The subsequent huge patch for Grinding Gear Video games’ Path of Exile 2 goes dwell at this time and options quite a few quality-of-life adjustments, endgame enhancements, and extra. You can even anticipate 4 new endgame Tower maps and a revamped Misplaced Towers map.
Above all is including six makes an attempt for the Arbiter of Ash boss. Solely the one that makes use of the keys essential to unlock the struggle can respawn, which implies you’ll be able to’t swap characters, and leaving takes an try. As you enterprise into harder difficulties, there are fewer respawns. Different Pinnacle bosses will obtain this transformation sooner or later, so keep tuned.
Different adjustments embrace doubling the chests and monsters with 50 p.c extra Magic and Uncommon monsters. The possibilities of maps containing Essences, Strongboxes, and Shrines are additionally 50 p.c increased. There are additionally checkpoints, which, mixed with quick journey between them, permit for faster map navigation. Sadly, Grinding Gear Video games gained’t change the dying penalty in maps anytime quickly.
Try a few of the patch notes beneath and full particulars right here. Path of Exile 2 is in early entry for Xbox Sequence X/S, PS5, and PC.
0.1.1 Patch Notes
- Added 4 new Tower Map areas: Alpine Ridge, Bluff, Mesa, and Sinking Spire.
- The Misplaced Towers Map space has additionally been revamped.
- To handle the issue of solely having one try on the Arbiter of Ash Boss struggle, you’ll now have as much as six respawn makes an attempt at this struggle. Respawns can solely be triggered by the one that put within the keys, and everybody in your celebration will likely be respawned on the similar time. Leaving the Map nonetheless forfeits your try so that you’ll nonetheless have to struggle the boss with the construct you walked into the Map with. Increased difficulties of the Boss will decrease the variety of respawn makes an attempt you obtain. We’ll be trying so as to add respawn makes an attempt to different Pinnacle content material over time.
- The Arbiter of Ash can not be interrupted throughout his falling flame seed talent. His flaming gale talent can not be blocked.
- The Arbiter of Ash Boss is now invulnerable for longer throughout its emergence and now takes considerably lowered harm whereas rising.
- The Arbiter of Ash is now means much less prone to goal minions when utilizing his sword, which may forestall a few of their abilities getting used.
- Added checkpoints to Map areas.
- Map areas now comprise a minimal of three Uncommon Monsters.
- Citadels can now seem nearer to the Ziggurat Refuge.
- Improved the visibility of Citadels on the Endgame Map.
- Maps now show their Biome when hovered within the Atlas UI.
- Added the brand new Overseer’s Precursor Pill, a foreign money merchandise which might be positioned in accomplished Towers so as to add Map Bosses to legitimate Maps in radius. These tablets drop from Map Bosses, and may roll unique modifiers that have an effect on Map Bosses.
- Map areas have been adjusted to have extra distinct specialities for the content material they comprise. For instance, one Map space may need extra complete variety of monsters, whereas one other is extra prone to comprise extra content material comparable to Strongboxes, Essences or Shrines. Typically talking, the tougher a Map is to clear, or the smaller it’s, the extra axes it is going to concentrate on. Right here’s an outline of adjustments we’ve made to offer Maps extra discernibility:
- Quite a lot of Maps now spawn as much as double the variety of Chests, and twice as many minimal Magic or Uncommon Chests.
- Quite a lot of Maps now comprise as much as double the variety of Monsters.
- Quite a lot of Maps now comprise 50% extra Magic Monsters.
- Quite a lot of Maps now comprise 50% extra Uncommon Monsters.
- Quite a lot of Maps now have a better minimal variety of Uncommon Monsters you’ll encounter.
- Quite a lot of Maps now have a decrease minimal variety of Uncommon Monsters you’ll encounter.
- Quite a lot of Maps now have 50% extra likelihood to comprise Essences.
- Quite a lot of Maps now have 50% extra likelihood to comprise Strongboxes.
- Quite a lot of Maps now have 50% extra likelihood to comprise Shrines.
- Maps which can be solely completely present in Biomes containing Citadels now have 50% extra likelihood to comprise Essences, Strongboxes and Shrines.
- Unclaimed Hideout Areas now have considerably extra Magic Monsters, and fewer Uncommon Monsters.
- Monsters within the Untainted Paradise have been breeding. Untainted Paradise now incorporates 100% extra Monsters, of which spawn 100% extra (thus quadruple) Magic and Uncommon Monsters.
- Improved the highlightability/clickability of Shrines.
- Decreased the harm scaling of Monsters in Simulacrum encounters with added Issue.
- Adjusted the prospect for Maps to comprise Bosses, you ought to be encountering a Boss roughly each 1 in 4 Maps.
- The possibility for Map Bosses to drop a Waystone of the present tier or increased has been lowered to account for the rise in complete variety of Map Bosses.
- The Radiant Waystones Atlas Notable Passive now offers +15% likelihood for Map Bosses to drop a Waystone of the present tier or increased (beforehand 25%).
- The small Map Boss Waystone Likelihood Passives now present +6% likelihood for Map Bosses to drop a Waystone of the present tier or increased (beforehand 10%).
- The “I’m not afraid of you!” Delirium Atlas Passive Talent now grants “Delirium Bosses in your Maps drop 100% elevated Simulacrum Splinters” (beforehand 50%).
- Decreased the variety of monsters and small chests from Breaches by 15%.
- Elevated the quantity of Simulacrum Splinters present in Maps by 20%.
- Added devoted 2D artwork for Waystones which can be instilled with layers of Delirium.
- Disaster Fragments, Breachstones, Simulacrums, and An Viewers with the King now have a extra applicable gold worth to distributors.
- Elevated how far you’ll be able to zoom out on the Endgame Map on keyboard and mouse enter, to match the zoom stage on controller enter.