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‘Skydance’s Behemoth’ Delayed to December to Give “AAA” VR Journey Extra Polish

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Skydance Video games, the builders behind the a lot anticipated VR journey Skydance’s BEHEMOTH, introduced the sport goes to be barely delayed past the unique November 14th launch date, pushing launch again a number of weeks.

Skydance introduced the information in an X publish, noting the brand new launch date is now set for December fifth, 2024 throughout all supported headsets, which incorporates Quest 2/3/Professional, PSVR 2, and SteamVR headsets.

“The optimistic reception to the sport main up thus far has been unimaginable, and the robust assist from our group has made us all so excited to share what we’ve been working so exhausting on,” the studio says within the publish. “We felt giving our staff the additional mandatory time to shine and ship the very best high quality recreation at launch was most necessary for our gamers.”

We obtained our first take a look at an prolonged gameplay session again in June, the place the studio confirmed off exploration, fight, environmental puzzles, and a bunch of deliciously diegetic interfaces—the type of in-world interactions that offloads menus and screens to extra immersive, VR-native interactions.

All of that is being packaged right into a single-player marketing campaign promised to take round 12 hours—exactly the scope of what we anticipated from the studio which introduced us the very properly obtained The Strolling Useless: Saints & Sinners franchise.

Take a look at the most recent trailer, which reveals the brand new (and suitably mountainous) boss Dreddstag:

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