CD Projekt RED has expressed on a number of events that it intends to make sure The Witcher 4 is at the least as huge of a recreation as The Witcher 3 was, if not much more so, however within the aftermath of the motion RPG’s official announcement, the developer has additionally spoken about wanting to enhance on the seminal 2015 titles in different methods.
Extra particularly, talking in a latest interview with VGC, narrative director Phillipp Weber discuss how CD Projekt RED is prioritizing crafting a “deeper and extra immersive” open world slightly than one that’s greater than The Witcher 3’s map.
“The open world doesn’t essentially should be greater and larger and larger, however the open world might be deeper and extra immersive, extra systematic,” he stated. “I feel that’s one thing that’s actually thrilling to have a look at.”
Govt producer Małgorzata Mitręga added that although The Witcher 4 will in fact be a large expertise, the main focus for the studio is extra on ambition and immersion.
“I’d say making a characteristic for the sport is just not about making one of the best characteristic ever, its about making one of the best characteristic within the time you may have,” she stated. “It’s extra concerning the ambition of getting actually advanced and immersive issues occurring and never essentially the precise measurement. After all, it’s a single-player, open-world motion RPG; it’s going to be huge.”
Weber concluded by saying that guaranteeing the sport delivers constantly “significant and fascinating” content material with out feeling repetitive will likely be the way it ensures that it doesn’t really feel “too huge”.
“We all the time say that no matter we will we wish to have or not it’s significant and it means it may be solely a lot that’s truly significant and fascinating,” he stated. “As soon as we must begin repeating stuff I feel that’s when it’s too huge.”
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