MachineGames has pushed out the second post-launch patch for its recently-released first-person action-adventure title, Indiana Jones and the Nice Circle, and although it doesn’t carry any main new options to the desk like the primary patch did with the addition of Path Tracing on PC, it does carry numerous fixes and tweaks nonetheless.
As you’d anticipate, the replace addresses numerous bugs and glitches relating to avoid wasting information, varied gameplay actions, and extra, from a bug that prevented gamers from equipping Indy’s whip to some efficiency points throughout cutscenes to a different subject that noticed save information getting broken. Moreover, on Xbox Sequence X/S, the patch additionally introduces fixes to the implementation of World Illumination, so you need to now see improved shadows and lighting throughout the board. Try the complete patch notes under.
Indiana Jones and the Nice Circle is out there on Xbox Sequence X/S and PC, and launches for PS5 subsequent Spring. Learn our overview of the sport by right here.
PATCH NOTES:
Basic
- Fastened a problem the place customers Sport Slot could also be reported as being broken, or could look like fully lacking, when no precise drawback had occurred.
Gameplay
- Fastened a problem the place participant could also be unable to equip Indy’s whip.
- Fastened a problem the place a participant could find yourself with Indy’s digital camera completely geared up.
- Fastened a problem the place participant could drop and lose their digital camera in the event that they use the quick-equip (“key merchandise”) immediate to equip their digital camera whereas they’re inspecting one other close by pick-up merchandise.
Graphics
- Repair to forestall “Double imaginative and prescient” getting caught on display screen when Indy has virtually drowned. To gamers who’ve already encountered this subject, repeating the near-drown ought to clear the difficulty.
- Some additional enhancements to cut back “stutter” from duplicated frames throughout cutscenes.
Missions and quests – Please word this part accommodates some small spoilers
- Fastened a problem the place Gina could not strategy the key entrance to the Vatican Treasure Chamber, blocking the mission from progressing.
- Fastened a problem the place Gina could go to select the lock to the exit from the Vatican Treasure Chamber as quickly as you enter the room, that means you could miss some crucial story developments.
- Fastened an enormous gap within the ground collision across the fringe of the wall across the Ziggurat in Sukhothai that the participant may fall by.
PC Particular fixes
- Fastened a problem the place Nvidia DLSS could trigger efficiency issues when enabled.
- Fastened a problem the place Nvidia Body Era wasn’t activated correctly if HDR is in use.
- Fastened a problem the place Nvidia Low Latency Mode may trigger efficiency issues when used with Body Era.
- Fastened a problem the place world illumination could also be fully disabled when enjoying with under minimal VRAM graphics playing cards.
- Fastened a problem the place Lighting could also be over vibrant in inside areas if Path Tracing (Full Ray Tracing) is about to Medium or Excessive High quality.
- Identified Challenge: Nvidia Body Era could also be quickly disabled if HDR is activated for the primary time. To work round this subject, disable after which re-enable DLSS. This solely must be achieved as soon as.
Xbox Particular fixes
- Enhancements to World Illumination on Xbox, to repair points the place shadowed areas had appeared brighter than anticipated.