The Cryptic Cavern is a mini-dungeon in The Legend of Zelda: Echoes of Knowledge, and also youβll discover it within the Gerudo Desert whereas engaged on the βA Rift within the Gerudo Desertβ quest. Youβll want to finish the Cryptic Cavern to empty the sand thatβs blocking the Gerudo Sanctum.
On this The Legend of Zelda: Echoes of Knowledge information, weβll stroll you thru find out how to full the Cryptic Cavern so you may proceed alongside in your journey to avoid wasting Hyperlink and all of Hyrule.
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If you first enter Cryptic Cavern, youβll be in a small room with a closed gate. On the left facet of the display, youβll see a swap. Use any ranged or floating echo, like a tornando, to hit it from a distance and the gate will open.
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The second room in Cryptic Cavern is the junction that results in the remainder of the mini-dungeon. The left path has a locked gate for now, the center path has two air cannons capturing to the edges, and the best path has a single air cannon blowing towards the one path.
Go to the center path and use a heavy echo, like a boulder, to dam the air cannons so you may stroll by unhurt. Undergo the door on the finish of the trail.
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The following room is stuffed with pathblades. You possibly can kill these items with a flying echo just like the crow, and itβs particularly simple for those who Bind with the enemy first β youβll additionally earn the Pathblade Echo whenever you kill one. Nevertheless, you may as well get by these by dropping boulders in entrance of them and simply sliding by.
Slowly and punctiliously make your well past all of the pathblades till you attain the blue swap up prime. Hit it with one other echo such as you did in room #1. It will spawn a chest on the opposite facet of the room.
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Return to the place you entered room #3 and take the ramp on the best. It will drop you subsequent to 2 gibdo and the chest you made seem earlier. Defeat the gibdo for those whoβd like, or simply seize the small key out of the chest and run. You should use a tornando to blow aside the sand mountain on the left facet of the display, which homes a blue rupee.
If youβre prepared, undergo the southern door.
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Youβll now be in a small room with two scorpions and a bunch of sand piles (which have rupees in them, for those who blow them aside). Summon a robust echo you probably have one or simply use a military of crows to take out the scorpions. As soon as theyβre useless, the doorways will open.
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Take the left path again to room #2, and use a boulder to dam the wind cannon. Take the important thing you bought in room #3 and open the far left door. Go down the ladder when youβre via.
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Room #5 is a 2D zone. In your proper from the place you land, youβll discover a gate that has a swap behind it. Ignore it for now and go down the ladder to your left. Kill or block the pathblade whenever you land and use a mattress or trampoline to recover from the hump in the course of the platform. Drop down the ladder forward and soar the hole to the world with one other pathblade. Get previous it and break the pot for a fairy.
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Drop all the way down to the decrease space the place thereβs a protracted hole and a pathblade beneath. Goal the pathblade, Bind to it, after which use Reverse Bind when it dashes to the facet. Itβll carry you over to a chest, which homes a purple rupee.
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Room #6 is a continuation of the 2D zone and is stuffed with extra pathblades. Use a tornando to blow via the sand piles β unblocking the trail β after which defeat or transfer previous the pathblade. On the second flooring, use a tornando to blow the pile away however donβt defeat the pathblade.
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Go as much as the third flooring, use a tornando to blow the sand mountain away on the opposite facet, Bind to the pathblade beneath whereas itβs previous you to the best, after which use Reverse Bind because it dashes to the left. It will carry you to the door (and one other pathblade, so watch out).
In case you destroyed the second flooring pathblade, both make a Pathblade Echo on the second flooring or transfer the third flooring pathblade down utilizing Bind.
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Climb the ladder from room #6 to room #7. Right here youβll encounter a powered-up gibdo. Use probably the most highly effective echo you may have (or Swordfighter kind) to destroy it, which can drop the lvl 2 Gibdo Echo for you.
Take the trail to the left to return to room #5 and hit the swap behind the gate. Then return to room #7 and head out the door to your proper.
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In room #8, youβll discover whatβs basically simply a big deal with hooked up to a block thatβs sitting beneath a mountain of sand. Bind to the block and pull backward towards the door. Finally, youβll transfer it to the left and free the sand above. It will reveal a brand new space β the Gerudo Sanctum β within the Gerudo desert. Both make your approach out of the Cryptic Cavern the traditional approach or open your map and warp out.
Go to the place you simply cleared the sand and enter the Gerudo Sanctum to proceed your quest.