Harm Protect |
|
10 |
30 |
Reduces injury obtained from enemies by 20%. |
|
Simple-Peasy Counters |
|
10 |
20 |
Holding the button makes counters simpler, enabling you to drift in midair once you leap and enlarging your hammer for these encounters. |
|
Kaboom Assault |
|
10 |
30 |
Get an Glorious score with a Bounce or Hammer assault to additionally injury close by targets. |
|
Shock Iron Ball |
20 |
10 |
30 |
If you get an Glorious score with a Bounce or Hammer assault, an iron ball drops on the goal to deal extra injury. |
|
Dizzifying Assault |
20 |
15 |
20 |
Will increase the injury you take care of Bounce and Hammer assaults by 15%. Additionally, an Glorious score could make a goal dizzy. |
|
Surefooted Guard |
15 |
5 |
20 |
Prevents the results of Journey and Dizzy. |
|
Auto Mushroom |
20 |
5 |
20 |
When your HP turns into low, will routinely use a Mushroom. |
|
Auto Syrup Jar |
20 |
5 |
20 |
When your BP turns into low, will routinely use a Syrup Jar. |
|
Auto Herb |
15 |
5 |
20 |
If you acquire a standing impact, will routinely use a Refreshing Herb. |
|
Anti-Flying Specialist |
30 |
10 |
30 |
Bounce assaults towards flying enemies are assured essential hits. |
Craft 4 Battle Plugs |
Anti-Spike Specialist |
30 |
10 |
30 |
Hammer assaults towards spiky enemies are assured essential hits. |
Craft 4 Battle Plugs |
Empower Counters |
30 |
10 |
20 |
Turns leap counters into floor kilos, and expenses up hammer counters to do an additional 30% injury. |
Craft 4 Battle Plugs |
Auto 1-Up |
30 |
3 |
20 |
When one of many brothers is KO’d, routinely makes use of a 1-Up Mushroom. |
Craft 4 Battle Plugs |
Loot Booster |
30 |
10 |
20 |
Makes it extra possible that defeated enemies will drop gadgets. |
Craft 4 Battle Plugs |
Efficiency Bonus |
40 |
3 |
20 |
Restores 50% of BP used on a Bros. Assault that earns an Glorious score. |
Craft 8 Battle Plugs |
Auto Glorious |
40 |
5 |
20 |
Mechanically offers Bounce, Hammer, and Bros. assaults an Glorious score. |
Craft 8 Battle Plugs |
Spirited Merchandise |
40 |
5 |
20 |
Utilizing an merchandise can increase numerous stats. |
Craft 8 Battle Plugs |
Boomerang Gadgets |
40 |
5 |
30 |
Gadgets you employ return to your stock. |
Craft 8 Battle Plugs |
Coinpiler |
40 |
20 |
20 |
Causes enemies to drop cash every time you injury them in proportion to break dealt. |
Craft 8 Battle Plugs |
Fiery Assault |
50 |
15 |
20 |
Will increase the injury you take care of Bounce and Hammer assaults by 15%. Additionally, in case you get an Glorious, your goal might change into burned. |
Craft 12 Battle Plugs |
Icy Assault |
50 |
15 |
20 |
Will increase the injury you take care of Bounce and Hammer assaults by 15%. Additionally, in case you get an Glorious, your goal might change into iced. |
Craft 12 Battle Plugs |
Assault Increase |
50 |
10 |
30 |
Grants you one further Bounce or Hammer assault. |
Craft 12 Battle Plugs |
Bros. Increase |
50 |
5 |
30 |
Boosts injury dealt by Bros. Assaults by 20% but additionally will increase BP spent by 100%. |
Craft 12 Battle Plugs |
Deluxe Auto |
50 |
15 |
15 |
The Auto sequence of Battle Plugs will routinely choose essentially the most environment friendly restoration merchandise on your present state. |
Craft 12 Battle Plugs |
Kaboom Assault (II) |
60 |
10 |
30 |
Get an Glorious score with a Bounce or Hammer assault to additionally injury close by targets. |
Craft 17 Battle Plugs |
Shock Iron Ball (II) |
60 |
10 |
30 |
If you get an Glorious score with a Bounce or Hammer assault, an iron ball drops on the goal to deal extra injury. |
Craft 17 Battle Plugs |
Notdroppin |
60 |
5 |
30 |
When you may have a minimum of 2 HP and you are taking sufficient injury to change into KO’d, preserves you at 1 HP as an alternative. |
Craft 17 Battle Plugs |
Again-Atcha Assault |
60 |
3 |
30 |
If you take injury, generally triggers an additional Bounce or Hammer assault again on the attacker. |
Craft 17 Battle Plugs |
Speedy Recharge |
60 |
5 |
20 |
When one other geared up plug reaches zero expenses, its recharge time is shortened by 50% turns. |
Craft 17 Battle Plugs |
Second Serving to |
70 |
5 |
30 |
When utilizing an merchandise, makes use of two an identical gadgets out of your stock to present the profit for each. |
Craft 22 Battle Plugs |
Countdown to Treatment |
70 |
15 |
15 |
The variety of expenses decreases on the finish of each flip. When the quantity reaches zero, HP and BP are 100% restored. |
Craft 22 Battle Plugs |
Countdown to Cost |
70 |
15 |
15 |
The variety of expenses decreases on the finish of each flip. When it reaches zero, all different geared up plugs are recharged to 50%. |
Craft 22 Battle Plugs |
Cost Financial institution |
70 |
3 |
20 |
When one other geared up plug would lose expenses, this plug’s expenses lower as an alternative. |
Craft 22 Battle Plugs |
Anti-Military Specialist |
|
10 |
30 |
Bounce and Hammer assaults towards Bowser’s military are assured essential hits |
Earned by way of story development |
Anti-Zokket Specialist |
|
10 |
30 |
Bounce and Hammer assaults towards Zok Troops are assured essential hits. |
Earned by way of story development |
Temperature Guard |
|
5 |
20 |
Prevents the results of Burn and Ice. |
Earned by way of story development |
Auto Ampberry |
|
5 |
20 |
When you find yourself bothered with Glohm, will routinely use an Ampberry. |
Earned by way of story development |