Helldivers 2 developer Arrowhead Sport Studios has been regularly tweaking the horde shooter since launch, and a few of these adjustments have been higher obtained than others. After many nerfs to fashionable weapons and stratagems made the neighborhood sad, Arrowhead reversed course with a 60-day plan. The primary patch launched in September to nice acclaim, and now a second spherical of buffs is arriving with Tuesdayβs new patch.
The total patch notes can be found on Helldivers 2βs Steam web page, however the highlights embody heavier heavy armor, a balancing move on over 70 weapons and stratagems, lowered armor on Hulks, Chargers, Impalers, and Bile Titans, and fewer rockets from Devastators and Gunships.
Followers of plasma weapons could also be notably happy, as Arrowhead has buffed this class of weapon throughout the board. Throwing weapons are additionally a lot stronger, with Excessive Explosive, Frag, and Incendiary grenades seeing large buffs within the wake of final patchβs tremendously empowered Thermite grenade. Throwing Knives, that are very cool however not sturdy sufficient to justify bringing, are way more interesting now that Helldivers have gone from taking eight to twenty on the sphere of battle.
The Autocannon and Recoilless Rifles, each very sturdy stratagem weapons, are extra versatile as a result of programmable ammunition. The Autocannon has flak projectiles that may be turned on or off, which makes close-quarters fight with a swarm of Terminids a lot much less lethal. The Recoilless Rifle, which I already adore for its means to one-shot bot drops, now has a high-yield explosive ammo sort for larger booms.
Maybe most intriguing are the adjustments to Anti-Tank Mines, which gamers didn’t get thrice earlier than ultimately incomes the software. The mines now solely set off when heavy models like Chargers and Hulks transfer over them, and their harm has been upped from 800 to 2,000. In accordance with Arrowhead, extra adjustments are coming to mines β an infamously unpopular selection β however will want extra time to roll out.
Patrol spawning has been tweaked, so that when a mission is completed, the elevated spawn price on patrols stays, however is now concentrated over the extraction. This is sensible, as some extractions might be downright boring for the reason that patrols occurred to be nowhere close by. It additionally makes it simpler to brush the map for samples earlier than heading to extract, for the reason that enemies are specializing in the launch level.
Together with all these good adjustments, and a few nerfs to the Automatons, Arrowhead additionally did the great deed of canonising the fan joke of βJohn Helldiver,β the last word protagonist of Helldivers 2. As Arrowhead places it, ββIn response to their disapproval of a newly put in cannon on the Automaton Hulk Bruisers, Tremendous Earth Excessive Command despatched a crack commando to sabotage their manufacturing amenities. The expert operative promptly escaped into the shadows after finishing their mission. Right now, nonetheless needed by the Automatons, they survive as a soldier of fortune. When you have an issue, if nobody else will help, and if yow will discover them, perhaps you possibly can enlistβ¦ John Helldiverβ