BodyLink is a funded Kickstarter for a standalone physique monitoring digicam for TV video games and VR headsets.
The Kickstarter comes from Rebuff Actuality, a VR accent firm that immediately sells straps, grip socks, and USB hubs for HTC’s Vive Trackers, a rear battery for Quest 3, and the physique monitoring VR sport Dance Sprint.
BodyLink is actually a contemporary Kinect in a standalone console with an ARM chipset. It runs Android TV and comes with physique monitoring video games that may be performed in your front room, some with out controllers and others with the included 6DoF movement controller.
However BodyLink’s different goal is to ship VR physique monitoring with out worn trackers, by wirelessly streaming its monitoring skeleton output to supported VR video games on standalone headsets and PCs, together with VRChat and Dance Sprint.
It is already potential to make use of your telephone as a physique monitoring digicam in VRChat, and in precept BodyLink is only a devoted system for this. However not like that app, Rebuff Actuality says BodyLink’s digicam samples at 90FPS for smoother monitoring, and has a large discipline of view to see your physique at a shorter distance with larger constancy.
Additional, BodyLink is a Google Solid goal, which means you need to use it to let others see what you are seeing in your Quest headset in your TV, in case you do not have already got a Google Solid TV or streaming system.
And BodyLink truly has a second digicam, a 4K shade digicam designed for content material seize which the Rebuff Actuality says can be used for LIV-style combined actuality seize in supported VR titles.
Rebuff Actuality says BodyLink can be priced at $300 at retail, and that Kickstarter backers can get it for $170. It intends to begin delivery to most backers in August, forward of basic availability later within the yr.
Nonetheless, it is vital to notice that backing a Kickstarter will not be the identical as putting a preorder. Kickstarter initiatives are underneath no authorized obligation to give you the eventual product, and lots of {hardware} Kickstarters fail earlier than supply, owing to the unbelievable complexity of profitably delivery a client know-how product.