Card # | Pokémon | Kind | HP | Assault/Potential |
1 | Exeggcute | Grass | 50 | Progress Spurt — Take a grass vitality out of your vitality zone and fasten it to this Pokémon. |
2 | Exeggutor | Grass | 130 | Psychic (80+) — This assault does 20 extra injury for every vitality connected to your opponent’ss energetic Pokémon. |
3 | Celebi ex | Grass | 130 | Highly effective Bloom (50x) — Flip a coin for every vitality connected to this Pokémon. This assault does 50 injury for every heads. |
4 | Snivy | Grass | 70 | Vine Whip (40) |
5 | Servine | Grass | 80 | Vine Whip (50) |
6 | Serperior | Grass | 110 | Photo voltaic Beam (70) Jungle Totem (Potential) — Every grass vitality connected to your grass Pokémon gives 2 grass vitality. This impact doesn’t stack. |
7 | Morelull | Grass | 60 | Ram (20) |
8 | Shiinotic | Grass | 90 | Flickering Spores (50) — Your opponentâs energetic Pokémon is now Asleep. |
9 | Dhelmise | Grass | 100 | Power Whip (20+) — If this Pokémon has at the least 3 additional grass vitality connected, this assault does 70 extra injury. |
10 | Ponyta | Hearth | 60 | Stomp (10+) — Flip a coin. If heads, this assault does 30 extra injury. |
11 | Rapidash | Hearth | 100 | Rising Lunge (40+) — Flip a coin. If heads, this assault does 60 extra injury. |
12 | Magmar | Hearth | 80 | Hearth Blast (80) — Discard 2 fireplace vitality from this Pokémon. |
13 | Larvesta | Hearth | 80 | Combustion (30) |
14 | Volcarona | Hearth | 120 | Volcanic Ash — Discard 2 fireplace vitality from this Pokémon. This assault does 80 injury to 1 of your opponent’s Pokémon. |
15 | Salandit | Hearth | 60 | Venoshock (10+) — In case your opponen’s energetic Pokémon is Poisoned, this assault does 40 extra injury. |
16 | Salazzle | Hearth | 80 | Poison Claws (30) — Your opponent’s energetic Pokémon is now Poisoned. |
17 | Magikarp | Water | 30 | Leap Out — Swap this Pokémon with 1 of your benched Pokémon |
18 | Gyarados ex | Water | 180 | Rampaging Whirlpool (140) — Discard a random vitality from among the many vitality connected to all Pokémon (each yours and your opponent’s) |
19 | Vaporeon | Water | 120 | Wave Splash (60) Wash Out (Potential) — As usually as you want throughout your flip, it’s possible you’ll transfer a water vitality from 1 of your benched Pokémon to your energetic water Pokémon. |
20 | Finneon | Water | 60 | Water Gun (20) |
21 | Lumineon | Water | 80 | Aqua Liner — This assault does 50 injury to 1 of your opponent’s benched Pokémon. |
22 | Chewtle | Water | 80 | Chew (30) |
23 | Drednaw | Water | 130 | Crunch (70) — Flip a coin. If heads, discard a random vitality out of your opponent’s energetic Pokémon. |
24 | Cramorant | Water | 80 | Dive (60) —Flip a coin. If heads, throughout your opponent’s subsequent flip, forestall all injury from—and results of —assaults finished to this Pokémon. |
25 | Pikachu | Electrical | 60 | Circle Circuit (10x) — This assault does 10 injury for every of your benched electrical Pokémon. |
26 | Raichu | Electrical | 120 | Gigashock (60) — This assault additionally does 20 injury to every of your opponent’s benched Pokémon. |
27 | Electabuzz | Electrical | 70 | Thunder Spear — This assault does 40 injury to 1 of your opponent’s Pokémon. |
28 | Joltik | Electrical | 40 | Bug Chew (30) |
29 | Galvantula | Electrical | 80 | Electroweb (70) — Throughout your opponent’s subsequent flip, the Defending Pokémon can’t retreat. |
30 | Dedenne | Electrical | 60 | Thunder Shock (10) — Flip a coin. If heads, your opponent’s energetic Pokémon is now Paralyzed. |
31 | Mew | Psychic | 60 | Psy Report (20) — Your opponent reveals their hand. |
32 | Mew ex | Psychic | 130 | Psyshot (20) Genome Hacking — Select 1 of your opponent’s energetic Pokémon’s assaults and use it as this assault. |
33 | Sigilyph | Psychic | 80 | Spike Draw (10) — Draw a card. |
34 | Elgyem | Psychic | 60 | Headbutt (20) |
35 | Beheeyem | Psychic | 90 | Thoughts Jack (10+) — This assault does 20 extra injury for every of your opponent’s benched Pokémon. |
36 | Flabébé | Psychic | 40 | Hypnotic Gaze — Your opponent’s energetic Pokémon is now Asleep. |
37 | Floette | Psychic | 70 | Leaf Drain (40) — Heal 10 injury from this Pokémon. |
38 | Florges | Psychic | 120 | Bloomshire (80) — Heal 20 injury from every of your Pokémon. |
39 | Swirlix | Psychic | 60 | Fairy Wind (20) |
40 | Slurpuff | Psychic | 100 | Magical Shot (60) |
41 | Mankey | Combating | 50 | Focus Fist (50) — Flip a coin. If tails, this assault does nothing. |
42 | Primeape | Combating | 80 | Punch (50) |
43 | Geodude | Combating | 70 | Mild Punch (30) |
44 | Graveler | Combating | 100 | Lunge Out (40) |
45 | Golem | Combating | 160 | Guard Press (120) — Throughout your opponent’s subsequent flip, this Pokémon takes ‐ 30 injury from assaults. |
46 | Aerodactyl ex | Combating | 140 | Land Crush (80) Primeval Regulation (Potential) — Your opponent can’t play any Pokémon from their hand to evolve their energetic Pokémon. |
47 | Marshadow | Combating | 80 | Revenge (40+) — If any of your Pokémon had been Knocked Out by injury from an assault throughout your opponent’s final flip, this assault does 60 extra injury. |
48 | Stonjourner | Combating | 120 | Mega Kick (90) |
49 | Koffing | Darkness | 70 | Division — Put 1 random Koffing out of your deck onto your bench. |
50 | Weezing | Darkness | 110 | Smokescreen (50) — Throughout your opponent’s subsequent flip, if the defending Pokémon tries to make use of an assault, your opponent flips a coin. If tails, that assault doesn’t occur. |
51 | Purrloin | Darkness | 60 | Scratch (20) |
52 | Liepard | Darkness | 90 | Slash (40) |
53 | Venipede | Darkness | 60 | Ram (20) |
54 | Whirlipede | Darkness | 90 | Poison Sting (20) — Your opponent’s energetic Pokémon is now Poisoned. |
55 | Scolipede | Darkness | 140 | Venoshock (70+) — In case your opponent’s energetic Pokémon is Poisoned, this assault does 50 extra injury. |
56 | Druddigon | Dragon | 100 | Dragon Claw (90) Tough Pores and skin (Potential) — If this Pokémon is within the energetic spot and is broken by an assault out of your opponent’s Pokémon, do 20 injury to the attacking Pokémon. |
57 | Pidgey | Colorless | 50 | Flap (20) |
58 | Pidgeotto | Colorless | 90 | Wing Assault (50) |
59 | Pidgeot ex | Colorless | 170 | Scattering Cyclone (80+) — This assault does 20 extra injury for every of your opponent’s benched Pokémon. |
60 | Tauros | Colorless | 100 | Combating Sort out (40+) — In case your opponent’s energetic Pokémon is a Pokémon ex, this assault does 80 extra injury. |
61 | Eevee | Colorless | 60 | Steady Steps (20x) — Flip a coin till you get tails. This assault does 20 injury for every heads. |
62 | Chatot | Colorless | 60 | Mimic — Shuffle your hand into your deck. Draw a card for every card in your opponent’s hand. |
63 | Previous Amber | — | 40 | Play this card as if it had been a 40‐HP fundamental colorless Pokémon. At any time throughout your flip, it’s possible you’ll discard this card from play. This card can’t retreat. |
64 | Legendary Slab | — | — | Have a look at the highest card of your deck. If that card is a psychic Pokémon, put it into your hand. If it’s not a Pokémon, put it on the underside of your deck. |
65 | Pokémon Flute | — | — | Put a fundamental Pokémon out of your opponent’s discard pile onto their bench. |
66 | Blue | — | — | Throughout your opponent’ subsequent flip, your entire Pokémon take a ‐10 injury from assaults out of your opponent’s Pokémon. |
67 | Budding Expeditioner | — | — | Put your Mew ex within the energetic spot into your hand. |
68 | Leaf | — | — | Throughout this flip, the retreat price of your energetic Pokémon is 2 much less. |
— | Exeggutor | Grass | 130 | Psychic (80+) — This assault does 20 extra injury for every vitality connected to your opponent’ss energetic Pokémon. |
— | Serperior | Grass | 110 | Photo voltaic Beam (70) Jungle Totem (Potential) — Every grass vitality connected to your grass Pokémon gives 2 grass vitality. This impact doesn’t stack. |
— | Salandit | Hearth | 60 | Venoshock (10+) — In case your opponen’s energetic Pokémon is Poisoned, this assault does 40 extra injury. |
— | Vaporeon | Water | 120 | Wave Splash (60) Wash Out (Potential) — As usually as you want throughout your flip, it’s possible you’ll transfer a water vitality from 1 of your benched Pokémon to your energetic water Pokémon. |
— | Dedenne | Electrical | 60 | Thunder Shock (10) — Flip a coin. If heads, your opponent’s energetic Pokémon is now Paralyzed. |
— | Marshadow | Combating | 80 | Revenge (40+) — If any of your Pokémon had been Knocked Out by injury from an assault throughout your opponent’s final flip, this assault does 60 extra injury. |
— | Celebi ex | Grass | 130 | Highly effective Bloom (50x) — Flip a coin for every vitality connected to this Pokémon. This assault does 50 injury for every heads. |
— | Gyarados ex | Water | 180 | Rampaging Whirlpool (140) — Discard a random vitality from among the many vitality connected to all Pokémon (each yours and your opponent’s) |
— | Mew ex | Psychic | 130 | Psyshot (20) Genome Hacking — Select 1 of your opponent’s energetic Pokémon’s assaults and use it as this assault. |
— | Aerodactyl ex | Combating | 140 | Land Crush (80) Primeval Regulation (Potential) — Your opponent can’t play any Pokémon from their hand to evolve their energetic Pokémon. |
— | Pidgeot ex | Colorless | 170 | Scattering Cyclone (80+) — This assault does 20 extra injury for every of your opponent’s benched Pokémon. |
— | Budding Expeditioner | — | — | Put your Mew ex within the energetic spot into your hand. |
— | Blue | — | — | Throughout your opponent’ subsequent flip, your entire Pokémon take a ‐10 injury from assaults out of your opponent’s Pokémon. |
— | Leaf | — | — | Throughout this flip, the retreat price of your energetic Pokémon is 2 much less. |
— | Mew ex | Psychic | 130 | Psyshot (20) Genome Hacking — Select 1 of your opponent’s energetic Pokémon’s assaults and use it as this assault. |
— | Aerodactyl ex | Combating | 140 | Land Crush (80) Primeval Regulation (Potential) — Your opponent can’t play any Pokémon from their hand to evolve their energetic Pokémon. |
— | Celebi ex | Grass | 130 | Highly effective Bloom (50x) — Flip a coin for every vitality connected to this Pokémon. This assault does 50 injury for every heads. |
— | Mew ex | Psychic | 130 | Psyshot (20) Genome Hacking — Select 1 of your opponent’s energetic Pokémon’s assaults and use it as this assault. |