Arrowhead added a few additional bullet factors to the checklist of modifications we all know are coming as a part of Helldivers 2’s large patch tomorrow over the weekend. The massive one? The eruptor’s lastly getting its shrapnel again, and hopefully in a kind that ought to make you much less more likely to by accident do your self in once you fireplace it.
That is simply one of many little snippets of the notes for Patch 01.001.007 Arrowhead’s shared, because it continues to construct to the replace dropping on September 17, adopted by the Chemical Brokers Warbond simply a few days later. If it is advisable to catch up, there’ve already been tweaks revealed for the likes of flamethrowers, the railgun, and rocket-toting enemies.
Arrowhead’s newest replace observe reveals centred across the eruptor and the arc thrower. Beginning off with the previous, as you may bear in mind, it was all of the discuss again in late April/early Could because of the shrapnel from it being the reason for a number of gamers by accident killing themselves. The shrapnel was faraway from the gun, however the buffs Arrowhead gave it in an effort to make up for this did not do the trick in lots of gamers’ eyes.
Now although, as builders Johan Pilestedt and Niklas Malmborg have defined in one other good little chat, Arrowhead’s “lastly had time to do it correctly in terms of revamping the eruptor”, confirming that “when it was launched, it truly had the improper shrapnel”, ensuing within the skill to do “over 9000” injury.
So, what’s Arrowhead finished to rectify issues? “Now we have changed the unique shrapnel with the Frag Grenade shrapnel to now not immediately one-shot Helldivers, except for the occasional unfortunate headshot,” the studio wrote in its tweet in regards to the modifications, including: “The quantity of shrapnel can be elevated and explosion radius elevated by 33%.”
Shifting on, the second set of modifications Arrowhead revealed involved the electricity-spitting arc thrower, which Pilestedt and Malmborg acknowledged to be a little bit of a Marmite weapon. What’ll it do now? Nicely, Arrowhead wrote: “A average stun impact is added that builds up on its targets and the vary obtained a rise from 35 to 55. Sturdy injury may even be elevated from 50 to 100.”
Pilestedt summed this all up by referring to the revised thrower as “extra unstable, extra highly effective, [and can] kill your folks”.
How do you’re feeling about these upcoming modifications to a few of Helldivers 2’s most notorious weapons? Tell us beneath and ensure to maintain an eue out for us letting you realize when the patch has gone stay tomorrow, which is September 17!