Stalker 2 previews are out, as are a collection of interviews with builders at GSC World (our personal interview is coming later in the present day, October 17, by the best way)! In a single such interview, carried out by Home windows Central, the devs chipped in on the Xbox Sequence S, and the way engaged on it satisfied them that any sport can attain the console’s reminiscence limits.
“At first, we thought bringing Stalker 2 to the Xbox Sequence S is perhaps not possible. We’ve such a giant sport with so many mechanics, an enormous quantity of issues. It felt like this should be not possible to do. However then we begin optimizing, including new options for streaming data. Unreal Engine has a whole lot of options for this, however for our sport, we actually needed to squeeze up each megabyte from every bit of system content material we might, and now we did it.
“After this expertise, I imagine it is doable for any sport to succeed in the Xbox Sequence S’ reminiscence limits. And sure, not each developer, each studio has the chance, or the extra time to optimize for the Xbox Sequence S. We needed to enhance our experience on the optimization facet, which additionally helped the PC construct, making it much more performant. We’ve fairly low minimal PC necessities for a contemporary sport.
“On the Xbox Sequence S, we stick with 30 FPS. Nonetheless, in lots of instances, we now have managed to hit 60 FPS, however it’s not as constant because the Sequence X. However we’re seeking to get a efficiency mode for Xbox Sequence S, to get it to 60 FPS. We expect it is doable.”
The subject of the Xbox Sequence S has confirmed a difficult subject of dialogue amongst some sport builders, with the plain limits of the {hardware} proving daunting. For instance, Dune Awakening’s CPO advised us at Gamescom making the Sequence S model “could be a problem”. So this constructive angle is refreshing, for positive. Even when it will not run at 60FPS, a less expensive console with Stalker will likely be a boon for a lot of.
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