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No, you aren't dropping it: Helldivers 2's final patch seemingly did include some modifications that didn't fairly make it into Arrowhead's notes

No, you aren't losing it: Helldivers 2's last patch seemingly did come with some changes that didn't quite make it into Arrowhead's notes

Whereas the notes for Helldivers 2’s most up-to-date patch had been longer than some books, it appears there have been a number of modifications that flew beneath the radar and did not fairly get a point out, for varied causes.

Because the studio has been beginning to reveal/tease a few of the weapon and tools modifications it would embrace within the patch that’ll observe Patch 1.001.100 in some unspecified time in the future down the road, gamers on the sport’s Discord server have been asking about some modifications they suppose they’ve discovered whereas taking part in after this most up-to-date patch received deployed that do not appear to have been talked about or defined correctly by Arrowhead. Nicely, till now.


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“Relating to the regularly requested query about supposed modifications or “stealth” nerfs within the newest patch, my esteemed colleague and I dug round slightly, and managed to search out some extra information on this,” Arrowhead group supervisor Twinbeard wrote a latest announcement put up on the server, including that what he is be occurring to quote included some sections written by builders.

“As you realize, there have been numerous modifications on this patch.” the put up reads, “That implies that the chance of some hits and misses will inevitably improve. A few of these are issues we failed to say within the patch notes, some are intentional, some are poorly defined, and one or two issues had been modified unintentionally. Additionally, keep in mind that all issues within the sport are topic to alter and by no means set in stone. As all the time, holler again together with your ideas on these. All suggestions is enormously appreciated!”

Twinbeard then went on to stipulate an inventory of modifications, with feedback as to whether or not they had been intential on the devs’ half and whether or not they made it into the notes for Patch 1.001.100:

  • Heavy Machine Gun angle and sturdy injury nerf [from] 50 [to] 35. “This one was intentional, however wasn’t within the patch notes.”
  • Railgun AP bonus faraway from overcharging (now not climbs to AP7 at 90 % cost). “This was intentional, and if that’s the case, we forgot so as to add it to the patch notes. The reasoning behind this was to not make the Railgun too good vs tanks and Manufacturing unit Striders. Nevertheless, armour on tank fronts getting modified did not jam with that change. We nonetheless did not need the Railgun to bounce off entrance armour, so possibly we’d like to check out this.”
  • Anti-Tank Mines injury diminished 1 000 [to] 800, explosion radius elevated, stagger pressure elevated 30 [tp 50, demolition force increased 30 [to] 40. “This was supposed however was lacking within the patch notes.”
  • Laser Cannon doesn’t calm down sooner regardless of what’s acknowledged within the patch notes. “This was one thing we had been doing at first however later eliminated and easily missed addressing within the patch notes.”
  • Guard canine Rover units targets on fireplace sooner. “Additionally supposed.”
  • Hearth dot injury sturdy injury elevated 25 -> 50. “Yup, you guessed it: intentional as properly and lacking from the patch notes. We’ll have a look at this to see if this needs to be stored as is or not. It did make the Incendiary Breaker and Cookout higher as properly, which as we all know are two appreciated weapons.”
  • Hellpod influence injury elevated 200 [to] 2 500; would not have an effect on the Firebomb Hellpods. “That is intentional and part of the ‘injury scaling’ that we talked about within the patch notes. We did not convey this very clearly, however as a result of we elevated heavy enemies well being we wanted to extend the Hellpod injury so it could nonetheless have the ability to kill them.”

Lastly, the put up concludes with a notice that “For the Hearth Hellpod, we missed rising the injury of that one.”

Are any of there belongings you thought you’d observed and hadn’t been capable of finding after leafing by way of Helldivers 2’s latest patch notes? Tell us beneath!

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