Suthorn Ruins is an early dungeon in The Legend of Zelda: Echoes of Knowledge, instantly after the Stilled Suthorn Forest. In Suthorn Ruins, you’ll study the Bind means and struggle the sport’s first bosses.
Our Zelda: Echoes of Knowledge information will present you a full Suthorn Ruins walkthrough, together with the place to seek out the dungeon map and beat each bosses.
Suthorn Ruins 1F walkthrough
Proper once you enter Suthorn Ruins, work together with the waypoint within the upper-left nook of the primary room to unlock the quick journey spot. Within the subsequent room, work together with the enormous boulder (pictured above) to study Bind.
Bind is a capability that’ll assist you resolve many puzzles all through Echoes of Knowledge. By casting it on a monster or object, its motion turns into tied to yours. Bind lets you simply transfer giant objects to unravel puzzles — like, as an illustration, shifting an enormous boulder out of the best way so you’ll be able to step onto the change behind it, thus opening the locked door you might want to open. (That’s what you might want to do to exit this room.)
The subsequent room has a ladder heading down and a door resulting in the left, though it’s on a platform you’ll be able to’t attain. To succeed in the door, use Bind to hold the boulder, then drop it in between the ramp and the platform, like so:
Behind the door, you’ll discover a chest embedded in a pile of dust. Use Bind to take away the chest, rewarding you with 5 radiant butter. Return into the room with the boulder and the ramp, and climb down the ladder. You’ll end up in a two-dimensional side-scrolling area stuffed with spiders.
You’ll be able to soar and climb on the silky strains of internet left by the spiders. Hold heading proper till you see a chest on a platform above.
Suthorn Ruins dungeon map location
To succeed in the chest, use Bind on one of many close by spiders. Carry it to the ledge with the chest, inserting the spider such so its silk thread lets you climb to the chest. Use Bind on the spider once more to get it off the thread. Then, place a trampoline or desk beneath the silk thread to succeed in it.
You’re seeking to replicate one thing alongside the strains of the next:
Opening the chest will get you the Suthorn Ruins dungeon map.
To get again to dungeoning, use Bind to maneuver the rightmost spider proper by just a few inches. Climb up its thread after which up the ladder on the precise to return to the principle a part of the dungeon.
Within the subsequent room, use a trampoline to succeed in the ledge on the precise. It is best to have the ability to soar throughout the hole to succeed in the ledge on the left:
Within the subsequent room, go proper and stand on the elevator to routinely get taken to the second ground of Suthorn Ruins.
Suthorn Ruins 2f walkthrough
Immediately, you’ll encounter a darknut. We have been capable of defeat it with a spear moblin, which resulted in studying the Darknut Echo.
On the prime of the steps, there’s nothing to your proper. Use a desk to recover from the fallen column (pictured beneath), then exit via the door on the prime of the subsequent set of stairs.
Climb down the ladder within the subsequent room to enter a two-dimensional part. Bounce throughout gaps till you attain a ledge with 9 containers, which you’ll destroy with a caromadillo, revealing seven floral nectar and a brazier:
To exit the room, you’ll have to mild the brazier that was behind the containers. Use echoes to create a makeshift staircase (we used a desk and a crate), scale it, and summon an ignizol to ignite the brazier. This can open the gate to the ladder on the precise, which you’ll then exit via.
Suthorn Ruins statue puzzle resolution
Within the subsequent room, you’ll see 4 darknut statues, one in every of which is holding a protect. Use Bind to take away the protect to open the gate.
The room after that comprises just a few keese and darknuts. We defeated them by summoning an ignizol after which a darknut. Climb the actually lengthy staircase after that to reach on the first boss of the Suthorn Ruins.
Easy methods to beat the Suthorn Ruins miniboss
The primary boss of Suthorn Ruins may be acquainted: It’s Hyperlink! Throughout section one, Hyperlink will slowly and methodically attempt to shut the gap between you, and slash along with his sword. Throughout section two, Hyperlink will achieve a purple aura and transfer just a little bit sooner. The techniques stay the identical for each phases.
- Summon a spear moblin to hit him with ranged assaults from behind when you appeal to his consideration.
- You probably have the Peehat Echo, lean on it — a peehat’s spiral of rotating spikes can harm Hyperlink even when his protect is up.
- You need to use Bind to take away his protect (hey, simply you probably did with the darknut statues!), exposing him to highly effective echoes like darknuts.
Hold at it and also you’ll ultimately whittle Hyperlink down. And if you might want to heal at any level in the course of the struggle, the pots strewn across the room include hearts.
When you defeat Hyperlink, you’ll unlock Swordfighter type, which lets you quickly wield a sword and protect as if this have been another Legend of Zelda sport. Activate Swordfighter type and reduce via the rift at the back of the room to proceed to the subsequent a part of Suthorn Ruins.
Suthorn Ruins 2f walkthrough (half two)
You’ll descend the ladder main from Hyperlink’s boss struggle chamber and enter a two-dimensional room.
The chest on the precise comprises the Coronary heart Pin accent, which will increase the frequency hearts seem once you smash pots and stuff. To succeed in it, place two ornamental shrubs close to the ledge resulting in the chest. Then climb the ladder on the left aspect of the room again to the higher ledge. Drop down onto the shrubs, then use a desk or a trampoline to leap to the place the chest is. You’re attempting to copy this setup:
To go away this room, use Bind on the enormous boulder and head down the ladder.
Suthorn Ruins 1f walkthrough (half two)
You’ll find yourself again on the primary ground of Suthorn Ruins. Undergo the one door on this first room, which is able to lead you to a hallway resulting in a locked door guarding the ultimate boss of Suthorn Ruins. Since you’ll be able to’t do something with the locked door, undergo the primary door in your left. You’ll find yourself in a room with three deku baba:
Use Swordfighter type to succeed in the one behind the rift. Defeat all three (both with Swordfighter type or with echoes like a spear moblin) to unlock the highest door and the left door, and earn the Deku Baba Echo. Undergo the door on the left first.
On this room, which comprises a statue and a chest (with 50 rupees) behind a gate, you’ll want to maneuver the statue to a change. Use Bind on the statue, then stroll up the ramp within the middle of the room, drop off the ledge, and information the statue to the change on the precise, like so:
Exit again out of this room after which head via the door main up. Within the subsequent room, use Bind to drag the deku baba into the hole:
This can trigger a chest containing a small key to spawn. Return to the principle hallway that results in the boss chamber, then undergo the primary door in your proper, which now you can open with the small key.
On this room, use Bind to maneuver the out-of-place statue to the place proven beneath. Doing so will drop the gate, which lets you take the ladder to the subsequent room.
The ladder results in a two-dimensional room with a sequence of shifting platforms. Tri will educate you the Reverse Bind means, which lets you mirror Zelda’s motion to the trajectory of any shifting object. Use Reverse Bind to connect your self to shifting platforms to cross every hole. Once you attain a section the place two platforms are proper above one another, line up your Reverse Bind as shut as attainable to vertical between the 2 platforms, like so:
Climb the ladders to exit this room, which is able to result in a room with a statue and a chest containing the huge key — although each are behind a gate. Use Bind on the statue, and transfer it onto the change (you’ll be able to achieve some additional top by leaping):
From there, head again to the principle hallway resulting in the boss chamber. You’re now able to struggle Seismic Talus, the boss of Suthorn Ruins.
Easy methods to beat Seismic Talus, the Suthorn Ruins boss
Seismic Talus has three strikes all through the boss struggle:
- Seismic Talus will begin the struggle by “throwing” one in every of its fists at you. You’ll be able to dodge this by consistently shifting across the room in a round method.
- Seismic Talus will spin in a circle. When it stops shifting and holds its arms out horizontally, hold your distance.
- Seismic Talus will increase its arms up and slam them onto the bottom.
On that final assault, circle round Seimic Talus and use Swordfighter type to assault it till a purple orb pops out. Proceed utilizing Swordfighter type (you’ll achieve some addition power for it from inflicting the orb to come out) to wail on the orb till Seismic Talus reappears.
The boss struggle follows the Video Sport Rule of Threes: Repeat that course of 3 times. For the second orb, one in every of Seismic Talus’ shoulders will glow purple. Use Bind to drag the orb out of its shoulder, then hit assault it a ton with Swordfighter type. For the third and remaining orb, Seismic Talus will glow crimson, and its assaults shall be sooner. Use Bind to drag the orb out of its head, then wrap up the struggle by attacking the orb a bunch.
Upon profitable, you’ll get 5 uncommon crystals, a coronary heart container, and a rise in Tri energy on your victory. You’ll be able to exit Suthorn Ruins through the glowing inexperienced spot left behind by Seismic Tallus. For the place to go subsequent, seek the advice of our full Echoes of Knowledge predominant story walkthrough.