A number of the most optimistic issues that gamers needed to say about Battlefield 6 throughout its open betas again in August revolved round how nicely the title does environmental destruction. In an interview with PCGamer, builders have spoken about tapping into what gamers beloved about older Battlefield video games, and the way present know-how has helped Battlefield 6 pull off its spectacular feats of environmental destruction.
Discussing the love gamers have for video games like Battlefield 3 and 4, lead producer Nika Bender talked about that the studios below the Battlefield Studios banner labored laborious to lean into what made the 2 basic shooters such fan favourites.
“After we determined we wished to do one thing within the close to future, we checked out different Battlefields from the identical period,” mentioned Bender. “We knew that Battlefield 3 and 4 have been the fan favourites, and we actually are leaning into what actually labored, and hope that this can proceed resonating with gamers in Battlefield 6.”
As for a way the builders have been capable of obtain the extent of environmental destruction provided by Battlefield 6 whereas nonetheless ensuring that the shooter doesn’t endure from dips within the body price when too many issues are happening, technical director Christian Buhl mentioned that the largest benefit got here from fashionable {hardware}. Noting that there have been no magic tips behind the in-game destruction, Buhl mentioned that the truth that the PS4 and Xbox One weren’t being focused as launch platforms helped elevate the ground of what the builders might supply.
“Perhaps the one magic trick is that we’re not on the PS4 or Xbox One any extra,” defined Buhl. “So we’ve type of raised the ground of what we’ve got by way of reminiscence and CPU velocity, and so clearly elevating that ground helps with enhancing efficiency total. Since we’re not making an attempt to get the sport to run on a PS4, for instance.”
Except for that, the truth that Battlefield Studios centered fairly a bit on the rigorous testing Battlefield 6 went by throughout growth. In the end, all of it simply got here all the way down to “simply loads of testing, loads of iteration, loads of work.”
“Apart from [raising the floor] it’s simply loads of work,” he mentioned. “It’s the testing, it’s testing destruction, it’s optimising totally different areas. We’re utilizing the Frostbite engine, after all, and the Frostbite engine was kind of constructed for Battlefield. It was constructed for destruction. And people items are core elements of the engine.
“After I say we examined and glued points, typically that was the Battlefield group fixing a difficulty. I don’t assume there was any magic bullet. It was simply loads of testing, loads of iteration, loads of work.”
Battlefield 6 is coming to PC, PS5 and Xbox Sequence X/S later this week on October 10. Main as much as the discharge, Battlefield Studios has launched a launch trailer for the sport showcasing a few of its environmental destruction. Whilst you’re at it, additionally take a look at why the builders are assured that Battlefield 6 gained’t see many launch-day server points.