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GTA 6 Xbox Sequence S Efficiency Issues Are a Non-issue, Says Take Two CEO

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Technically talking, Xbox Sequence S is an underpowered gaming {hardware} in comparison with the Xbox Sequence X. Over time, plenty of builders have expressed their considerations about growing on the console and reaching optimum ranges of efficiency with their video games. So, when a technically demanding sport like GTA 6 is scheduled to be launched on the console, it clearly raises questions whether or not will probably be in a position to deal with it.

Nevertheless, Take-Two chairman and CEO Strauss Zelnick believes that Xbox Sequence S’ weaker {hardware} gained’t be an issue for operating Grand Theft Auto 6. In Take-Two’s current earnings name, he acknowledged that regardless of Rockstar’s expertise of working with totally different sorts of {hardware} and the challenges they face, they’ll assist them so long as gamers are on it.

“Look, we assist the platforms the place the shoppers are for so long as they’re there, and we discover a solution to assist platforms regardless of totally different ranges of tech,” Zelnick acknowledged.

Zelnick confused that he’s in no way apprehensive about any potential efficiency points on the Xbox Sequence S and so long as the top product is sweet, audiences will flock in the direction of it. “Our labels are actually good at that. I’m probably not apprehensive. I’ve by no means apprehensive about the place {hardware} was going. And I’ve stated this many occasions over time as a result of, initially, I don’t fear about issues over which I’ve zero management. Secondly, I imagine within the viewers. The viewers goes to point out up you probably have nice properties, and so we simply have to verify to be on an array of platforms.”

As talked about beforehand, the Xbox Sequence S is a difficult platform for numerous builders. The upcoming, extremely anticipated open world shooter S.T.A.L.Ok.E.R. 2: Coronary heart of Chornobyl at present runs at 35 frames per second on the console with room for enchancment. It appears just like the developer could obtain the next body price however at the price of visible constancy and picture high quality. Alan Wake 2 developer Treatment discovered the console’s reminiscence and GPU to be an “problem” and acknowledged that one of the simplest ways to expertise the sport’s graphics is on a high-end {hardware}. The Xbox Sequence S model of Baldur’s Gate 3 was solely in a position to run optimally on the console after the developer discovered a solution to cut back utilization of VRAM by 34%. All in all, it has not been a simple course of for the builders to get their video games engaged on Microsoft’s lesser console.

These statements by Zelnick ought to assist to assuage any considerations that Xbox Sequence S gamers could have about GTA 6’s efficiency. Precise efficiency stays to be seen however on condition that Rockstar are masters of optimizing their video games throughout console generations, the Xbox Sequence S model of Grand Theft Auto 6 will possible be drawback free.

Grand Theft Auto 6 is ready to launch on the PS5, Xbox Sequence X and Xbox Sequence S in Fall of 2025. Whether or not it makes that launch window is one thing that continues to be to be seen however in keeping with Zelnick, the workforce is assured about attaining that objective.

For extra on GTA 6, take a look at our video under the place we focus on the sport’s graphics and whether or not its realism could also be a problem for its gamers.


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