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Physics Motion Puzzler ‘BONEWORKS’ is Coming to Quest 3, Pre-production for Subsequent Recreation Introduced

Physics Action Puzzler ‘BONEWORKS’ is Coming to Quest 3, Pre-production for Next Game Announced

Stress Degree Zero’s physics-based sandbox follow-up BONELAB (2022) has performed spectacularly nicely on Quest, though the studio nonetheless hasn’t introduced its award-winning physics motion puzzler BONEWORKS (2019) to Meta’s newest standalone {hardware} technology. That’s about to vary.

Should you haven’t performed on PC VR headset, Boneworks is a story VR action-adventure utilizing superior experimental physics mechanics. It’s fairly intense, as you’re tasked with dynamically navigating by way of environments, participating in physics-heavy fight, and creatively approaching puzzles with physics.

Studio co-founder Brandon Laatsch outlined various targets for 2025 in a current X publish, stating that not solely is the studio engaged on patches for its Marrow Engine physics framework, which was developed by the studio for the Unity enginebut additionally the discharge of Boneworks for Quest 3 and Quest 3S.

Take a look at Boneworks in motion on Quest 3 under:

Notably, Laatsch says manufacturing of each Marrow’s 2.0 launch and Boneworks for Quest 3 are taking place in parallel, in addition to pre-production “for the following recreation.”

Curiously, Quest customers can already technically play Boneworks on Quest 2 and above with a free community-created mod, referred to as ‘Labworks’.

Laatsch moreover says the studio gained’t be taking down Labworks, which took indie modder ‘volx64’ two years to port. Within the Quest 3 native’s protection, Laatsch says the Marrow Engine “will carry extra change to [Boneworks] than a easy port.”

There’s no launch window but, though we’re protecting our eyes peeled on Laatsch’s X profile and the studio’s YouTube channel for any and all updates.

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