A brand new replace is out there for 11 bit studios’ Frostpunk 2, and it’s a doozy, addressing suggestions and implementing a number of new options. These embody choices to cease development and frostbreaking, edge scrolling, setting the frequency of autosaves and “large-scale” optimizations to sport efficiency.
Different noteworthy enhancements embody the Frostbreaker now clearing out as much as eight cells, the Thought Tree extra prominently showcasing ongoing analysis, an prolonged vary for viewing the frostland map, and colour coding for district outlines. Nomads may even clearly seem within the Prologue, with frostbreaking accomplished with out machines so as to add to the immersion.
Try a few of the steadiness adjustments under and full particulars right here. Frostpunk 2 is out there for PC and bought over 350,000 copies inside a number of days. Try our assessment right here. Alongside three post-launch paid DLC packs, 11 bit studios can be engaged on Xbox Collection X/S and PS5 variations, although they don’t have a launch date. Keep tuned for updates within the meantime.
Frostpunk 2 | PATCH 1.1.0
Full Patch Notes
Steadiness
- Enacting a Cornerstone now provides 2 fervour to the faction that’s aligned with the opposed affinity
- Elevated tier 2 and three Progress generator improve Oil to Warmth ratio
- Barely decreased tier 3 Adaptation generator improve Oil to Warmth ratio
- Steam useful resource throughout effectivity decreased
– Steam extraction from the district lowered from 100 to 80
– Steam extraction from the expanded district lowered from 125 to 100
– Steam extraction from Geothermal Plant lowered from 120 to 90
– Steam extraction from Unfiltered Geothermal Plant lowered from 150 to 110
– Steam extraction from Deep Geothermal Plant lowered from 200 to 170 - Adaptation cornerstone now not reduces the Warmth demand of Steam HUBs
- Elevated Deep Deposits quantity
- Mass Produced Items now additionally have an effect on the Essential District
- Apex Staff now additionally apply to buildings
- Temperature drop in Prologue now happens afterward Citizen problem stage
- Unified stockpile limits in Colonies between State of affairs and Utopia Builder to 30.000
- Adjusted Fractured Gorge Essential District space to permit proximity bonuses for as much as 3 districts
- Mounted by no means expiring damaging Belief modifier after utilizing “Rush Analysis”
- Mounted “Increase Analysis” capability of Pharmaceutical Testing Lab Constructing
- Modifiers decreasing Workforce necessities in districts and buildings mustn’t cut back the variety of Workforce produced by Automated Workforce Manufacturing unit
Gameplay
- Frostbreaking can now be carried out on any variety of cells as much as 8
- Group Actions can be provided extra typically in Council negotiations
- New Consequence Arcs are awaiting Steward when the next occasions occur:
– Conserving the generator off for too lengthy when there can be found fuels
– Selling a Faction solely to Increase Funds afterwards
– Repeatedly failing promise quests for a hostile Faction
– Condemning and selling the identical faction in fast succession
– Failing too many votes after granting an agenda to the identical Faction
– Quelling a protest after negotiating with a Faction and making a promise - Addressed a attainable softlock if the participant discovered and used all Steam Cores earlier than Chapter 4
- Having simultaneous quests to move a coverage and repeal the alternative coverage will now not be attainable
- Having a number of promise quests to the identical legislation (analysis, move, repeal) will now not be attainable
- It won’t be attainable to vow to move a coverage that’s already on the agenda for the subsequent Council voting session
- Guarantees about fuels received’t present up if it’s not attainable to make use of them with the present Generator improve
- Enclaves and Watchtowers inbuilt them can’t be demolished or deactivated after the relocation of Faction has been accomplished
- Enclaves are now not out there for development in colonies beneath sure circumstances in Utopia Builder
- Improved prologue onboarding by separating quests
- Adjusted the timing of the ‘Survive the Whiteout’ quest
- Story Arcs and different occasions at the moment are correctly unlocked after ending a Civil Battle in Utopia Builder
- Detainees are now not in a position to categorical their emotions concerning the Metropolis’s state of affairs
- Detainees will return to the society after serving out their sentence
- Negotiations and Grant Agenda proposals will now be prioritising metropolis wants subsequent faction/group affinity
- Messages about penalties received’t show throughout Whiteout
- Factions now present correct bonuses to the town if the Steward maintains good relations with these factions
- Meals websites on Frostland at the moment are correctly disabled throughout Whiteout
- Additional fixes and enhancements to Peace Accords
- Implement Peace capability can now not be used when Prisons are disabled
- The Asbestos Lining message now not shows false details about Prefabs acquire as an alternative of Prefabs value
- The Deploy Seers capability now not shows false details about lowering manufacturing effectivity