Steel Gear Strong Delta: Snake Eater is trying like a promising return to the limelight for the beloved stealth franchise, and although there are actually some who would have most popular it to be a extra radical departure from its supply materials, the truth that it’s being billed as a devoted recreation of the unique MGS3 is precisely why many are as excited for it as they’re. That doesn’t, nevertheless, imply that it will likely be an actual duplicate of the unique recreation.
Talking in a latest interview with Play journal, sequence producer Noriaki Okamura defined that Konami’s aim with Steel Gear Strong Delta is to ship an expertise that looks like the unique did again within the day, however with out feeling like an aged model of it.
He stated (by way of GamesRadar), “Our entire aim after we’re making this remake is to make it possible for it nonetheless looks like the sport that you just performed 20 years in the past, however with out making it really feel like an outdated recreation.”
He added, “We didn’t need to make any pointless adjustments that will take folks out of that have. However on the similar time, we have to make it possible for when folks play the sport, it doesn’t really feel outdated, like they’re enjoying an outdated recreation. [We’re] ensuring that whenever you play this recreation, that it’s nonetheless on par with a few of the extra trendy video games by way of controls and with out taking you out of the expertise.”
From enhanced visuals and a brand new management scheme to adjustments to the digicam, new voice recordings from returning solid members, and extra, Steel Gear Strong Delta is making adjustments to its supply materials in a number of methods, although it stays to be seen how in depth they may find yourself feeling cumulatively.
Steel Gear Strong Delta: Snake Eater is in growth for PS5, Xbox Collection X/S, and PC. The sport doesn’t but have a launch date.