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Firmament 2.0 Replace Provides Ray-Traced Reflections As PS VR2 Model Will get Delayed

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Firmament model 2.0 introduces ray-traced reflections, and the VR puzzle journey will attain PS VR2 subsequent 12 months.

That includes comparable upgrades to the Myst 2.0 replace, Cyan introduced Firmament has switched to OpenXR and moved from Unreal Engine 4.27+ to Unreal Engine 5.3.2, stating this has mounted numerous stability points. Ray-traced reflections are actually supported on Home windows and Mac, NVIDIA’s DLSS can now be utilized in VR, and a few VR controller bindings have been adjusted.

Cyan can also be ending official help for a number of PC VR headsets, although it is not the identical listing we noticed with Myst 2.0. Alongside the unique Rift/Vive headsets and Home windows Combined Actuality, Rift S help can also be ending however the Vive Professional stays unaffected. This doesn’t suggest you’ll be able to’t play Firmament utilizing them anymore, simply that they will not be formally supported going ahead.

With the PS VR2 model, Cyan revealed that it’s going to miss the beforehand focused fall launch window and it has been delayed till subsequent 12 months. Stating it is wanted to replace the PlayStation SDKs used with the engine to “tackle just a few remaining PlayStation-specific points,” Firmament now targets a Q1 2025 launch window on PS4, PS5, and PlayStation VR2.

Firmament is accessible now onΒ SteamΒ with non-obligatory PC VR help.

Myst 2.0 Replace Strikes To Unreal Engine 5 & OpenXR

Myst replace 2.0 strikes the Steam model to OpenXR and Unreal Engine 5, promising stability enhancements whereas ending β€œofficial help” for older VR headsets.

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