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All assets checklist in Civilization 7

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Catherine the Great contemplates all resources list in Civ 7

The checklist of assets in Civilization 7 lengthy and, technically, winding. Some assets come and go as time passes, whereas others change classes and supply completely different bonuses relying on the age.

Sources could make a critical distinction within the lifetime of your civilization, offering extra Meals for inhabitants progress, boosting Manufacturing for different sorts of progress, and usually making it simpler to maintain your society steady when you broaden.

This information lists each Civilization 7 useful resource and what it does throughout every age. When you’re caught attempting to get this stuff to really work, our information for easy methods to slot assets has what you’re in search of.

All Civilization 7 assets

All resources in Civilization 7 populate the Civ 7 map

The desk under lists all assets in Civilization 7 that we’ve come throughout in every age, divided by kind. Some are timeless, akin to Gold. Others, like hides or oil, are current just for an age, and a few change operate as time passes. 

For instance, horses present a passive navy bonus for all items throughout antiquity and exploration, however within the fashionable period, they flip right into a bonus useful resource that gives happiness for a single settlement, whereas oil fulfills the identical navy operate as an alternative.

Useful resource IdentifyUseful resource KindAntiquity BonusExploration BonusFashionable Bonus
PearlsMetropolis2 happiness in capital, 4 happiness in some other metropolis3 happiness in homeland cities, 6 happiness in Distant Lands cities6 happiness in capital, 3 happiness in different cities
FursMetropolisN/AEmpire useful resource6 happiness in a metropolis with a rail station, 3 happiness in different cities
GypsumMetropolis2 manufacturing in capital, 4 manufacturing in different cities3 manufacturing in homeland cities, 6 manufacturing in Distant Lands citiesN/A
CamelsMetropolisProvides two additional useful resource slots for a metropolisProvides two additional useful resource slots for a metropolisN/A
TobaccoMetropolisN/AN/A6 manufacturing in a metropolis with a rail station, 3 manufacturing in different cities
SilkMetropolisFurther 10% traditionFurther 10% tradition6 tradition in capital, 3 tradition in different cities
SaltMetropolisFurther 20% manufacturing towards coaching itemsN/AN/A
KaolinMetropolis2 meals in capital, 4 meals in different cities3 meals in homeland cities, 6 meals in Distant Lands citiesManufacturing unit useful resource
IncenseMetropolisFurther 10% scienceFurther 100% manufacturing towards missionaries and templesN/A
JadeMetropolisFurther 15% goldFurther 15% goldN/A
TrufflesMetropolisN/AFurther 20% manufacturing towards coaching items6 meals in a metropolis with a rail station, 3 meals in different cities
Lapis LazuliMetropolis4 manufacturing, 5% goldN/AN/A
CottonBonus2 meals, 2 manufacturing3 meals, 3 manufacturingManufacturing unit useful resource
DatesBonus2 meals, 2 happiness3 meals, 3 happinessN/A
FishBonus3 meals5 mealsManufacturing unit useful resource
DyeBonus3 happiness5 happinessN/A
IvoryBonusEmpire useful resource3 happiness, 3 manufacturing4 happiness, 4 manufacturing
HorsesBonusEmpire useful resourceEmpire useful resource6 happiness
SpicesBonusN/ATreasure Fleet4 meals, 4 happiness
WhalesBonusN/A5 manufacturing6 manufacturing
SugarBonusN/ATreasure Fleet6 meals
WineBonusEmpire useful resourceEmpire useful resource4 meals, 4 manufacturing
WoolBonus2 manufacturing, 2 happinessN/AN/A
HidesBonus3 manufacturingN/AN/A
GoldEmpire20% gold towards buying buildings20% gold towards buying buildings20% gold towards buying buildings
MarbleEmpire10% manufacturing towards Wonders constructed on marine, tundra, or grassland tiles10% manufacturing towards constructing Wonders10% manufacturing towards constructing Wonders
IronEmpireFurther 1 fight power for infantry itemsFurther 1 fight power for ranged and infantry itemsN/A
IvoryEmpire10% manufacturing towards constructing Wonders on desert, tropical, and plains tilesBonus useful resourceBonus useful resource
CoalEmpireN/AN/AFurther 100% manufacturing towards constructing rail stations, additional 1 fight power for mild naval items
FursEmpireN/AN/AN/A
OilEmpireN/AN/AFurther 1 fight power for cavalry and heavy naval items and an extra 1 fight power once they assault infantry
NiterEmpireN/AFurther 1 fight power for siege and naval itemsFurther 1 fight power for ranged and siege items and an extra 1 power towards cavalry items
RubberEmpireN/AN/AFurther 1 fight power for air and infantry items
SilverEmpire20% p.c gold towards buying items20% p.c gold towards buying items20% p.c gold towards buying items
WineEmpireFurther 10% tradition and a couple of happiness within the capital throughout a celebrationFurther 10% tradition and three happiness within the capital throughout a celebrationBonus useful resource
HorsesEmpireFurther 1 fight power for cavalry items and an extra 1 fight power towards infantryFurther 1 fight power for cavalry items and an extra 1 fight power towards infantry and ranged itemsBonus useful resource
CocoaManufacturing unitN/ATreasure FleetFurther 3% happiness
TeaManufacturing unitN/ATreasure FleetFurther 3% science
CitrusManufacturing unitN/AN/AFurther 5% manufacturing towards coaching naval items
FishManufacturing unitN/ABonus useful resourceFurther 5% settlement progress charge
KaolinManufacturing unitN/AMetropolis useful resourceFurther 3% tradition
QuinineManufacturing unitN/AN/AItems heal 1 HP
EspressoManufacturing unitN/AN/AFurther 5% manufacturing towards Wonders and buildings
CottonManufacturing unitN/ABonus useful resourceFurther 5% manufacturing towards land items

All treasure fleet assets in Civilization 7

The Exploration Age introduces a particular useful resource subset referred to as treasure fleet assets. Our treasure fleet information goes into larger element, however the gist is that these are required to progress via this age’s Financial Legacy Path and supply no bonuses to cities or cities. Nevertheless, when you unload a treasure fleet ship at any city or metropolis of yours with a port, you immediately get an additional 100 Gold. 

These are all of the treasure fleet assets

  • Gold
  • Sugar
  • Silver
  • Spices
  • Cocoa
  • Tea

Some treasure fleet assets overlap with common ones, together with gold and silver. Within the lands the place you start, these are simply common assets and supply the identical bonuses as regular. In distant lands, they solely depend as treasure fleet assets.


For extra Civilization 7 guides, see easy methods to arrange commerce routes, easy methods to attain distant lands, easy methods to use treasure fleets, and easy methods to slot assets. Plus, right here’s our leaders tier checklist.

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