Batman: Arkham Shadow stays true to the sequence formulation. However did developer Camouflaj handle to make the sport really feel actually at dwelling in VR? Learn our full evaluate to seek out out.
Batman: Arkham Shadow Particulars:
Writer: Oculus Studios
Developer: Camouflaj
Accessible On: Meta Horizon (unique to Quest 3 & Quest 3S)
Reviewed On: Quest 3
Launch Date: October twenty first, 2024
Worth: $50
Gameplay
Batman: Arkham Shadow is loads like Half-Life: Alyx. No, not within the gameplay. Or the story. Or the graphics.
It’s loads like Half-Life: Alyx in the way in which that the creators managed to fully reimagine how the sport really works, with out dropping the essence of the sequence.
For some context: I’m not the world’s largest ‘Batman’ fan. I’d say I’m an informal enjoyer. I favored the Christopher Nolan trilogy and I loved the Arkham video games (although I’ve solely performed two of the 4 important line titles). I’ve by no means learn any of the comics, nor do I personal a single piece of Batman-related paraphernalia.
Even so, identical to the Arkham video games I performed earlier than it, Batman: Arkham Shadow is a enjoyable recreation.
And it feels like an Arkham recreation. The gameplay primarily falls into the buckets of exploration, gentle puzzling, and fight, and all are executed fairly efficiently. Let’s begin with exploration and puzzling.
Though you don’t have a complete metropolis to roam like in Arkham Metropolis, the sport does a fairly good job of getting giant open and linked areas that really feel convincingly giant. It’s a lot nearer to Arkham Asylum in that sense; for probably the most half you’re roaming a ‘facility’ sized area.
Except for simply strolling across the floor, you’ll additionally use your grapnel gun which you need to use to shortly ascend to balconies and different excessive locations which are nice for staying out of sight. Though I might have favored to see a extra immersive strategy to how the grapnel gun is definitely initiated, the distinctive manner it pulls you thru the air feels each enjoyable and surprisingly comfy.
One other vital traversal software is gliding along with your cape, which additionally feels enjoyable and surprisingly comfy. Because it’s initiated with an immersive gesture (grabbing your cape and pulling your arms up), it feels cool each time you do it. That is aided by the cool element of seeing the shadow of your outstretched cape solid onto the bottom beneath the place you’re flying.
As you’re transferring by means of the sport world, there’s a minimum of 5 totally different sorts of collectibles to seek out, most of which unlock some bits of lore. Whereas I usually don’t care about ‘collectibles’ (or off-screen lore), I loved looking these down as a result of every was both hidden in a intelligent place that was enjoyable to seek out, or locked behind slightly puzzle. Though the puzzles are gentle, they’re simply the correct quantity of bite-sized enjoyable to maintain you entertained in your strategy to main goals. For the ‘100%’ folks on the market, I feel you’ll benefit from the hunt.
A part of the puzzling can be determining the right way to get from A to B and a few objective-based puzzles. You’ll typically have to seek for methods round obstacles, whether or not they be locked doorways or electrified flooring. Generally the answer is discovering one other path, and generally it’s determining the right way to unblock the door in entrance of you.
There’s no main headscratchers—or extremely memorable puzzles for that matter—however the recreation hits an ideal candy spot of issue the place you spend 30 seconds or much less understanding the logic after which really fixing the puzzle includes some enjoyable itself (whether or not that be throwing batarangs to hit buttons, pulling levers on the proper time, or utilizing one among your different devices to help the method).
Subsequent we’ve received fight, which performs like a beat-em-up. The sport cleverly makes use of your punches as your main technique of locomotion, turning swings into lunges that launch you towards enemies. Arkham Shadow is about as removed from a physics-driven VR melee sim.
As an alternative the sport makes important use of instructed movement mechanics [a concept I explored in a recent episode of Inside XR Design], asking gamers to make particular assaults in particular instructions. Whereas this removes lots of freedom, it means gamers struggle like Batman, which provides to the fantasy of the sport.
It additionally results in fluid and satisfying fight that enables meta-game components to be layered on prime in the way in which you’d usually count on from a flatscreen recreation. Identical to the prior Arkham video games, meaning totally different enemy varieties that should be dealt with in numerous methods.
There’s the run-of-the-mill unhealthy man that simply wants a beat down, the armored dude that must be shocked along with your cape earlier than a flurry of blows, the stun-baton wielder that you’ll want to vault off of earlier than the slam down, and the swat-shield holder that wants a mixture of the 2.
The sport actually nails the essence of Arkham fight, through which gamers fluidly deal with these totally different threats, weaving numerous devices and talents into the combo to maintain enemies busy when you dish out the ache.
Fight does take some getting used to, however the recreation does a very good job of introducing mechanics and new enemies on the proper tempo to offer the participant time to enhance as the sport grows more difficult. The sport achieves a satisfying arc of fight, making the participant really feel at first like a novice, however a beast of a brawler by the tip.
As you play you’ll earn ability factors which you need to use to unlock abilities and upgrades. The fight ability tree has fairly a number of new and enjoyable strikes to be unlocked, like the power to make use of the grapnel hook to tug enemies towards your knuckle sandwich. Though the strikes are enjoyable, most should be activated by not solely hitting a sure combo depend, however then urgent a button and doing a further distinctive gesture.
It may be loads to juggle mentally within the warmth of fight, alongside the power to make use of your batarang and explosive gel. I needed to seek the advice of the sport menu a number of instances to remind myself which of those talents I had and the right way to use them.
The sport doesn’t drive you to make use of most of those further talents, however they’re important to each success in fight and a strong stage of fight selection. I’m positive there will likely be gamers who overlook about these talents and just about simply throw primary punches the entire time, which would depart the fight feeling a bit one-note.
Whereas there’s loads of all-out brawls, there’s additionally enemies with weapons which won’t hesitate to place you down for those who’re noticed. For these conditions you’ll wish to keep on with the shadows in what the sport calls its ‘predator’ gameplay.
Anybody who has performed the opposite Arkham video games will acknowledge this gameplay loop. You’ll use excessive vantage factors to remain within the shadows whereas surveilling the panorama beneath you along with your ‘detective mode’ imaginative and prescient which reveals enemies by means of partitions and highlights helpful environmental objects.
And this gameplay loop works simply as effectively in Arkham Shadow. In the event you soar in with out a plan you’re nearly positive to take harm, if not die outright. However for those who take time to evaluate the scenario and discover one of the best alternatives to take advantage of, you’ll steadily disarm the risk.
Sticking to stealth in these conditions is vital. It wasn’t till later into the sport that I noticed I may fly down with my cape and land behind somebody whereas remaining undetected. This enables for a stealth takedown earlier than returning to the shadows. Up till that realization it felt like most of my actions would instantly alert all of the guards within the room, inflicting bullets to fly my manner inside seconds.
Total, the fight in Arkham Shadow feels very cohesive, and the totally different types of ‘all-out brawl’ and ‘predator’ gameplay gel effectively collectively whereas nonetheless feeling enjoyable and diverse.
The entire above is basically to say that the builders of Arkham Shadow actually took their time to know what an Arkham recreation is and what it’s purported to really feel like. It’s the latter half that’s typically missed in VR. However they managed to distill the formulation after which efficiently reconstitute it with thoughtfully designed VR mechanics.
However hey, the gameplay managed to tug me by means of. And there’s a good little bit of it. Batman: Arkham Shadow is a uncommon VR recreation with a marketing campaign that feels prefer it has meat on the bones. It took about 10.5 hours to finish the sport on medium issue. I did take my time to seek out lots of the collectibles alongside the way in which, however the recreation says I’ve accomplished 84% of every thing there may be to be discovered, so I may nonetheless return for some extra if I used to be so inclined. There’s additionally a handful of ‘problem’ sequences exterior of the primary marketing campaign which supply some further enjoyable for people who wish to put their fight abilities to the take a look at.
Immersion
Whereas Batman: Arkham Shadows’ gameplay is de facto strong, the sport additionally has a big narrative which holds all of the items collectively. That is the one main space the place the sport isn’t notably profitable, and sadly it reduce down the immersion for me.
It’s a disgrace as a result of clearly lots of time went into the narrative aspect of issues, with strong movement seize, above common voice appearing, spectacular world-building, and a few cleverly offered sequences that used pre-rendered immersive video playback.
The important thing narrative challenge for me is one among pacing and path. The narrative is basically offered in first-person moments with characters monologuing in your path.
The way in which the characters are written makes them really feel like caricatures, and the way in which the scenes are directed makes it really feel such as you’re watching a theater play somewhat than listening to an actual dialog that’s proper in entrance of you. The tempo of supply was simply so painfully gradual throughout the board that I discovered myself actually twiddling my thumbs (distracted by the spectacular procedural finger animation tech) whereas characters have been delivering their strains.
It doesn’t assist that the story covers extraordinarily acquainted floor. Like I stated, I’m not even a very large fan, however even I’ve most likely seen 5 totally different interpretations of ‘Bruce Wayne’s mother and father killed in a mugging exterior the theater’. A sixth model isn’t actually including something.
For what it’s value you can skip many of the narrative moments by holding B. However the factor is, I don’t need to skip the story. I wish to know what’s happening and I would like context for what’s taking place—I simply additionally need it to be participating. I would like characters to care about.
Whereas lots of the narrative moments felt like they might have been performed at twice the velocity (and nonetheless might need been too gradual), there have been a number of that have been extra profitable. These have been nearly universally the narrative sequences that have been blended with some stage of interplay—like if you’re interrogating a foul man and punch him by means of a wall earlier than lifting him up by the collar to intimidate him.
I did respect that the sport tried to utilize asking the participant at hand issues to characters (to create a sense of actual interactivity), however this was sadly undercut by each the gradual pacing of those moments and the dearth of every other sort of player-to-character interactivity.
With its gesture-based fight, Arkham Shadow may not be probably the most embodying recreation [another concept I touched on in an episode of Inside XR Design], but it surely’s certainly immersive. There’s sufficient to juggle mentally whereas laying the smackdown on a gaggle of assorted enemies that one can simply overlook concerning the exterior world. I count on to listen to many real-life stories of bruised knuckles and damaged TVs consequently. Make certain to put on your wrist straps people!
The sport’s visible presentation is spectacular all through. It’s clearly not trendy AAA graphics, however the look matches the Arkham artwork type very effectively, and the world is feels suitably detailed. There was scarcely something within the recreation to overtly remind me that that is all working on a standalone VR headset (besides, maybe, the variety of gradual opening doorways that masks a lot of the sport’s stage loading course of). It is a robust instance of what Quest 3 and 3S can do when backed with the precise expertise and funding.
Whereas the world is detailed and there are often interactive objects to play with, there’s a lot within the recreation that’s fully static. The gameplay is such that you simply don’t are inclined to get misplaced within the weeds with smaller interactions, but it surely’s at all times slightly jarring to seek out one guide on a bookshelf that’s interactive proper subsequent to a row of books which are fused collectively and fully static.
Whereas the sport defaults to directing customers to make use of thumbsticks for a handful of actions (like mantling or climbing out of a grate), I appreciated that there was normally an immersive different as effectively. I discovered it way more pure to succeed in as much as a ledge and pull myself up somewhat than maintain the stick ahead to routinely climb.
One factor that felt like a miss is that characters within the recreation are 100% unaware of participant actions. You may clip your hand by means of their face whereas they’re speaking to you, or throw a bottle at their head, however they gained’t react.
Counterintuitively, when characters don’t react, it doesn’t simply make the character really feel much less plausible, it additionally makes the participant really feel much less satisfied that they really exist on the planet. This isn’t a vastly vital element but it surely was notable contemplating how typically you might be inside arm’s attain of the sport’s characters throughout narrative moments.
Consolation
For all of its motion, I used to be impressed with how comfy I felt whereas enjoying Batman: Arkham Shadow for classes stretching an hour or extra. I’m not stunned—contemplating the magic the studio pulled with Iron Man VR’s consolation—however I’m impressed.
There’s lots of considerate consolation design all through. For example, the sport manages to recreate the traditional Arkham ‘counter assault’ by shortly snap-turning you into the right path to face the off-screen enemy. And you’ll routinely face ahead when grapneling as much as a vantage level by holding the A button as you progress by means of the air.
There appears to be some trick to how the sport strikes the participant; a sure intentional smoothness about it. Like the way in which the grapnel gun pulls you up, or the way in which you lunge at enemies, or the way in which you glide by means of the air along with your cape. All of it felt extra comfy than I anticipated.
That’s to not say that everybody will be capable of deal with the sport. There’s lots of synthetic locomotion, and sadly no teleport possibility to talk of. So for those who’re somebody who can’t tolerate a lot synthetic motion, this one would possibly should be a move.
However, as at all times, don’t overlook Meta has a good refund coverage: you’ll be able to personal the sport for as much as 14 days and play it for as much as two hours earlier than refunding it. So don’t be scared to offer it a attempt to discover out concerning the consolation—you may get your a reimbursement if it isn’t for you.
Arkham Shadow has an above common collection of consolation and accessibility choices. There’s some considerate inclusions like the power to show off ‘velocity strains’ whereas sprinting, adjusting the colour of the sport’s essential fight icons, and even altering the way in which the sport interprets your object-grabbing intent.
Batman: Arkham Shadow’ Consolation Settings – October twenty first, 2024 | |
Turning | |
Synthetic turning | |
Snap-turn | ✔ |
Fast-turn | ✔ |
Clean-turn | ✔ |
Motion | |
Synthetic motion | |
Teleport-move | ✖ |
Sprint-move | ✖ |
Clean-move | ✔ |
Blinders | ✔ |
Head-based | ✔ |
Controller-based | ✖ |
Swappable motion hand | ✔ |
Posture | |
Standing mode | ✔ |
Seated mode | (not express) |
Synthetic crouch | ✔ |
Actual crouch | ✔ |
Accessibility | |
Subtitles | |
Languages | English, French, Spanish (Latin America), Spanish (European), Italian, German, Japanese, Korean |
Dialogue audio | |
Languages | English |
Adjustable issue | ✔ |
Two palms required | ✔ |
Actual crouch required | ✖ |
Listening to required | ✖ |
Adjustable participant peak | ✔ |