Helldivers 2 simply obtained a fairly beefy patch for the primary time in a bit bit, and it boasts quite a lot of tweaks that sound like they’re going to make your future missions extra enjoyable. For instance, you may now have the ability to lob grenades and deploy stratagems whereas leaning out of your FRV seat in a way that most likely will not draw any enemy fireplace.
As outlined within the notes for Patch 01.002.101, it is made quite a lot of issues your diver beforehand could not do attainable, in addition to bringing some balancing tweaks and the usual array of bug fixes.
Earlier than we define the remainder of the modifications, listed below are a couple of of the highlights. Now you can “deploy grenades and stratagems whereas leaning out from the FRV”, one thing I am positive will make driving proper right into a gaggle of voteless much more enjoyable, assuming you’ll be able to keep away from obliterating your self with about fifty totally different explosions.
It is also now attainable to emote whereas falling or ragdolling as soon as once more, one thing everybody – together with Arrowhead CEO Shams Jorjani – cherished earlier than the studio stopped it from being a factor for a short time. “It ought to now not cut back fall injury, however you’ll have the ability to freely categorical your self as you fall to your imminent dying or extreme accidents,” Arrowhead writes.
It is also now attainable to jog whereas carrying two-handed objects resembling barrels and SEAF Artillery Rounds, and issues might be a bit gassier in house, due to the length of the gasoline standing impact from spray weapons being boosted from 6 seconds to 10.
Minus these bits we have simply talked about, listed below are the remainder of the main modifications, with out the stuff that is simply been flagged as a non-top precedence huge repair or a recognized challenge but to be handled:
Common Adjustments
- Carried out a timer for the Illuminate dropship wreckages to despawn to forestall them from obstructing paths within the colonies
FRV
- Tuned FRV dealing with for a greater driving expertise when cornering
Sidearms
- Beginning magazines elevated from 2 to three
- Spare magazines elevated from 4 to five
Stratagem Assist Weapons
TX-41 Sterilizer
- Eliminated the crosshair drift recoil
- Decreased the digicam climb recoil
Armor Passives
- After listening to participant suggestions, we’ve determined to not repair a bug with the Siege Prepared Armor Passive which supplies extra ammo to all magazine-based weapons, as a substitute of simply major weapons as described. We are going to finally replace the Armory description to mirror this however for now we’re evaluating if it is inflicting every other further unexpected bugs
Backpacks
AX/TX-13 “Guard Canine” Canine Breath
- Has been reworked to extend its effectiveness and to make sure it stays distinct, specializing in its distinctive gas-based mechanics.
- It can now protect ammo by solely prioritizing enemies unaffected by the gasoline standing impact. As soon as an enemy is affected by gasoline the drone will transfer on and goal one other unaffected enemy
- The concentrating on logic has been reworked to forestall the drone from roaming too far. The origin of the concentrating on might be from the Helldivers place somewhat than the drone itself
- The concentrating on vary has been elevated from 10 to 20m
Stratagems
MD-6 Anti-Personnel Minefield
- Cooldown decreased from 180 to 120 sec
- Harm elevated from 350 to 700
- The deployment unfold of mines has been elevated by 20% to attenuate the danger of chain explosions
MD-I4 Incendiary Mines
- Cooldown decreased from 180 to 120 sec
- Harm elevated from 210 to 300
- The deployment unfold of mines has been elevated by 20% to attenuate the danger of chain explosions
MD-17 Anti-Tank Mines
- Cooldown decreased from 180 to 120 sec
SH-20 Ballistic Protect Backpack
- Now blocks melee assaults till it breaks from taking sufficient injury
Resolved Prime Precedence points:
- Fastened Illuminate spawner ship shields not taking influence grenade injury
- Fastened a difficulty with collision gaps contained in the Illuminate spawner ship, stopping grenades thrown in shut proximity to the door from destroying the ships
- Well being packs now totally restore the entire Helldiver’s stims
- Excessive injury weapons will now detonate spawned Hellbombs on the map
This primary huge patch of 2025 arrives because the divers are busy battling the Jet Brigade within the Galactic Conflict, and it looks as if one thing huge may very well be brewing with the Illuminate.