Together with outlining upcoming server fixes and modifications to AI bots in Warhammer 40,000: Area Marine 2, Saber Interactive fielded questions relating to PvE balancing. It first famous that it’s nonetheless discussing the disparity of the Assault class in comparison with others, particularly in PvE in comparison with the marketing campaign.
“We’re nonetheless accumulating information on this difficulty to see how we are able to work on it.” However, the Blocking weapon trait (which eliminates the window for good parries) will see modifications in a future patch on account of how inherently poor it’s. One other repair is coming within the subsequent patch for the Melta Gun, which is bugged and heals gamers “above the contested well being”.
As for weapon balancing usually, it stated, “We hear you, and a few weapons can under-deliver on the facility fantasy at increased problem ranges. We additionally acknowledge that enemies may be too bullet-spongy on increased problem, which isn’t a lot enjoyable. That’s the core difficulty, fairly than the bolters themselves. For now, we’re testing some tweaks in problem to make the enemies have much less well being however preserve the partaking problem.”
As for upcoming quality-of-life modifications, the developer is engaged on making certain gamers gained’t match with the identical class in Operations. It would “take us a while” to roll out, however there gained’t be modifications to present class limits for matchmaking (although implementing it in non-public lobbies is into account). Sadly, loadouts saving your ability tree customization is “not a precedence for us in the mean time.”
Warhammer 40,000: Area Marine 2 has bought over two million copies since launch. Take a look at our evaluation right here. Its first huge patch arrives later this month, including Ultrawide monitor help, non-public lobbies for PvE and a Sparring Enviornment within the Battle Barge for PvP. Take a look at the roadmap right here for different upcoming content material.