Sony and Sucker Punch ended the current State of Play presentation with the announcement of Ghost of Yōtei, the sequel to 2020’s acclaimed open world samurai epic Ghost of Tsushima, however being set 300 years after its predecessor and placing gamers within the footwear of a totally new protagonist, it’s actually deviating in some intriguing methods. Apparently sufficient, one other space the place it’s going to supply gamers one thing that the primary recreation didn’t is the storytelling division.
Extra particularly, talking with New York Instances, the builders of Ghost of Yōtei revealed that the sport will give gamers “higher management” over the story of protagonist Atsu than Ghost of Tsushima followers might be used to. Tsushima did, in fact, characteristic some components of choice-and-consequence mechanics, although seemingly, Sucker Punch is trying to kick issues up a notch in that space.
Moreover, inventive director Jason Connell additionally added that the studio is trying to keep away from falling into the lure of delivering repetitive content material in an open world setting- one thing that Ghost of Tsushima is usually criticized for with its golden birds, foxes, and what have you ever.
“One problem that comes with making an open-world recreation is the repetitive nature of doing the identical factor over once more,” he mentioned. “We wished to steadiness towards that and discover distinctive experiences.”
Ghost of Yōtei is due out someday in 2025 for PS5.