The Sundered Doctrine dungeon takes Future 2 gamers again to Rhulk’s Pyramid for extra monsters, extra riddles, and most significantly, extra loot.
Veterans of the Vow of the Disciple raid will recognise the mechanics right here, albeit with some new twists.
Sundered Doctrine is on the shorter facet so far as dungeons go, with simply three encounters and two not-so-tough boss fights. Offered you will get your head round memorising all these symbols, you should not have any drawback finishing Sundered Doctrine — and when you’re fortunate, obtain the Finality’s Auger unique fusion rifle when you’re at it.
How you can begin Sundered Doctrine

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Earlier than we start, there’s a little bit of admin to handle first. To start out Sundered Doctrine, you’ll first want to speak to Ikora within the Tower. She gives you a quest, “The Drowning Labyrinth” which unlocks entry to the dungeon. Now, you simply want to move to the Savathun’s Throne World part of the map, and discover the Sundered Doctrine node within the high left, beside the Vow of the Disciple raid.
When you load in, you’ll have a little bit of a trek to get to the primary encounter. Proceed ahead and also you’ll come to a big hole, with a bridge crossing it to your left. Take the bridge throughout, then soar as much as the ledge on the left. Take the primary proper and drop down; you’ll enter a collection of rooms with enemies to cope with.

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Take out the Attendants and the Subjugators, then proceed ahead. Within the back-left nook of the second hall, you’ll spot a big rectangle jutting out from the wall at an odd angle. Soar on it, and it’ll decrease down, permitting you to cross via.
You’ll now be in a decent house with a number of methods to drop down. There’s nothing untoward right here — you merely have to make your means all the way down to the underside. You’ll then emerge into a big, cross-shaped room with enemies to take out. When you clear the best way, search for a small waterfall. From the place you enter, go straight forward and also you’ll discover it on the proper facet.
Go underneath the waterfall, and observe the trail all the way down to the primary correct encounter of the dungeon.
First Encounter, Flooded Inspection

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This primary encounter primarily consists of two issues: memorising symbols and directing gentle beams. You’ll start by getting into the central chamber, with three lenses within the centre and an emblem wheel above the again of the room. There are three image slots on the wheel, however one is empty. The target is to discover the lacking image and join a lightweight beam to it.
The format and the way it works

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Let’s begin breaking this down. There are 4 rooms across the central chamber. Two on the left, and two on the proper. Every room has its personal image wheel, and every wheel has only one image on it. To find out which image you want, you’ll have to find the Truthspeaker.
In simply one of many 4 rooms, a Grim labelled the Truthspeaker will spawn. Whenever you kill it, it can drop an emblem, that’s the image that you must hyperlink the sunshine beam to.
The next step is to find the right image. Will probably be on one of many wheels in one of many 4 rooms. As soon as you discover it, you’ll have to hyperlink the sunshine from the central room to the wheel. To take action, you’ll first have to shoot the shard above one of many three lenses within the central room to make it produce a beam of sunshine.
You then have to create a series of sunshine via numerous lenses from right here to the right image wheel. The three within the central room are able to go, however most of the different lenses are lacking.
Every of the 4 rooms will spawn a Lens Bearer Subjugator. Kill one, and it’ll drop a lens which you could decide up. Deliver the lens to one of many empty slots across the encounter space and you’ll place it there. As soon as positioned, a lens might be rotated to at least one of some predetermined angles. You may have a look at the bottom of the lens to see which instructions the sunshine can go.

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This will appear to be rather a lot in writing, however it’s fairly easy in observe. The order of operations goes like this:
- Search every room for a Truthspeaker to search out your lacking image
- Find the image on one of many 4 wheels
- Comply with the trail from that wheel again to the central room, noting which lenses are lacking alongside the best way
- Activate the closest gentle within the central room, then seize lenses from the Lens Bearers as wanted
- Create a series of sunshine that hyperlinks the central room to the right wheel
When you create the right chain, you’ll get a notification that claims “The Pyramid accepts a reality”, which means you’ve got accomplished the target. After you full the primary chain, return to the central room and also you’ll see that two symbols are actually lacking from the wheel. For the second spherical, you’ll have to hyperlink two symbols.
The tactic is equivalent; discover the Truthspeaker to get your image, seize lenses from Lens Bearers, and make the chain. When you full the primary one, a second Truthspeaker will spawn to offer you your second image. Repeat the method, and after you have the 2 symbols linked, the second spherical is full.
This will come as a shock, however for the third spherical, you’ll have to hyperlink three symbols. No modifications right here, simply repeat the steps you’ve got been following to this point. In whole, you’ll need to make six hyperlinks to finish this encounter.
Sundered Doctrine maze route

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With the primary encounter accomplished, a door will open within the central room, resulting in the following encounter. Sadly, there’s a little bit of a maze and a few traps forward that may give Indiana Jones a run for his cash. Whereas it may be simple to get circled within the maze, fortunately you possibly can’t get too misplaced.
Whenever you undergo the door, you’ll instantly come to some stairs resulting in a locked door. Drop off both facet of the steps, and make your means all the way down to the underside. Proceed ahead, and also you’ll come to a gap, and drop down once more. This brings you into the small maze.
On the first junction, flip proper and go straight to the top. Drop down, then look to your proper. Take the primary left down this hall, go up the steps and observe this path to exit the maze.

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The following half is an enormous open space with some enemies to cope with. No methods right here, simply make your well past the enemies and cross the bridge to the proper. By means of right here, you’ll discover a lengthy and darkish hallway. Go down it, however cease on the second exit on the left, you’ll discover one other gap to drop down via.

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It will carry you to an extended room with a pit operating via the center. Keep on the facet you enter on, stroll to the far finish, and look throughout and down. You’ll see a small opening beneath the other ledge. Stroll via this small passageway and emerge into what appears to be an historic Peruvian temple, with fewer golden idols and extra boulders.
The boulder part is pretty easy, you merely want to make use of the protected areas on both facet to keep away from the enormous ball of spikes rolling in the direction of you. You don’t have to go all the best way up the hill both — there’s a gap about midway up it, and that’s your means ahead. By means of right here, you simply have to keep away from some crisscrossing boulders and make your means all the way down to the door to the second encounter.
Second Encounter, Altered Convolution and Zoetic Lockset
The second encounter has two components — opening the door, and the Zoetic Lockset.

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The door into the second encounter of Sundered Doctrine is a small take a look at, set to show you the mechanics that you must know. You’ll enter a room with image wheels on both facet, enemies all through, and a door forward with an emblem on both facet of it. You have to spotlight these symbols on every of the wheels with a purpose to open the door.
To do that, take down one of many Perceptor Wizards and seize the merchandise it drops. This gives you Heightened Information, which you need to use to maneuver the spotlight on the image wheel one house. You may transfer it clockwise or counterclockwise, relying on which means the interior wheel is spinning. To vary the rotation, merely shoot the shard above the wheel.
You may collect extra information from the Perceptors, as much as three without delay. That is all very related for the encounter forward, so be sure you become familiar with this technique.
- As talked about, a single stack offers you Heightened Information, which strikes the image one house.
- Two stacks offers you Brimming Information, which is able to transfer the image two areas.
- Lastly, Overflowing Information will transfer it three areas.
When you spotlight the right symbols, the door forward will open. Undergo it to enter the second encounter room. Right here you’ll discover the Zoetic Lockset, a bunch of 4 Hive Shriekers alongside the again of the room. There are 4 clean indicators in entrance of them, and 4 image wheels all through the room.
Defeating the Zoetic Lockset

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This encounter is extra artwork than science, as there isn’t any inflexible methodology for finishing it. Put merely, the highlighted symbols on every of the wheels trigger totally different, particular results. The Zoetic Lockset will cycle via these results all through the struggle, and that you must use this to your benefit. From our testing and analysis, the symbols seem to have the next results:
- Hive – Spawns Ogres
- Information – Spawns Knights
- Commune – Shriekers launch Darkness seekers
- Cease – Briefly prevents enemies from spawning
- Kill – Start the injury part
It goes with out saying, Kill is the image we wish to deal with. Nevertheless, there may be an order to this, and leaping the queue can have disagreeable penalties. The Shriekers cycle their consideration from proper to left, which is why you’ll hear many Guardians referring to the boss, the indicators, and the wheels as one to 4, and from proper to left.

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There are numerous methods you possibly can make use of right here, however typically, the simplest path ahead is to set the symbols within the following order:
Doing this gives you as a lot respiration room as potential, and having Kill within the last slot (the one on the far left) appears to grant probably the most time for the injury part. Doing injury is sort of easy, you possibly can assault any of the 4 Shriekers and so they can’t be killed individually, so decide a goal and focus all of your fireplace there. An excellent technique for avoiding injury is to hold again close to the steps on the centre of the room, which you need to use for canopy.
Because the Zoetic Lockset are a bunch of Shriekers, precision injury is your greatest pal. Sleeper Simulant, Queenbreaker’s Bow, or your different favorite Linear Fusion Rifle will chew this boss up briefly order. Collect your workforce collectively, focus your pictures on the crucial spot of one of many bosses, and chip away at it till it dies.
Reaching the ultimate encounter

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As soon as the Zoetic Lockset is defeated, you’ll have to open the exit door. Simply in entrance of the loot chest, you’ll discover a concave bowl within the flooring. As you possible know, when Shriekers die, the spherical core drops to the bottom and makes for a fairly respectable soccer.
You’ll have to go the great distance as there are boundaries on both facet of the outlet, so carry one of many balls to the again of the room, then coax it throughout the bridge. It ought to fall properly into the dish, which is able to open the door to the following encounter.

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The journey right here is easier, you must have little difficulty discovering your means ahead. Earlier than lengthy, you’ll come to the skeletal stays of an enormous Hive worm. Undergo the ribcage tunnel to enter a room with one other gentle puzzle. For those who made it via the primary encounter, this half isn’t going to cease you.
You’ll discover the sources of each lights on one facet of the room, beside the symbols for Enter and Worm. Merely bounce the beams to the matching symbols on the opposite facet of the room to decrease the barrier and proceed to the ultimate encounter.
There’s one final hurdle, as you end up in a room with a sealed door. There is no such thing as a mechanism to open it, you merely need to shoot the door. How a lot it opens is immediately related to how a lot injury you do, so hit it with one thing moderately highly effective to open it totally and stroll via to the boss room.
Last encounter, Isolate Preservation and Kerrev, The Erased

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Our final process within the Sundered Doctrine dungeon is to take down Kerrev, The Erased. The ultimate boss room consists of a giant central room, with facet rooms on the left and proper. Kerrev has an invincible defend, which we might want to use the mechanics to carry down. We’re again to utilizing gentle beams to light up particular symbols like the primary encounter, however there is a little more brainwork concerned this time.
In the back of the central room, you’ll discover a image wheel. There are six symbols on it, three on the left and three on the proper. The very first thing you must do is be aware of these symbols. Take a screenshot, take an image along with your telephone, whichever is probably the most handy so that you can reference again to.

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Subsequent, that you must discover the Truthspeaker. They’ll spawn in both of the 2 facet rooms, so do a fast search of each. To enter the room on the proper, soar onto the oblong construction that stands proud of the wall at an angle (very similar to the one on the very begin of the dungeon). Standing on it can decrease it, and you’ll stroll via. You can not use this to return to the central room, that you must undergo the small tunnel additional alongside the connecting wall.
The left room is much less convoluted, however the door must be broken to open, just like the door that bought you into this encounter. Examine each rooms and defeat the Truthspeaker to get an emblem. It should match one of many symbols on the wheel.
Mild up the right symbols

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That is the essential factor to recollect, whichever facet of the wheel the Truthspeaker image is on, it’s essential to darken the symbols on that facet, and illuminate the symbols on the other facet. If the image is on the proper facet, that you must change off any lights on the proper facet, and activate any lights that aren’t lit up on the left.
The way you do that is fairly simple — every of the symbols might be present in one of many three rooms, with a lens close by that you need to use. Right here is the place you could find every of the symbols, relative to the place you begin:
- Witness – Far-left nook
- Hive – Far-right nook
- Guardian – Instantly proper as you enter the room
- Pyramid – Forward and to the left as you enter
- Traveller – Again-right nook
- Worship – Again-left nook
- Kill – Again-right nook
- Cease – Downstairs, underneath the place the boss stands
- Give – Downstairs
- Drink – Far-right nook
- Mild – Again of the room
- Darkness – Centre of the room
- Worm – Far-left nook
- Savathûn – Far-right nook
Be aware of which symbols that you must activate, and which of them that you must flip off. Then, go to these symbols and work together with the corresponding lens as wanted. Most of the lenses shall be locked down with Strand vitality, for these that you must take out Unwritten Attendants to realize the Unwritten Empowerment buff, which lets you destroy the Strand locks. Watch out, as each you destroy will spawn a very nasty Threadling.

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After you have the right symbols switched on or off, work together with the primary image wheel within the central room to enter your reply. As quickly as you do, run for canopy. This triggers an enormous burning impact which is able to shortly kill you if you’re out within the open. Use the shadows of the buildings within the room to discover a protected house, and wait till the burning dissipates.
In case your symbols are lit up appropriately, the boss’ defend can have burned away, and you can begin dealing injury. Kerrev is a squirrelly buyer, so that you’ll have to sustain as he strikes across the room. A good way to maximise your injury right here is to make use of Divinity with a few Linear Fusion Rifles or Machine Weapons for enormous crucial injury.
You’ll solely have a short time to deal injury earlier than Kerrev’s defend regenerates. When that occurs, repeat the steps precisely as you probably did earlier than to set off one other injury part. Repeat the method till Kerrev is lifeless, and the Sundered Doctrine dungeon is full.
Fingers crossed you have been rewarded the dungeon’s unique, Finality’s Auger — but when not, the earlier hyperlink delves into methods you possibly can enhance your drop price.