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‘Skydance’s Behemoth’ Patches Coming This Week to All Main VR Headsets

‘Skydance’s Behemoth’ Patches Coming This Week to All Major VR Headsets

Skydance’s Behemoth (2024) launched final week throughout all main VR headsets with the proviso from the studio was planning patches to deal with quite a lot of efficiency and gameplay points.

Developer Skydance Video games says we are able to anticipate a patch on December twelfth, 2024 overlaying points skilled throughout all platforms, which incorporates Quest 2/3/Professional, PSVR 2, and PC VR headsets by way of the Horizon Retailer (Meta solely) and Steam.

Whereas we didn’t discover any of the excellent bugs in our full evaluation on Quest 3, the place we gave Skydance’s Behemoth a convincing [8.5/10] for satisfying physics-based fight, immersive visuals, and dynamic locomotion mechanics—some customers have famous some pretty pernicious points, which the studio appears to be addressing now.

Notably, a few of the greatest fixes embrace essential bugs in boss fights, higher refining enemy AI gameplay and pathing, and general stability efficiency (full checklist under).

This comes along with a “Day 0 Patch” launched at launch on December fifth which incorporates visible fixes on PSVR 2, together with awkwardly positioned arms and texture anomalies, and a few others throughout Quest, together with clipping weapons, points with boss development, and less-than-sharp boot screens.

Right here’s the total checklist of fixes approaching December twelfth as talked about by the studio in a latest publish on X:

All Platforms

  • Continued efforts to regulate sport environments as wanted.
  • Refinement of audio artifacts and sound enhancements when reported.
  • Strong enhancements to efficiency and stability with additional optimization.
  • Ongoing efforts to stability and refine enemy AI gameplay and pathing.
  • Fixed enhancements to UI and menus.
  • Setting pixel density at 150 could cause efficiency and graphical points.
  • Enemy “toes sliding” animation when approaching the participant.
  • Sister Superior spin assault doesn’t transfer far sufficient in direction of the participant.
  • Sister Superior has an unused VO line directing the participant to “Restrain her along with your grapple.”
  • Want to repair speedrun cinematic timing points as found.
  • Helmets can break into untextured belongings.
  • Enemy archer assault alignment shall be improved.
  • Loading display screen info might not show the proper vacation spot.
  • Situations of hand jitter when grabbing rope and utilizing climbing posts.
  • There are floating gadgets in Trapper’s cell.
  • Main Basic gameplay is receiving improved balancing.
  • Participant might expertise an insta-death challenge when touching Shacklehide’s toes.
  • Tooltip for problem change not displaying appropriately.
  • Levers might have inconsistent motion and conduct.
  • Participant could also be unable to maneuver for 3-4 seconds after climbing rot wall in act earlier than Shakehide.
  • The rot space across the corrupt growths can’t be grabbed and passes by means of person palms.

Quest 3/3s

  • Some gamers might expertise invisible boss targets, making development tough.
  • In-game controller photos might not match the platform.
  • Recreation model doesn’t show when coming into the sport.
  • Repair challenge throughout Dreddstag combat that may push the participant contained in the Behemoth mesh.
  • Participant can clip by means of Shacklehide’s leg whereas dashing up.
  • Replace is required for Entrance Finish & Choices Menus for brand spanking new haptics.

PSVR 2

  • Security warning message could be skipped with out it displaying on-screen.
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