
The checklist of assets in Civilization 7 lengthy and, technically, winding. Some assets come and go as time passes, whereas others change classes and supply completely different bonuses relying on the age.
Sources could make a critical distinction within the lifetime of your civilization, offering extra Meals for inhabitants progress, boosting Manufacturing for different sorts of progress, and usually making it simpler to maintain your society steady when you broaden.
This information lists each Civilization 7 useful resource and what it does throughout every age. When you’re caught attempting to get this stuff to really work, our information for easy methods to slot assets has what you’re in search of.
All Civilization 7 assets

The desk under lists all assets in Civilization 7 that we’ve come throughout in every age, divided by kind. Some are timeless, akin to Gold. Others, like hides or oil, are current just for an age, and a few change operate as time passes.
For instance, horses present a passive navy bonus for all items throughout antiquity and exploration, however within the fashionable period, they flip right into a bonus useful resource that gives happiness for a single settlement, whereas oil fulfills the identical navy operate as an alternative.
| Useful resource Identify | Useful resource Kind | Antiquity Bonus | Exploration Bonus | Fashionable Bonus |
|---|---|---|---|---|
| Pearls | Metropolis | 2 happiness in capital, 4 happiness in some other metropolis | 3 happiness in homeland cities, 6 happiness in Distant Lands cities | 6 happiness in capital, 3 happiness in different cities |
| Furs | Metropolis | N/A | Empire useful resource | 6 happiness in a metropolis with a rail station, 3 happiness in different cities |
| Gypsum | Metropolis | 2 manufacturing in capital, 4 manufacturing in different cities | 3 manufacturing in homeland cities, 6 manufacturing in Distant Lands cities | N/A |
| Camels | Metropolis | Provides two additional useful resource slots for a metropolis | Provides two additional useful resource slots for a metropolis | N/A |
| Tobacco | Metropolis | N/A | N/A | 6 manufacturing in a metropolis with a rail station, 3 manufacturing in different cities |
| Silk | Metropolis | Further 10% tradition | Further 10% tradition | 6 tradition in capital, 3 tradition in different cities |
| Salt | Metropolis | Further 20% manufacturing towards coaching items | N/A | N/A |
| Kaolin | Metropolis | 2 meals in capital, 4 meals in different cities | 3 meals in homeland cities, 6 meals in Distant Lands cities | Manufacturing unit useful resource |
| Incense | Metropolis | Further 10% science | Further 100% manufacturing towards missionaries and temples | N/A |
| Jade | Metropolis | Further 15% gold | Further 15% gold | N/A |
| Truffles | Metropolis | N/A | Further 20% manufacturing towards coaching items | 6 meals in a metropolis with a rail station, 3 meals in different cities |
| Lapis Lazuli | Metropolis | 4 manufacturing, 5% gold | N/A | N/A |
| Cotton | Bonus | 2 meals, 2 manufacturing | 3 meals, 3 manufacturing | Manufacturing unit useful resource |
| Dates | Bonus | 2 meals, 2 happiness | 3 meals, 3 happiness | N/A |
| Fish | Bonus | 3 meals | 5 meals | Manufacturing unit useful resource |
| Dye | Bonus | 3 happiness | 5 happiness | N/A |
| Ivory | Bonus | Empire useful resource | 3 happiness, 3 manufacturing | 4 happiness, 4 manufacturing |
| Horses | Bonus | Empire useful resource | Empire useful resource | 6 happiness |
| Spices | Bonus | N/A | Treasure Fleet | 4 meals, 4 happiness |
| Whales | Bonus | N/A | 5 manufacturing | 6 manufacturing |
| Sugar | Bonus | N/A | Treasure Fleet | 6 meals |
| Wine | Bonus | Empire useful resource | Empire useful resource | 4 meals, 4 manufacturing |
| Wool | Bonus | 2 manufacturing, 2 happiness | N/A | N/A |
| Hides | Bonus | 3 manufacturing | N/A | N/A |
| Gold | Empire | 20% gold towards buying buildings | 20% gold towards buying buildings | 20% gold towards buying buildings |
| Marble | Empire | 10% manufacturing towards Wonders constructed on marine, tundra, or grassland tiles | 10% manufacturing towards constructing Wonders | 10% manufacturing towards constructing Wonders |
| Iron | Empire | Further 1 fight power for infantry items | Further 1 fight power for ranged and infantry items | N/A |
| Ivory | Empire | 10% manufacturing towards constructing Wonders on desert, tropical, and plains tiles | Bonus useful resource | Bonus useful resource |
| Coal | Empire | N/A | N/A | Further 100% manufacturing towards constructing rail stations, additional 1 fight power for mild naval items |
| Furs | Empire | N/A | N/A | N/A |
| Oil | Empire | N/A | N/A | Further 1 fight power for cavalry and heavy naval items and an extra 1 fight power once they assault infantry |
| Niter | Empire | N/A | Further 1 fight power for siege and naval items | Further 1 fight power for ranged and siege items and an extra 1 power towards cavalry items |
| Rubber | Empire | N/A | N/A | Further 1 fight power for air and infantry items |
| Silver | Empire | 20% p.c gold towards buying items | 20% p.c gold towards buying items | 20% p.c gold towards buying items |
| Wine | Empire | Further 10% tradition and a couple of happiness within the capital throughout a celebration | Further 10% tradition and three happiness within the capital throughout a celebration | Bonus useful resource |
| Horses | Empire | Further 1 fight power for cavalry items and an extra 1 fight power towards infantry | Further 1 fight power for cavalry items and an extra 1 fight power towards infantry and ranged items | Bonus useful resource |
| Cocoa | Manufacturing unit | N/A | Treasure Fleet | Further 3% happiness |
| Tea | Manufacturing unit | N/A | Treasure Fleet | Further 3% science |
| Citrus | Manufacturing unit | N/A | N/A | Further 5% manufacturing towards coaching naval items |
| Fish | Manufacturing unit | N/A | Bonus useful resource | Further 5% settlement progress charge |
| Kaolin | Manufacturing unit | N/A | Metropolis useful resource | Further 3% tradition |
| Quinine | Manufacturing unit | N/A | N/A | Items heal 1 HP |
| Espresso | Manufacturing unit | N/A | N/A | Further 5% manufacturing towards Wonders and buildings |
| Cotton | Manufacturing unit | N/A | Bonus useful resource | Further 5% manufacturing towards land items |
All treasure fleet assets in Civilization 7
The Exploration Age introduces a particular useful resource subset referred to as treasure fleet assets. Our treasure fleet information goes into larger element, however the gist is that these are required to progress via this age’s Financial Legacy Path and supply no bonuses to cities or cities. Nevertheless, when you unload a treasure fleet ship at any city or metropolis of yours with a port, you immediately get an additional 100 Gold.
These are all of the treasure fleet assets:
- Gold
- Sugar
- Silver
- Spices
- Cocoa
- Tea
Some treasure fleet assets overlap with common ones, together with gold and silver. Within the lands the place you start, these are simply common assets and supply the identical bonuses as regular. In distant lands, they solely depend as treasure fleet assets.
For extra Civilization 7 guides, see easy methods to arrange commerce routes, easy methods to attain distant lands, easy methods to use treasure fleets, and easy methods to slot assets. Plus, right here’s our leaders tier checklist.