Blackmagic Design has revealed full specs and particulars for its new URSA Cine Immersive digicam, specifically designed to shoot 8K VR180 footage for the Apple Immersive Video format. Pre-orders for the $30,000 digicam are open now, with delivery deliberate for Q1 2025. A forthcoming replace to DaVinci Resolve Studio (additionally made by Blackmagic) provides modifying instruments particularly for Apple Immersive Video, together with help for calibration information from the digicam.
Apple Immersive Video is a 180° 3D video format meant for playback on Apple Imaginative and prescient Professional. Early variations of Blackmagic’s URSA Cine Immersive are seemingly the cameras used to movie Apple Immersive Video content material presently obtainable on the headset.
Now the digicam is being made obtainable commercially, with pre-orders obtainable for a cool $30,000. Although definitely costly, that is in-line with many different high-end cinema cameras.
The URSA Cine Immersive is specifically made to seize Apple Immersive Video, that includes a pair of 180° stereo lenses, capturing 59MP (8,160 x 7,200) every, with 16 stops of dynamic vary. The digicam can shoot as much as 90 FPS within the Blackmagic RAW format, which additionally embeds calibration information (distinctive to every digicam) that’s carried into the modifying course of for extra exact and secure footage.
The forthcoming replace to the DaVinci Resolve Studio modifying software program will embrace options particular to modifying footage from the digicam:
- Immersive Video Viewer: Pan, tilt, and roll clips on 2D screens or immediately on Apple Imaginative and prescient Professional
- Seamless Transitions: Clear grasp information utilizing metadata-based bypass for Apple Imaginative and prescient Professional transitions
- Export Presets: Streamlined supply to Apple Imaginative and prescient Professional-ready packages
Each Blackmagic and Apple hope the discharge of the digicam and streamlined modifying workflow will make it simpler for filmmakers to seize and launch content material within the Apple Immersive Video format.
It’s unclear if the digicam and editor will work equally nicely for capturing VR180 footage for playback on different platforms and headsets, or if there’s one thing proprietary to the Apple Immersive Video format that will forestall easy compatibility and multi-platform releases.