I staved off creepy monsters, crawled by means of tight tunnels, climbed rocky partitions, all whereas consistently wanting over my shoulder throughout a good hands-on demo with Tunnels, an upcoming horror recreation from Nomad Monkey at PAX East. It is actually not for everybody, particularly claustrophobic individuals, however it’s at all times a deal with to see video games push the boundaries of VR the way in which it seems to be like Tunnels will.
Tunnels is all about placing you in tight, winding corridors and dialing up the stress. Greatest performed standing whereas nonetheless being playable seated, you begin out by getting the lay of the land, transferring round by way of management stick as you decrease your self right into a cave by climbing down a rock wall à la Horizon Name of the Mountain or The Climb.
That is while you hit the meat and potatoes: the namesake tunnels. Right here, you may crouch with the A button and begin pulling your self alongside the bottom by reaching in entrance of your self with the grip buttons, grabbing the bottom and pulling your self ahead. You may as well use the left analog stick to maneuver, however crawling is preferable each for consolation and immersion. Nomad Monkey additionally teased underwater sections with its personal motion system, although that wasn’t within the demo.
When you enter the tunnel’s gaping maw, issues begin to get darkish and bizarre. Fortunately, you could have a flashlight. Snapped to your proper shoulder, it is simple to seize and shine down a darkish tunnel when needing some further visibility in case you’re taking a improper flip within the labyrinthine stone corridors.
Crawling alongside within the tight stone crawlspace is oddly tense by itself. Even simply easy environmental noise is sufficient to get you on edge. However immediately, a darkish form darts throughout your path. Lined in goose bumps as you proceed on, unusual sounds echo behind you or down a path. The abject, understated horror of being trapped in a deep, winding cave immediately intensifies: you aren’t alone. The scurrying will get nearer; the stress’s reached a fever pitch. You have to show round.
The milkshake-thick pressure will get the higher of you, briefly revealing Tunnels’ unsettling monster; a grotesque, four-legged creature with a face coated in finger-like tendrils. It is advisable shine your flashlight in its face to save lots of your self from its clutches.
Tunnels retains you from counting on that flashlight an excessive amount of by limiting its battery. It is a fairly quick cost, although the demo charitably peppers 9-Volt-shaped pickups for some further juice. This cleverly underpowered choice retains you afraid and on-edge, forcing you to preserve battery energy, even while you may want a little bit gentle to assist discover the fitting path. Fortunately, sparsely positioned glowing inexperienced crystals will gentle your means infrequently, so it can save you the flashlight for while you’re face-to-fingers with Tunnels’ creature.
Whether or not it is squirm-inducingly gory, dreadfully cerebral, or chillingly jumpy, I am normally a complete child with horror. I am additionally a sucker for a cool monster design, much more so with restrained use therein. Suppose the Xenomorph in Alien, for instance; you largely see it in flashes and low glows till the third act of the movie, when the filmmakers slap all their playing cards down on the desk. You solely see Tunnels’ monster in fast flashes, as your flashlight begins flashing while you catch the creepy crawler nipping at your heels. This factors to indicators of an identical gradual payoff, leveraging this cool monster design.
From what I gathered from transient dialogue segments narrated by your character, you are a spelunker of some type despatched down into these caves to detonate them, in all probability burying the monsters inside. Perhaps I am studying an excessive amount of into issues, however that feels prefer it’s teasing an escape sequence – possibly one other little flash of Alien inspiration.

The protagonist retains quiet throughout essentially the most tense moments, which permits the scary stuff to breathe a little bit, and I actually recognize this. Nonetheless, I want I had extra time to understand the premise of this story, which sprinkled simply sufficient exposition to hook me in with a way of Eldritch intrigue. I’ve a sense there’s extra to those guys than simply wanting nasty.
That sense of claustrophobic dread is Tunnels’ best power. I am positive that can turn out to be its Waterloo for some, too, as that chilling feeling that the one means out is ahead is not for everybody. I’ve not tried the free-to-play multiplayer mode but, which Nomad Monkey states has been overhauled for the complete launch, however what I’ve seen nails that spooky sensibility in stride.
For those who’re wanting ahead to getting misplaced (and possibly leap scared) in Tunnels’ winding caves, the one participant marketing campaign reaches the Meta Quest platform right now for $14.99.