Everybody just about already knew that Payday 3 had a extremely horrible launch, and in a latest interview developer Starbreeze has admitted as such, even because it makes some hopeful guarantees.
Proper out the gate, Payday 3 was a wrestle to run – matchmaking points have been fixed, and solely a month after it launched, its predecessor Payday 2 had 10x extra gamers on Steam, not precisely what you need from a sequel as a developer. And now, in a latest interview with PCGamesN, lead producer Andreas Penniger and neighborhood head Almir Listo spoke concerning the video games launch, and the studio’s hopes for the sport going ahead. Listo defined that Payday 3 “suffered from main technical points, so the sport was roughly unplayable for a number of weeks.
“When you will have a launch like we did – a disastrous launch, the place no one is ready to play the sport – there is no such thing as a place to cover… The sport simply felt unfinished. It was a nasty expertise for our gamers.” The opposite concern was that Payday 2 had 10 years of dev time, one thing Starbreeze was properly conscious of. “To attract the precise proper studying from a ten-year manufacturing is difficult, but additionally each sport undertaking is totally different from one other one. I feel quite a lot of small issues constructed up,” Listo defined.
Penniger chimed in thus far, saying, “Numerous the issues have been resulting from the truth that we didn’t do our due diligence properly sufficient. We constructed Payday 3 whereas attempting to know what we needed… It ended up being a product that folks didn’t resonate with. I feel we have been a bit assured from the success of Payday 2 that we ended up making choices too rapidly.”
After all, there’s nonetheless the way forward for the sport to consider too. Penniger shared that the staff is attempting to hearken to the neighborhood to know why Payday 2 was so profitable, noting that it was “attempting to be too many issues directly. Our focus must be a stronger core fantasy.”
Proper now, Listo says which might be three factors Starbreeze goes to deal with to deliver gamers again, the primary merely being to make the sport “higher and higher”, however secondly and notably, “regaining the belief and respect of the neighborhood.” For Listo, the final level that is additionally essential is telling “an awesome story. There’s quite a lot of coronary heart and soul to the storytelling in Payday, and that’s what I’m wanting ahead to within the coming months.”
Neither Listo or Penniger supplied any specifics on how they will get to that time, however all you disenchanted Payday 3 gamers will hopefully have one thing to stay up for at the very least.