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Silent Hill 2 Remake’s Latest Replace Reportedly Changed PSSR with TSR in PS5 Professional Efficiency Mode

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Although Silent Hill 2 was one among a number of video games that boasted PS5 Professional enhancements when the console launched earlier this month, the survival horror remake confronted many technical points on the consoles, following which Konami and developer Bloober Workforce launched a patch to repair mentioned points final week.

As per the tech analyst specialists at Digital Foundry, the patch does appear to have introduced noticeable enhancements to the sport, and thru some fascinating strategies. Particularly, the latest patch for Silent Hill 2 has changed PSSR in Efficiency Mode with TSR, as per Digital Foundry. Meaning the sport is not utilizing the PS5 Professional’s particular, proprietary new supersampling, and as a substitute utilizing Unreal Engine 5’s in-built upsampling system.

As per Digital Foundry, that has resulted within the removing of a variety of beforehand reported points, akin to points associated to disocclusion, reflections, and extra. Although picture high quality is basically much like the bottom PS5’s Efficiency Mode, apparently, it seems to be like body charge is healthier and extra constant, hitting the 60 FPS goal significantly better and extra constantly. View the clip beneath for extra particulars.

Silent Hill 2 is out there on PS5 and PC.


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