Helldivers 2’s much-hyped newest replace, Patch 1.001.100, is lastly right here, brining with it a bunch of buffs and tweaks gamers have been requesting to every little thing from weapons, to armour, and even enemies.
Arrowhead’s been busy hyping up this replace by asserting a few of its headline contents every day ever because it penned in at this time, September 17, because the date it could drop, by way of a weblog submit that additionally included some stuff you possibly can anticipate to see within the patch. It is nonetheless value taking a look by means of the total notes, although.
You are able to do simply that by testing the 4000 word-ish lengthy patch notes from Arrowhead, which run down all the adjustments and fixes multi functional place, utilizing the form of acquainted format you must hopefully discover stress-free. There’s additionally full 35 minute-ish lengthy video that sees Arrowhead builders Johan Pilestedt and Niklas Malmborg discuss by means of an entire heap of the adjustments, so watch that when you do not discover phrases stress-free.
So what does the replace do? Nicely, masses, with a number of the large stuff that Arrowhead hadn’t absolutely revealed earlier than the patch went stay together with the truth that “the Galactic Warfare map can now show the situation of strategically necessary belongings” and a brand new emote wheel. Arrowhead writes that the previous “will make it a lot simpler for the Helldivers to take them into consideration when deciding on their subsequent transfer”
To handle some weapons turning into ineffective in opposition to the Terminids, Arrowhead’s “reworked armor penetration, anti-tank weapons, enemy armor and well being values”, with the purpose of bettering “the effectiveness of weapons such because the Autocannon, Heavy Machine Gun, Flamethrower, and Anti-Materiel Rifle in opposition to closely armored enemies.” “On the Bot entrance, the studio continues, “Hulks have additionally had their armor lowered, making them extra weak to a wider vary of weapons.
“We’re adjusting harm mechanics to make the harm Helldivers obtain extra constant over time by lowering 100% further headshot harm to 50%. To take care of the general problem of the sport, we have barely elevated the harm taken to different components of the physique. Our intent is to protect the depth of the gameplay whereas minimizing irritating conditions the place sudden headshots trigger massive harm spikes.
“With these adjustments,” Arrowhead writes, “together with an upgraded Helldiver arsenal, enemy changes, and extra constant harm, the general problem might barely lower. We’ll be monitoring this intently and can take heed to the neighborhood on the way you suppose it feels.”
Nestled amongst an enormous arreay of adjustments to weapons, enemies and strategems are all of the adjustments the studio had beforehand introduced, just like the buffs to flamethrowers that ought to revert issues to the pre-Escalation of Freedom replace state of play, enhancements to the blasting capacity of the previous favorite railgun, and tweaks to the breaker shotgun’s stagger drive and journal dimension.
Past this, the arc thrower’s gained some further lightning bolt jumps, the eruptor’s been given again its shrapnel in a vogue that hopefully should not result in too many unintended self-kills, and rocket-toting enemies just like the bot devstatator will now run out of ammo or need to reload.
Oh, and the 500KG bomb’s blast radius ought to lastly match up with the spectacular visible explosion you get while you drop it on some unlucky foes.
Are you planning to delve into Helldivers 2 immediately to see how this new patch has switched up the diving expertise? Tell us under!