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Metaphor: ReFantazio will get the main points proper — together with the victory display

Metaphor: ReFantazio gets the details right — including the victory screen

The satan is within the particulars in the case of making excellent video games and Metaphor: ReFantazio will get loads of these particulars proper.

Atlus’ foray into making a sport that clearly shares the tried and true Persona DNA, however distinguishes itself as a novel franchise, has already impressed its fair proportion of critics. There’s loads to like between its compelling fantasy world and endearing character moments. However for me, I like one single display: The post-fight victory abstract display.

Metaphor: ReFantazio has turn-based fight the place you compose a staff of fighters with various roles and specialties. Whereas the sport permits gamers to defeat weaker enemies with real-time fight within the dungeon, you’ll nonetheless do loads of common turn-based battles. Every time you win a struggle in opposition to a bunch of monsters, the display flashes to a victory display. It exhibits your occasion strolling in opposition to a purple and white background, and knowledge like how a lot expertise and cash you earned from the fight.

It sounds sort of easy, however I actually can’t recover from simply how good it appears. The composition and broad stroke of coloration instantly captivates my consideration; The characters strut confidently in completely animated, easy sluggish movement; and better of all, you’ll be rewarded with further boosts and a banner that claims “Unscathed Victory” if the enemy doesn’t inflict harm in your occasion.

I actually just like the post-fight display, however the UI and menus typically are additionally gorgeous. The pause display makes the protagonist seem like a dreamy watercolor portray come to life. In keeping with Katsura Hashino, who has directed a number of Persona video games in addition to Metaphor: ReFantazio, the menus require loads of time to make and are “really actually annoying” to create as a result of the staff makes distinctive designs for each menu.

“Whether or not it’s the store menu or the primary menu, once you open them up there’s an entire separate program operating and a separate design that goes into making it,” Hashino instructed The Verge.

To me, particulars just like the menu or post-fight display shine like jewels within the crown of Metaphor: ReFantazio. There’s an simple confidence that shines via within the little issues, and I believe it’s a central a part of what makes the sport so particular. Among the battles or sections of the sport can get actually robust. You want all of the encouragement you may get, and every time I see the display, I’m left feeling prepared to avoid wasting the world — one struggle at a time.

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