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Star Wars Outlaws Title Replace 1.4 is Reside, Brings Sweeping Adjustments to Stealth, Fight, and Extra

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Star Wars Outlaws’ greatest replace, Title Replace 1.4, is now out there on all platforms. It brings sweeping modifications to stealth, fight, enemy AI, and extra whereas providing in depth freedom to sort out missions as gamers see match.

As famous within the final Dev Replace, almost all quest targets have had pressured stealth eliminated, which suggests you’ll not fail if caught. In fact, you even have extra choices, like sneaking round Syndicate territories and reaching on your blaster. Fight has been revamped so as to add weak factors to enemies, extra utility for Kay’s Blaster Modules, and permit extra time for utilizing two-handed weapons dropped by enemies.

Enemy AI and detection are additionally improved, and whereas their injury per shot is down, the injury cadence will enhance with time when you escalate issues with fight. Visually, there are enhancements to facial expressions and normal animations in dialogue scenes alongside improved visibility of lights off within the distance.

Take a look at a number of the patch notes under and full particulars right here. You an additionally view an summary trailer for the replace under. Star Wars Outlaws is on the market for Xbox Sequence X/S, PS5, and PC (through the Epic Video games Retailer and Ubisoft Join). It launches later immediately for Steam with the Wild Card DLC.

Title Replace 1.4.0

FULL PATCH NOTES:

Common Gameplay

  • Fastened a difficulty the place gamers may get caught by not with the ability to take off utilizing the Trailblazer after sure missions
  • Kay now holsters a two-handed weapon in additional conditions comparable to when climbing, grappling or utilizing the speeder
  • Improved AI speeder utilization
  • Improved enemy detection
  • Improved enemy tactical decision-making in fight to encourage extra lively administration of their positioning
  • Decreased enemy injury per shot whereas growing the injury cadence enhance over time
  • Improved detection indicators and suggestions of cameras
  • Participant state (crouched, standing) is now stored after traversal actions
  • Fastened a difficulty the place just one NPC can be alerted when whistling
  • Fastened a difficulty the place the participant may stay undetected in excessive grass whereas performing aggressive actions
  • Enabled the usage of fight in components of syndicate districts
  • Added weak factors to numerous enemies
  • Adjusted weapon aiming (unfold, recoil, and so on.) to permit for extra precision and administration
  • Up to date weapon injury values for Kay for all weapons
  • Elevated headshot injury when hitting enemies
  • Improved blaster module utilization (Ion and Energy)
  • Eliminated participant blast injury from the Energy module
  • Added enemy stagger to explosions
  • Added physique part-specific demise animations to enhance fight satisfaction
  • Improved NPC cowl utilization throughout fight
  • Fastened a difficulty the place Kay would put away the holotracker when crouching
  • Fastened a difficulty the place hostile NPCs have been generally marked as pleasant and couldn’t be broken by blaster fireplace
  • Adjusted leaping to offer extra management within the air of the place you’ll land

UI, HUD and Settings

  • Added visible indication of when an NPC begins detecting the participant
  • Added textual content highlighting which blaster module must be used when aiming at heavy guards, droids and cameras
  • Immediate to ping the tracked goal is now extra distinguished and affected by HUD visibility settings
  • Added icons to environmental objects that require unlockable skills
  • Improved Nix fast motion icon by highlighting button when having an lively goal
  • Made it clearer whether or not a takedown may set off fight
  • Added NPC tags above their heads (works with present colorblindness settings)
    – White – Impartial
    – Orange – Conscious
    – Purple – In Fight
  • Adjusted Adrenaline Rush value based mostly on issue
    – Story mode – 100% (unchanged)
    – Regular – 110%
    – Difficult/Arduous -150%
  • Improved wished system messaging and show
  • Fastened a difficulty the place some gear impact icons weren’t exhibiting appropriately

Audio

  • Improved enemy dialogue when they’re going out and in of canopy
  • Fastened a difficulty the place sound wouldn’t play by way of the DualSense controller on PS5
  • Fastened a difficulty the place arcade video games can be lacking music after beginning a brand new sport

Cinematics

  • Added facial animations to gameplay dialogue scenes and distributors
  • Improved animations and visuals of some dialogue scenes
  • Fastened a difficulty the place ND-5 can be lacking from the passenger seat when touchdown/taking off from Renpalli or Achra stations

Digital camera

  • Improved digital camera when taking pictures, aiming down sights, and transferring goal
  • Improved cowl digital camera, together with the flexibility to manually shoulder swap when aiming
  • Improved the digital camera by showcasing a greater view of every store when interacting with a vendor

Worlds, Fauna and Flora

  • Fastened a difficulty with destructible flora
  • Fastened a difficulty the place the visible results created by waterfalls have been damaged
  • Elevated the space at which lights will be seen on this planet
  • Improved the visuals of some grass textures and dirt, particularly at distance

Photograph Mode

  • A brand new clear lens has been added

Accessibility

  • Added a Customized Controller Preset to permit remapping of particular person buttons. You possibly can select separate units of button swaps for Kay, the speeder, and the Trailblazer.
  • Added a brand new ‘sturdy’ goal help setting
  • Added a brand new auto-transfer choice for climbing, which helps you to routinely hop between climbable objects by transferring in the direction of them as an alternative of getting to press a button
  • Added setting to alter how massive and clear the impact exhibiting the safety digital camera detection space is
  • Sound results slider break up into two separate sliders, for gameplay sounds and background sounds
  • Quicker menu narration, settings now go as much as 400% velocity.
  • Menu narration now reads lockpicking and slicing minigames, goal hints, and which Sabacc card is at the moment highlighted in your hand and whereas drawing/discarding
  • Possibility added to toggle the Cinematic Lens (distortion, fringing, and vignetting results) off for gameplay
  • ‘Fill display screen’ is now the default display screen ratio, that means bigger textual content measurement for the preliminary menus earlier than you attain the ratio setting display screen
  • ‘Take away all’ maintain enter for map markers added to ‘change holds to presses’ setting
  • Descriptions of accessibility settings reworded for improved readability


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