Fighter is without doubt one of the 12 courses you may select from in 2024βs revised guidelines for Dungeons & Dragons. Fighters are primarily melee-focused characters, and their major Capability is Power.
Earlier than we get began, a fast disclaimer: Thereβs no βfinestβ something in D&D. Courses are typically well-balanced relating to harm output. Extra importantly, although, D&D is a roleplaying sport in addition to a fight sport, so thereβs extra to it than stabbing monsters. And that variety of conditions β from choosing locks to punting kobolds to seducing dragons β means βfinestβ is completely subjective.
Our Participantβs Handbook (2024) D&D Fighter information will stroll you thru the category and speak about among the modifications from D&D 5e.
Is Fighter the perfect class for you in D&D?
Itβs admittedly slightly reductive to say, βEffectively, do you want punching?β however Fighters are, properly, fighters. Enjoying a fighter means youβre going to be centered on fight first. Youβll in all probability even be the social gatheringβs tank, because youβll have the very best HP.
This doesnβt imply youβll be relegated to only a meathead position, although. You donβt need to (and shouldnβt) let your martial prowess outline your character.
Inspiration in your Fighter
Fighters arenβt senseless meat-towers β go away that to the smelly Barbarians. They’re (or will be) tacticians and nuanced damage-dealers. For inspiration, look to characters like:
- Stalwart leaders and courageous defenders just like the non-Hobbit members of The Fellowship. Sure, we all know Aragorn is a βranger,β however Aragorn, Legolas, Gimli, and poor Boromir (minus Gandalf, clearly) will be recreated as Fighters fairly reliably.
- Workforce captains like Cyclops from the X-Males. Positive, youβre not going to get laser eyes, however Fighters make good leaders who also can deal out harm on their very own.
- Tactical powerful guys like Jack Reacher. Talking of meat-towers, why not everybodyβs dadβs favourite gigantic-yet-still-huggable man? Positive, heβs big, however heβs additionally a tactician. However principally heβs big.
- βThe Muscleβ characters like Chewbacca. In a sequence filled with lovable house rogues and laser sword-wielding wizards, Chewy is the bog-standard fighter and remains to be the center of the sequence.
Whatβs new for Fighters in One D&D?
It doesn’t matter what Class you find yourself choosing, One D&D modifications the best way characters are created. Particularly, the Background you select now comes with an Capability Rating enchancment (one level every in three Talents, or two factors in a single Capability and one level in one other). As well as, each character will get an Origin Feat. Weβll take care of each of these modifications under.
One D&Dβs Fighters get the Weapon Mastery class function that provides an additional means to your weapon assaults. Fighters get to decide on three weapons and use that weaponβs Mastery Property. Weapon Mastery provides additional options to your assaults β like Cleave (that offers you a second assault on a close-by creature) or Gradual (that, properly, slows a creature).
Additionally, Preventing Fashion has moved to Feats β particularly the Preventing Fashion subset of Feats. Weβll break these down under, too.
Fighter class options overview
- Major Talents: Power or Dexterity (and, weβd argue, Structure)
- Hit Level Die: d10 per degree
- Saving Throw Proficiencies: Power and Structure
- Talent Proficiencies: 2 of: Acrobatics, Animal Dealing with, Athletics, Historical past, Perception, Intimidation, Persuasion, Notion, Survival
- Weapon Proficiencies: Easy, Martial
- Armor Coaching: Mild, Medium, Heavy, Shields
Earlier than you determine in your talent proficiencies, ensure you choose your Background first. Backgrounds offer you proficiency in two expertise (and solely two), so that you need to ensure you donβt double up your picks. Farmer, for instance, provides you proficiency in Animal Dealing with and Nature, successfully taking Animal Dealing with out of your record of Class-granted talent proficiencies to select from.
Selecting your Preventing Fashion (feat), just like the identify suggests, modifies your characterβs model of combating. That is the way youβll make your Fighter slightly higher at their explicit model of violence.
D&D 2024 Preventing Types
Feat | Description |
---|---|
Archery | You achieve a +2 bonus to assault rolls you make with Ranged weapons. |
Blind Preventing | You’ve Blindsight with a variety of 10 toes. |
Protection | Whilst youβre carrying Mild, Medium, or Heavy armor, you achieve a +1 bonus to Armor Class. |
Dueling | While youβre holding a Melee weapon in a single hand and no different weapons, you achieve a +2 bonus to break rolls with that weapon. |
Nice Weapon Preventing | While you roll harm for an assault you make with a Melee weapon that you’re holding with two palms, you may deal with any 1 or 2 on a harm die as a 3. The weapon should have the Two-Handed or Versatile property to realize this profit. |
Interception | When a creature you may see hits one other creature inside 5 toes of you with an assault roll, you may take a Response to scale back the harm dealt to the goal by 1d10 plus your Proficiency Bonus. You should be holding a Protect or a Easy or Martial weapon to make use of this Response. |
Safety | When a creature you may see assaults a goal apart from you that’s inside 5 toes of you, you may take a Response to interpose your Protect in the event youβre holding one. You impose Drawback on the triggering assault roll and all different assault rolls in opposition to the goal till the beginning of your subsequent flip in the event you stay inside 5 toes of the goal. |
Thrown Weapon Preventing | While you hit with a ranged assault roll utilizing a weapon that has the Thrown property, you achieve a +2 bonus to the harm roll. |
Two-Weapon Preventing | While you make an additional assault because of utilizing a weapon that has the Mild property, you may add your means modifier to the harm of that assault in the event you arenβt already including it to the harm. |
Unarmed Preventing | While you hit together with your Unarmed Strike and deal harm, you may deal Bludgeoning harm equal to 1d6 plus your Power modifier as an alternative of the traditional harm of an Unarmed Strike. When you arenβt holding any weapons or a Protect if you make the assault roll, the d6 turns into a d8. At first of every of your turns, you may deal 1d4 Bludgeoning harm to 1 creature Grappled by you. |
Fighters get two makes use of of the Second Wind function that lets them regain 1d10 + their degree HP. You regain one use with a Quick Relaxation and each makes use of with a Lengthy Relaxation.
All weapons in One D&D now have a Mastery Property. These are listed in gear tables and weapon descriptions. In case your Class provides you the Weapon Mastery function (extra on this under) and you’ve got proficiency with the weapon youβre utilizing, youβll get to make use of the Mastery Property of that weapon with every assault (as soon as per flip). Fighters get to decide on three weapons to make use of this function with.
We have now a information to Weapon Mastery right here.
The way to construct an efficient Fighter
When assigning your stats, make your Fighterβs Power the very best β for all of the speaking about not pidgeonholing your self because the social gatheringβs muscle weβve executed, youβre nonetheless there to punch. After that, Dexterity is sweet for Initiative and your AC, however Structure is also a stable alternative for that HP bump.
Finest Fighter Backgrounds and Origin Feats
Backgrounds in One D&D are a method to codify your characterβs private historical past into their stats. Backgrounds offer you a bump to your stats, a few expertise, software proficiencies, and an Origin Feat.
For Fighters, letβs begin with something that allows you to bump Power β Artisan, Entertainer, Farmer, Guard, Noble, Sailor, or Soldier. Of these, Farmer and Sailor additionally provide the choice to bump Structure, which makes you marginally extra tank-y.
The Farmer and Sailor Backgrounds get you the Robust and Tavern Brawler Origin Feats, respectively. Each of these are good for any Fighter.
You donβt choose a Fighter subclass till Degree 3, however youβll need to take into consideration the place youβre heading fairly early on β particularly when it comes to Background and Origin Feat (above).
Battle Grasp Fighters are tacticians. This can be a good position for the group leader-type Fighters or for the extra tactically minded events. Or, you understand, for bossy gamers. You achieve a pool of 4 Superiority Cube that you need to use to carry out Maneuvers that do issues like command allies to assault in your flip, transfer allies across the battlefield, add a d8 to Charisma rolls, or offer you and your allies Benefit on assaults.
Champion Fighters are type of a Fighter+ subclass, which makes it an ideal complement to spell-heavy teams, teams with a couple of bard (we see you, D&D-themed different rock bands), or under-strength teams β which means teams with 4 or fewer gamers on the desk Your Important Hit goes from simply 20 to 19 and 20, successfully doubling your means to land huge harm from 5% to 10% of the occasions you roll the cube. You achieve Benefit on Initiative and Athletics rolls, which means youβll be the primary to battle as a rule and youβll make it throughout that 10-foot hole when your mates donβt. Plus you get slightly additional motion if you land a crit, which ought to allow you to leap in entrance of the cleric whereas heβs therapeutic the sorcererβ¦ once more.
Eldrich Knight Fighters mix melee and casting. You get two Cantrips and two Degree 1 spell slots for spells. You can even type a magical bond together with your weapon that makes you unimaginable to disarm and allows you to summon your weapon to your hand with a Bonus Motion. These will get you nearer to an Aragorn-style Fighter.
Psi Warrior Fighters are loads like Eldrich Knights besides their powers are psionic. You get a pool of 4 Psi Warrior Vitality Cube that you need to use so as to add Pressure harm to your assaults, forged a defend round your self that reduces harm, or do some telekinesis. Suppose Jedi minus the house cop baggage (ACAB contains the Jedi and weβll die on this hill).