I remorse not overlaying Skald Colon In opposition to The Black Priory when its developer instructed us about it 2019. I might get to be so smug now.
Skald is terrific. I’ve tried to provide you with a intelligent angle on its journey, however all of them wind up saying the identical factor: For all its retro stylings (proper right down to occasion portraits taking on an pointless quarter of the display always), it is an accessible, charming deal with, and one of the best modernisation of 80s RPGs that I’ve ever performed.
Whereas Ultima appears its clearest affect, Skald largely eschews its philosophical excessive camp, and provides us a shipwrecking on an archipelago beset by madness-inducing horror. It is a wonderful vibe; apparent sufficient that you already know what you are stepping into, however slow-burn sufficient to make the reveals rewarding, and lends the setting and tone just a little extra depth than the same old “Darkish Lord is evil shock”.
It’s, after all, the Lovecraftian factor (as in, “pushed mad by mind-altering data and alien horrors past human comprehension”, fairly than, say, “there’s an Italian”), manifesting as corrupted wildlife, sinister fish cults, crowds erupting in orgiastic violence, and all method of scenes the place issues are clearly, clearly not proper right here however let’s examine how this performs out. Skald drops you proper into a well-recognized however effectively realised world with out beating you over the pinnacle with (ugh) βloreβ or tradition you may loosely infer by context.
Past a plot-relevant childhood, you have quite a lot of choices in character creation, levelling up the assorted preset occasion members you will meet, and/or hiring customized characters to spherical out your toolset. You possibly can inform newcomers to shove off, and stash anybody at camp whereas reshuffling the occasion. It provides quite a lot of replay worth, even when the general plot can largely solely go a technique.
An easy d20 system dictates fight, with rolls to hit vs dodge, injury rolls vs “soak”, and a giant emphasis on positioning because of flanking bonuses, restricted fight house, and a scarcity of means to go by friendlies. A D&D-ish motion financial system makes additional assault feats very highly effective, however so too are roguey passive expertise like free disengage (freely stepping out of melee vary, which in any other case ends a flip) and swapping locations. Sadly I discovered magic a tad lacklustre, with my healer by no means touching eight out of ten of her spells, and my fancy fireplace mage largely relegated to Lore Nerd responsibility. My rangers acquired a spammable “mark goal” talent that buffed the entire occasion, plus low-cost therapeutic that rendered the cleric/paladin much more benchable. However the fight MVP was “man with large hammer who hates nails”. His whole transfer set was βhit itβ and βhit it once moreβ and he by no means failed me.
However! I had a tonne of enjoyable with all of them. Levelling offers you factors to unlock class-based feats which are organized in a number of separate chains. Some are open to a number of lessons, giving quite a lot of room to distinguish characters, and select your individual degree of specialisation vs flexibility. There is no default, obligatory class lineup both, so there’s quite a lot of replay worth, helped by a heap of magic objects for these with sharp eyes, excessive Diplomacy, or a willingness to liberate them from their shoply oppressors (at the price of elevated “suspicion”, elevating future costs). Look, for those who inventory a Hat Of Thievery what do you assume goes to occur?
I might in all probability speak about Skald’s techniques for a second complete evaluation, particularly the meal prep. You possibly can cook dinner meals by combining substances for particular meals to heal everybody whenever you camp out, which additionally asks you to set everybody to a easy process a bit like in Darklands (whose two-bar HP system Skald additionally borrows, and improves). Meals is so plentiful it was quickly irrelevant past half my carrying capability comprising omelettes and soup, and craftable potions grew to become equally considerable, however each, plus most random encounters, may be disabled by a customisable problem system. At medium problem pals and enemies get one automated reroll for every part, stopping that tedious “retro” factor of watching everybody fail to hit one another for half a battle. Odds may be tipped both method, and I can see room for all method of self-imposed challenges.
You possibly can take all this description as enthusiastic. Please do, whereas I frown by an inventory of bugs and annoyances: Info screens typically drop to about three frames per second (as did one battle). Nuisances like being unable to separate or promote partial stacks are a part of why I hoarded a lot meals (and having two equivalent magic objects is nugatory as they do not stack and will not separate), characters sometimes grow to be uselessly caught focusing on one enemy however refuse to assault them. There is a tendency for clicks to typically simply not register, and no order affirmation system so misclicks may be punishing (and it is typically unclear the place a spell is focused). You possibly can’t go away the levelling display to examine a personality’s stats, and I needed to bin a whole mage as a result of a bug skipped previous his spell choice menu. Fixable, positive, particularly the handful of trivial oversights which are symptomatic of a tiny growth group, and even perhaps by launch. However nonetheless a pest.
These are all of the sorts of annoyances that may characterise a recreation, or flip it right into a “with caveats” suggestion, however in Skald’s case they’re totally overwhelmed by its allure, from the bobbing whenever you stroll to the excellently crunchy fight sounds, the minimal animation contrasted with the gorgeously colored scene illustrations. There are quests that undoubtedly look like a foul concept, and objects that do not seem mechanically cursed (in a Planescape-style, unremovable method), however nonetheless look like I’ll remorse dealing with them. Overhear me searching aloud: “Helmet of Consciousness? Ooh. Profane Necklace of Awar… wait, what.”. There’s even a man you may promote quest objects to, and mundane instruments like shovels and picks or a jesterβs hat which you could actively use/put on, however do not do something… besides they undoubtedly do, someplace. It isn’t the most important of RPGs however it teems with the potential of secrets and techniques and penalties.
That they is likely to be larger in my creativeness speaks to Skald’s biggest success: I am tremendous into it. It is crunchy however pleasant, playfully secretive, and acquainted in some ways however nonetheless refreshing. I misplaced half a day to “reality checking and screenshots” for sheer want to maintain enjoying, and some minor points apart, my solely actual downside is that there is solely one in every of it.
This evaluation is predicated on a evaluation construct of the sport supplied by the developer.