The Battlefield 6 open beta is formally reside on consoles and PC, a minimum of for these with early entry, which fortunately isn’t too onerous to acquire. It solely provides 4 modes and three maps alongside tutorials, and main components like Portal and the brand new Escalation should not current. However, the beta is already an enormous success with almost 335,000 peak concurrent gamers on Steam alone, the very best for the franchise ever on the platform. However is it enjoyable?
The quick model is that sure, the beta may be enjoyable and paints a optimistic image for launch. Nonetheless, it’s simple to see why Battlefield Labs has been such a big half in improvement and why the open beta is occurring two months forward of launch. A number of areas nonetheless use enhancements past steadiness adjustments and bug fixes. With out additional ado, listed here are our impressions of the open beta with three issues we preferred and three that we didn’t.
What We Like: The Gunplay and Motion
The gunplay in Battlefield has had its ups and downs all through the collection’ historical past. As shabby because it felt in 2042, Battlefield 5 additionally acquired flak for its time to kill and steadiness adjustments. So it’s factor that the general gunplay and motion in Battlefield 6 really feel fairly good. The M433 and M4A1 every felt distinct with attachments permitting you to lean into particular playstyles, like focusing extra on aiming down sights velocity at the price of hip-fire accuracy (although you may as well choose to steadiness each features). The M87A1 shotgun can be completely disgusting with its stopping energy.
However much more spectacular is how the weapon unfold felt balanced, particularly with assault rifles. The sniping isn’t fairly as clean because the collection’ peak, grenades really feel like they arrive out approach too quick, and the time-to-kill is considerably inconsistent at instances. However, the fundamental motion and responsiveness, coupled with the weapon dealing with, really feel stable throughout.
What We Didn’t Like: Map Design
The beta provides three maps, and whether or not I’m a longtime fan or a brand new participant, they don’t make the most effective first impression. Liberation Peak on Conquest must be renamed to Sniper’s Peak, however I don’t essentially blame the gamers for that. The sheer variety of open sightlines makes it the plain selection, and even in the event you’re working round as an Assault, having a DMR as a backup looks like a should. Breakthrough looks like an absolute chore on this map, particularly while you’re attacking – quite a few snipers cowl the primary method and so many accompanying angles, whereas flanking feels virtually unattainable.
Iberian Offensive impressed me initially with its aesthetic (smoldering clouds and tight streets ahoy), nevertheless it rapidly turned a cluster the place the spawns didn’t matter and whoever managed the hill had the most effective time (the huge efficiency drops additionally didn’t assist). I didn’t fiddle with Siege an excessive amount of on Conquest, however the Domination variant was considerably gratifying. The identical can’t be mentioned for Liberation Peak on this mode, which feels cramped as gamers interact from each angle with little downtime. Perhaps it’s the overall measurement of the map, however that feeling of dying, respawning, dying once more on loop occurred to an annoying diploma, even on Conquest.
Perhaps the 5 different maps are higher and bigger with out falling into the identical entice as 2042’s launch. Nonetheless, greater than something, the present choices come throughout as fairly rote. The ambiance is unquestionably on level, and but, there isn’t a lot that basically makes them stand out, to say nothing of the scale of some.
What We Like: Closed Weapons and Correct Lessons
Maybe it’s as a result of the Specialist system was dealt with so poorly in Battlefield 2042, however returning to conventional Lessons in Battlefield 6 feels so proper. Assault for the frontliners, Engineers for repairing and destroying automobiles, Help for Fast Revives and therapeutic, and Recon for sniping and marking enemies. It’s baffling how such a easy method was tossed by the wayside earlier than, nevertheless it’s again, and that’s all that issues.
Now granted, DICE missed the chance to lock particular weapon sorts to every Class as with earlier, non-2042 Battlefields. The Signature Weapon mechanic, which ensures that utilizing the particular weapon sort for that Class unlocks unique advantages (stabilizing intention with sniper photographs as Recon, for instance), is a pleasant addition, nevertheless it’s nonetheless not going to cease gamers. No less than it applied Closed Weapons, offering a playlist for individuals who need the restrictions and a extra conventional Battlefield in consequence.
Sadly, a minimum of within the beta at this level, discovering Conquest Closed Weapons matches is an train in ready for the playlist to refill. This can doubtless develop into higher because the beta opens as much as extra gamers, however launch is the actual check, particularly for Portal’s server browser.
What We Didn’t Like: Automobiles

Nearly as good because the gunplay and motion really feel, the identical can’t be mentioned in regards to the automobiles. I’m unsure if the tank is designed to be much less potent as a result of Engineer’s new auto-repair perform, the place sitting inside a car robotically regens its well being, nevertheless it actually feels much less highly effective. Engineers are additionally excellent at destroying tanks, since directional harm is seemingly not a factor, which makes you marvel what the purpose is.
Then there are the helicopters, which really feel completely horrible to pilot. One may argue that the complete efficiency of automobiles received’t really be revealed till we entry the larger maps, nevertheless it doesn’t change the truth that the choppers are FUBAR. If something must be addressed on the car entrance for launch, it’s the helicopter controls indisputably.
What We Like: The Environment
Whereas the present three maps want extra work, relying on the mode, one factor is definite: DICE has nailed the ambiance. Spawning into Liberation Peak and listening to radio chatter calling out tanks as jets flew overhead and explosions rang out actually set the tone for the whole train. Even in Iberian Offensive, there’s the sensation of really being in an energetic warzone, as buildings crumble, tanks roll via the streets, and gunfire echoes all through.
There have been some blended impressions on whether or not it really looks like Battlefield, particularly contemplating all of the design selections. Nonetheless, if the target was to ship a practical, grounded ambiance, then Battlefield 6 is a hit.
What We Didn’t Like: The UI
There was a degree in Iberian Offensive the place I needed to dial down the settings on account of huge body drops, and found one of many worst pet peeves in UI design historical past. Backing out of a settings menu would robotically reset to a unique tab each time. It doesn’t sound horrible, however while you’re making an attempt to decrease settings for any quantity of efficiency positive aspects, it’s downright irritating to return to the fallacious tab, time and again. The primary menu UI can be bizarrely designed, with a big quantity of the highest occupied by provides – it’s good to scroll right down to the specified modes. Modding attachments onto weapons requires deciding on them after which hitting Customise.
Bizarrely, doing this with the shotgun required hitting Modify after which customizing. The truth that many settings and options aren’t even correctly defined can be odd. No less than there’s a correct scoreboard this time (that doesn’t point out the variety of revives, however nonetheless). All the pieces else feels prefer it wants a big move to offer a smoother expertise.
Be aware: The views expressed on this article are these of the writer and don’t essentially symbolize the views of, and shouldn’t be attributed to, GamingBolt as a company.