Konami’s Metallic Gear Strong Delta: Snake Eater remains to be a methods off (with a launch date coming this 12 months), however a minimum of new particulars proceed to trickle in. A number of hands-on previews, together with PlayStation Weblog, famous the modifications and enhancements, together with the brand new Battle Injury system.
As revealed beforehand, wounds and accidents are dynamically generated on Snake within the remake, carrying over between missions. Even after you deal with them, they’ll be seen as scars and marks, with every participant’s expertise being completely different. Producer Noriaki Okamura stated this may also “noticeably have an effect on Snake, accentuating the unique’s battle harm system.”
The positioning additionally teased that treating accidents is necessary to “maintain Snake sharp.” Whereas the gameplay implications have but to be absolutely detailed, it appears to point dulled senses in the event you don’t apply medical consideration. Maybe there are different penalties, like open wounds leaking blood that may blow your cowl if found by guards. Time will inform, so keep tuned for additional particulars.
Metallic Gear Strong Delta: Snake Eater will launch for Xbox Sequence X/S, PS5, and PC. Take a look at a number of the accessibility choices right here.