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Meta Reportedly Slashes Funding for Third-party VR Video games Amid Larger Push for Life-style Content material

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Meta could also be rethinking its strategy to third-party app funding, as the corporate has reportedly reduce funds to some outdoors VR recreation builders while reshifting its focus to non-gaming apps.

In keeping with a report from The Data, Meta is turning into “extra discriminating” in the way it spends to inventory its Horizon Retailer for Quest.

Citing unnamed Meta staffers, the corporate has reportedly reduce funding for some outdoors app builders amid a wider shift to fund apps which have seen comparatively higher traction. The Data maintains Meta is hoping to spice up “life-style apps,” reminiscent of trend, magnificence and music. Funding for these apps is alleged to reach sooner or later by way of an accelerator that grants seed-stage funding.

In the meantime, The Data has cited two VR builders which have taken successful because of this, requiring them to slash employees numbers following the funding pull.

Netherlands-based studio Monks has reportedly halved its group of 100 folks, which was creating content material for the corporate’s Horizon Worlds social app. France-based Atlas V, recognized for work on Wallace & Gromit in The Grand Getaway (2023) and Cellular Go well with Gundam: Silver Phantom (20240, has additionally apparently reduce half of its group, based on The Data report.

This follows Meta’s shutdown of first-party VR studio Prepared at Daybreak in August, creators of the Lone Echo franchise and Echo VR.

Just a few months prior, the studio concluded a protracted authorized battle with the USA Federal Commerce Fee (FTC) to amass Inside, the studio behind in style VR health app Supernatural.

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