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Wuchang: Fallen Feathers Developer Interview Particulars Setting, Fight, and Extra

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Wuchang: Fallen Feathers has registered itself on many a radar with its showings over time, and Lenzee and 505 Video games’ upcoming motion RPG continues to look promising even now. Throughout Xbox’s ongoing day 3 Gamescom livestream, an interview with Lenzee co-founder, CTO, and sport director Xia Siyun revealed additional particulars on the title. 

Set in 1647, Wuchang: Fallen Feathers will try and immerse gamers in a traditionally impressed fictional Chinese language setting on the finish of the Ming Dynasty. Gamers will play because the eponymous Wuchang, who has not solely misplaced a lot of her reminiscence, however can also be on a quest to unravel the mysteries that may assist revive her sister. 

The sport will characteristic non-linear and vertical design, environment impressed by darkish fantasy and wuxia genres, and a deal with environmental storytelling, whereas main historic figures can even have a task to play within the story. Alternative and consequence mechanics can even decide how the story performs out.

In the meantime, on the fight entrance, gamers can have entry to quite a lot of completely different weapons and play kinds, rom twin wielding swords to carrying round large two-handed weapons, every bringing their very own distinctive strengths and attributes. Take a look at the developer interview under, the place Siyun additionally goes into element about applied sciences used to work on the title, equivalent to laser scanning, utilizing drones and cameras to collect real-world information, movement seize, and extra.

Wuchang: Fallen Feathers is due out someday in 2025 for PS5, Xbox Sequence X/S, and PC, and also will be obtainable by way of Recreation Move at launch.

Xbox @ gamescom 2024 | Day 3


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