Card Carnival is a spin on Remaining Fantasy 7 Rebirth’s Queen’s Blood card sport. You’ll play it in Costa del Dol throughout chapter 6, whereas attempting to earn companion playing cards to trade for a swimsuit for Cloud, however can revisit for further puzzles in chapter 12.
Card Carnival isn’t your normal model of Queen’s Blood. You don’t use considered one of your personalized decks, and are as an alternative handed a predetermined set of playing cards. There aren’t any turns both — you merely have to position the precise playing cards in the precise positions to outscore an opponent whose playing cards have already been positioned.
You solely want to complete the primary three puzzles to maneuver forward within the story, however there are 5 extra optionally available challenges with rewards.
Listed below are the options to all eight puzzles of the Card Carnival problem in Remaining Fantasy 7 Rebirth, plus the prizes you’ll win for every one. We’ve additionally included numerically annotated pictures of every resolution, although notice that some puzzles require you to destroy playing cards to win. Within the curiosity of readability, we’ve solely proven (and numbered) the playing cards that needs to be remaining for every puzzle’s resolution.
Card Carnival ‘Three-Card Stud’ resolution

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The primary Card Carnival problem, “Three-Card Stud,” pits you towards an opponent with one level within the prime row, two factors within the center row, and 4 factors within the backside row. Give attention to outscoring them within the prime in center rows.
- Place the Fleetwing card on the center sq. of the underside row.
- That ought to buff the furthest left sq. of the highest row to have two pegs. Place the Mu card there.
- The center-left sq. of the center row ought to have two pegs now due to your Mu card. Place the Quetzalcoatl card there and finish the match to win 5–4.
You’ll earn the Fleetwing card to be used in your private assortment after successful this spherical of Card Carnival.
Card Carnival ‘Go for Choco-Broke’ resolution

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The second Card Carnival problem, “Go for Choco-Broke,” pits you towards an opponent with 9 factors within the prime row, seven factors within the center row, and 9 factors within the backside row. Give attention to placing all your factors within the backside row.
- The furthest left sq. of the underside row is the one location with three pegs. Place the Fats Chocobo card there.
- Place the Posh Chocobo card on the center sq. of the underside row.
- Place the Chocobo & Moogle card on the center-left sq. of the underside row, which ought to now have a peg on it out of your Posh Chocobo card, then finish the match. It is best to win 17–16 due to the Posh Chocobo card’s capacity, which buffs any lane you’re successful by an extra 3 factors.
You’ll earn the Posh Chocobo card to be used in your private assortment after successful this spherical of Card Carnival.
Card Carnival ‘Mischief-Making Moogles’ resolution

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The third Card Carnival problem, “Mischief-Making Moogles,” pits you towards an opponent with six factors within the prime row, 4 factors within the center row, and 4 factors within the backside row. Use your Moogle Trio card to increase your hand and win the underside two rows.
- Place the Fleetwing card on the center-left sq. of the center row. It will create pegs on the furthest left squares of the highest and backside rows.
- Place the Moogle Trio card on the furthest left sq. of the center row, which is able to add pegs to the center-left squares of the highest and backside rows. This will even add the Moogle Mage and Moogle Bard playing cards to your hand.
- Place the Moogle Mage card on the center-left sq. of the underside row, destroying the opposing Cactaur card.
- Place the Moogle Bard card on the furthest left sq. of the highest row, including 2 energy every to your Fleetwing and Moogle Mage playing cards.
- Place the Grasslands Wolf card on the furthest left sq. of the underside row, then finish the match to win 11–6.
You’ll earn the Moogle Trio card to be used in your private assortment after successful this spherical of Card Carnival. You’ll additionally get one companion card for Cloud.
Card Carnival ‘Spears and Needles’ resolution

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The fourth Card Carnival problem, “Spears and Needles,” pits you towards an opponent with six factors within the prime row, two factors within the center row, and 7 factors within the backside row. To win, you’ll want to make use of Spearhawk and Cactuar playing cards to buff your rating within the backside row.
- Place your first Spearhawk card within the center sq. of the highest row.
- Place your second Spearhawk card within the center sq. of the center row.
- Place your Cactuar card within the center-left sq. of the highest row.
- Place your Quetzalcoatl card within the center sq. of the underside row, then finish the match to win 11–6.
You’ll earn the Spearhawk card to be used in your private assortment after successful this spherical of Card Carnival.
Card Carnival ‘Sea Satan by Night time’ resolution

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The fifth Card Carnival problem, “Sea Satan by Night time,” pits you towards an opponent with eight factors within the prime row, 5 factors within the center row, and 4 factors within the backside row. To win, you’ll must sacrifice low-power playing cards to buff your Sea Satan playing cards.
- Place your Safety Officer card on the center-left sq. of the underside row. That house has a -1 energy buff, which is able to destroy your Safety Officer. Don’t fear — that’s a part of the answer.
- Place a Sea Satan card on the center-left sq. of the center row.
- Place a Sea Satan card on the left sq. of the underside row.
- Place a Mandragora card on the left sq. of the center row.
- Preserve inserting your remaining three playing cards — one Mandragora and two Mandragora Minions — on the center-left sq. of the underside row. They’ll get destroyed each time you place them, however every placement will enhance the facility of your two Sea Satan playing cards. As soon as your middle-row Sea Satan is at 6 energy and your bottom-row Sea Satan is at 5 energy, finish the match to win 12–8.
You’ll earn the Sea Satan card to be used in your private assortment after successful this spherical of Card Carnival.
Card Carnival ‘A Kingly Conflict’ resolution

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The sixth Card Carnival problem, “A Kingly Conflict,” pits you towards an opponent with seven factors within the prime and backside rows and 13 within the center row. You’ll begin with three factors within the prime and backside rows and 4 within the center. To win, you’ll must destroy your playing cards to spice up the facility of your Tonberry King card for an awesome level whole within the center lane.
- Place your first Zu card on the center-left sq. of the highest row.
- Place your second Zu card on the center-left sq. of the underside row.
- Place your Tonberry King card on the heart sq. of the center row.
- Place your Mindflayer card on the left sq. of the center row. It will weaken each of your Zu playing cards.
- Place your first Deathwheel card on the left sq. of the highest row. It will destroy the Zu and Flame Trooper playing cards on the underside row, and the Deathwheel you simply positioned; all three playing cards will enhance the facility of your Tonberry King.
- Place your second Deathwheel card on the left sq. of the underside row. It will destroy the Zu and Flame Trooper playing cards on the highest row, the Elphadunk card within the center row, and the Deathwheel you simply positioned; all 4 playing cards will enhance the facility of your Tonberry King. Finish the match to win 16–14.
You’ll earn the Tonberry King card to be used in your private assortment after successful this spherical of Card Carnival.
Card Carnival ‘One Shot, One Kill’ resolution

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The seventh Card Carnival problem, “One Shot, One Kill,” is unlocked in chapter 12 and units you towards an opponent with 14 factors within the prime row, seven factors within the center row, and eight factors within the backside row. To win, you’ll want to make use of the Dyne card to set off a series response that destroys all your enemy’s playing cards.
- Place considered one of your Bomb playing cards within the center-right sq. of the highest row.
- Place your second Bomb card within the proper sq. of the center row.
- Place your Scrutineye card within the center-right sq. of the underside row.
- Place your Bloatfloat card on the heart sq. of the underside row.
- Lastly, place the Dyne card on the left sq. of the center row, setting off a series response that blows up all your enemy’s playing cards (and most of yours), leaving you to win the sport 4–0. (Be aware that the picture above reveals how the board ought to stand earlier than you place Dyne.)
You’ll earn the Dyne card to be used in your private assortment after successful this spherical of Card Carnival.
Card Carnival ‘Curse of the Gi’ resolution

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The eighth Card Carnival problem, “Curse of the Gi,” is unlocked in chapter 12 and units you towards an opponent with 19 factors in all three rows. Daunting! However doable. To win, you have to use your Jabberwock, Griffon, and Gi Nattak playing cards to energy up your weaker playing cards.
- Place your Desert Sahagin card within the center-left sq. of the highest row.
- Place your Sandhog Pie card within the center-left sq. of the underside row.
- These earlier two placements will create two pegs within the center-left sq. of the center row, the place you need to now play your Jabberwock card. The consequence will destroy your Sandhog Pie card however enhance your Jabberwock’s energy to 13.
- Place your Crystalline Crab card within the center-left sq. of the underside row (the place Sandhog Pie was once).
- Place your Riot Trooper Card within the left sq. of the underside row.
- Substitute your Riot Trooper Card that’s presently within the left sq. of the underside row along with your Griffon card, growing your Jabberwock card’s energy in consequence.
- Substitute your Jabberwock card within the center-left sq. of the center row along with your Gi Nattak card. This could enhance the facility of your Desert Sahagin and Crystalline Crab playing cards such that you simply win the highest and backside rows with 20 factors every, ending the mach 40–19.
You’ll earn the Gi Nattak card to be used in your private assortment after successful this spherical of Card Carnival.
For extra assist in the Costa del Sol area, see our guides on the place to seek out all ziplines, the place to seek out all Cactuar stickers, which swimsuit to choose, and the place to seek out the Tonberry King.
Should you want extra nitty gritty Remaining Fantasy 7 Rebirth guides, right here’s a listing of Queen’s Blood playing cards and a rundown of aspect exercise rewards.