The Final of Us Half 2 Remastered has acquired a brand new patch, providing fixes for minor points however, extra importantly, including help for the PS5 Professional. Efficiency and Constancy modes are nonetheless obtainable, boasting greater body charges than on the PS5. Nevertheless, there’s additionally a brand new Professional mode rendering at 1440p and upscaling it to 4K utilizing the PS5 Professional’s PlayStation Spectral Tremendous Decision.
Its body charge targets 60 frames per second, although a appropriate show is required. As for fixes, they deal with points like Trophies not unlocking after save information from the PS4 model and Abby’s torso disappearing when swapping bonus skins. No Return has additionally acquired some fixes for points just like the stun bomb not counting in the direction of Stun stats.
Weapon kills carried out between stealth kills also needs to be tracked correctly. Take a look at the complete patch notes beneath. The Final of Us Half 2 Remastered is accessible for PS5. You may learn our overview for extra particulars. A port can be allegedly prepared for PC, although Sony hasn’t introduced a launch date.
The Final of Us Half 2 Remastered Patch 1.2.0
PlayStation 5 Professional
- New rendering mode added that takes benefit of PlayStation® Spectral Tremendous Decision (PSSR)
- New “Professional” mode renders at 1440p, with PSSR upscaling output to 4K, whereas sustaining a goal of 60 fps*
- Efficiency and Constancy rendering modes are nonetheless obtainable and supply smoother expertise and excessive framerates in comparison with the unique PS5*
*Enhanced options require a appropriate show along with the PlayStation 5 Professional console.
Normal
- Mounted a problem the place some trophies wouldn’t unlock after importing PS4 save information
- Mounted a problem the place Abby’s torso may disappear when switching between her bonus skins
Gameplay
- [The Tunnels] Mounted a problem the place Dina might be grabbed a further time whereas escaping within the subway
No Return
- Mounted a problem the place the stun bomb was not being precisely counted towards the participant’s “Stun” stats
- Mounted a problem the place some weapon kills weren’t precisely monitoring towards participant’s stats when performing stealth kills in between these weapon kills
- Mounted a problem the place shiv kills weren’t being precisely counted towards the participant’s “Shiv” stats
Audio
- [On Foot] Mounted a problem the place music tracks wouldn’t progress as meant when speedrunning
Accessibility
- Added extra help so extra PlayStation 5 console Accessibility settings are actually mirrored in-game
- [The Tunnels] Mounted a problem the place code for the locked room couldn’t be positioned utilizing Enhanced Pay attention Mode
- [No Return] Mounted a problem the place enemies specified by a Gambit weren’t correctly recognized when utilizing Excessive Distinction Mode
Localization
- Varied minor localization fixes throughout a number of languages