Helldivers 2 has reached its first anniversary, marking what’s been a wild yr for Arrowhead Recreation Studios. The co-op motion shooter took off as quickly because it was launched on Feb. 8, 2024, having fun with an explosive launch with a whole bunch of 1000’s extra gamers than Arrowhead anticipated. I’ve been logging in persistently all through the primary yr, becoming a member of the Helldivers on the entrance strains of the evolving Galactic Battle.
That preliminary momentum has hit a couple of obstacles all year long, however after some cautious stability patches and narrative occasions, I’m optimistic about the way forward for Helldivers 2. The sport appears very totally different a full yr after launch, with a 3rd faction, the Automaton-bombing Democracy House Station, and a large spore cloud cooking out in Terminid area. gamerlifemedia spoke with Mikael Eriksson, recreation director on Helldivers 2, about classes realized over the sport’s lifespan to this point — and a glimpse at what comes subsequent.
This interview has been edited for size and readability.
gamerlifemedia: Helldivers 2 loved a well-liked launch, and an unexpectedly massive participant base to handle. How did the shock success have an effect on the primary yr’s improvement?
Mikael Eriksson: The launch success, the sheer magnitude of gamers, and the Sauron’s Eye of the world shifting to have a look at us was past something that we had anticipated. We needed to scramble to convey issues beneath management, and it took us fairly a very long time after launch to get to some extent the place we had been accountable for the scenario. The primary three to 6 months had been under no circumstances as we had anticipated. No less than 50% of plans had been totally different, as a result of we needed to shift a lot to deal with construct high quality. So lots of our devs had been thrown into ensuring gamers may entry the sport, that we didn’t have crashes and bugs, and so forth.
We imagined a ceiling of 150,000 concurrent customers at most, and this was thought of very optimistic. So we didn’t construct for any extra capability, then we had far more gamers than that. Even when our back-end staff did an incredible job of elevating the ceiling as much as, like, 300,000, it stuffed up in minutes.

Picture: Arrowhead Recreation Studios/Sony Interactive Leisure
Loads of coordination in Helldivers 2 is finished in exterior platforms like Discord or Reddit. Are there plans to introduce in-game methods for gamers to offer battle orders or arrange a plan of motion for an invasion?
Positively. I like the neighborhood and the posting on social boards; we don’t need them to cease doing that as a result of it’s all superb. If something, I’m going to offer a shoutout to all of the hilarious memes. It’s the perfect factor we do after dropping main updates; scrolling by way of all of the uploaded memes makes my day each time.
However we do have plans to enhance this in-game as nicely, to offer gamers the power to group up and type plans and so forth. I can’t say an excessive amount of proper now, however we’re increasing on it so much.
An early stress between gamers, I feel, was the distinction between the extremely tactical gamers who had been taking part in to check themselves and the goofy gamers who love the Looney Tunes-style antics of being blown up or crushed by a pleasant Hellpod. Was this one thing Arrowhead needed to reconcile, and in that case, what was that like?
We’re a goofy bunch. Character-wise, we prefer to make individuals giggle, and that’s one in every of our foremost targets we’ve got with the sport. Video games are extra enjoyable collectively, and whenever you’re experiencing difficult, intense moments collectively within the recreation and also you die unexpectedly, that may actually make you giggle.
We struggled so much main as much as launch in simply making dying be enjoyable in our recreation. For a very long time, individuals had been pissed off and didn’t like once they died unexpectedly. We needed that to be the case, so that you can be tremendous invested and lean ahead on the sofa and provides your greatest effort to succeed on the mission and so forth, after which we needed you to die unexpectedly, as a result of that’s enjoyable.

Picture: Arrowhead Recreation Studios/Sony Interactive Leisure
Our artistic director, Johan [Pilestedt], mentioned as soon as that the principle metric he’s keen about is laughter per minute. In that sense, we’re like a celebration recreation. It’s essential to us that whenever you’re taking part in, you do giggle, you do expertise these hilarious, emergent moments. We don’t suppose that’s at odds with being exact about performance and weapon design within the recreation. We’ve lots of gamers that care deeply concerning the intimate particulars of how issues ought to work, like weapon design and programs, the recoil and the way in which bullets can behave, and so forth.
One of many causes that’s essential to us is believability is extremely essential in our recreation, and weapon performance is a part of that, and pleasant fireplace can be a part of that. For those who get hit by a Hellpod, you must die. In case your buddy shoots you within the head, you must die from that. And we imagine that once we create the world and deal with believability, these hilarious moments can occur. I don’t see these as contradictory in any manner.
Over the primary yr, we principally fought towards Terminids and Automatons, and a few gamers felt just like the Automatons had been the harder faction. Now, with a yr of stability modifications and the introduction of the Illuminate, how has that modified? Do gamers nonetheless abandon the robotic entrance as a result of they’d simply reasonably combat bugs, or has that evened out over time?
What you’re saying is true; there are undoubtedly some gamers who play primarily towards one faction. What I can say is that we do truly see from knowledge that what gamers care about essentially the most is the Main Orders and story improvement of the sport. When there’s a narrative that focuses on the bot entrance, for example, we see huge impacts of gamers preventing the bots. Our gamers need to really feel like they’re a part of the neighborhood they usually’re preventing for the reason for Tremendous Earth.
It’s one of many greatest traits our recreation has, the immense energy of role-playing the Galactic Battle. That’s what we’re increasing so much. We expanded a little bit bit on it in 2024, and we’ve got huge plans to broaden much more going ahead. If we’ve got a Main Order to play towards the bugs, we see far more than half of gamers taking part in towards bugs, then we swap it round to bots or Illuminates or no matter it could be.
I feel it’s inevitable that gamers could have their very own favourite faction, and if each faction had the very same type of expertise, then we’re not increasing the sport sufficient. We need to provide totally different experiences, challenges, and feelings with these factions. We need to broaden on them in many alternative methods going ahead. The Jet Brigade, for instance — it’s an offshoot of the bot faction, a couple of items that behave a little bit bit in a different way that we will toggle on and off. They add a brand new taste to the faction, and as we go into the long run, with all factions, we need to add particular items or modifications to the factions to push them in numerous instructions, so even inside the broader bots, bugs, or Illuminate factions, they’d have their very own totally different branches.

Picture: Arrowhead Recreation Studios/Sony Interactive Leisure by way of gamerlifemedia
During the last yr, what did the staff be taught from the story beats that performed out over Main Orders, just like the black gap in Meridia, or the defeat — and sudden return, with Manufacturing unit Striders — of the Automatons?
I’ll attempt to cram every little thing into this reply that I need, as a result of it’s one thing I’m tremendous keen about. From the get-go — with the Galactic Battle and the sport grasp and the way we construct the sport basically with a systemic strategy — we needed to emulate a tabletop role-playing type of expertise. There’s a bunch of how the story that you just’re taking part in can prove, and there’s randomness factored in alongside the alternatives of the individuals you’re taking part in with. That kind of emergent storytelling is one thing we expect is tremendous enjoyable, and it’s what we need to do with the warfare and the sport grasp.
Once we first launched the sport, I believed, OK, we’ve got a model 1.0 right here, however we’re imagining a 3.0 or 5.0 that’ll be tremendous epic. I didn’t anticipate how highly effective it already was. Once we had Malevelon Creek moments, or Meridia, or no matter — individuals had been role-playing and we had gamers tremendous invested within the story. It was such a good looking factor to see, and it blew us away. Then we needed to speak about what gamers can anticipate going ahead.
We’re constructing this technique to be extra attention-grabbing in many alternative methods. One of many foremost methods we’re increasing on the Galactic Battle is the sport grasp, like the sport grasp in a tabletop role-playing recreation — the individuals who have instruments at their disposal like management occasions, performance, particular enemies, particular missions, modifications to the sport guidelines, and so forth.
The second monitor is community-controlled performance occasions, just like the [Democratic Space Station]. That was a shaky launch, nevertheless it’s at the very least one of many steps, and we’re planning to enhance on the DSS and maintain constructing on the performance. It’s one of many methods we need to give a chess piece to the neighborhood, and we’ve got a number of extra deliberate as nicely. We need to give the neighborhood methods to have an actual influence on the outcomes of the Galactic Battle and go away everlasting marks. They’d be capable of change the sport meta in appreciable, noticeable methods, similar to individuals in a tabletop role-playing recreation.
The third issue we’re investing lots of time into is random occasions. For those who’re taking part in a tabletop role-playing recreation, you might have a die, you throw the die, and also you don’t know what’s going to occur. All the things would possibly go very nicely; every little thing would possibly go south rapidly. These random occasions are tremendous essential, and we need to create these occasions to be issues that we will’t even management and the neighborhood can’t management. I imagine having this randomness factored in can create actually intense moments. It’s already created intense moments for us as a result of to start with, we didn’t have these random occasions in place, and our neighborhood shocked us with what they had been capable of do. Our recreation grasp needed to actually scramble to maintain up and was spending very lengthy hours doing so, which wasn’t nice, and we’ve since improved that. So it shouldn’t make anybody work extra time, however at the very least we’re constructing into these random occasions — tremendous storms on planets, galactic catastrophic occasions, and so forth.

Picture: Arrowhead Recreation Studios/Sony Interactive Leisure by way of gamerlifemedia
The Illuminates are the most recent faction, however their roster is far smaller than the opposite two factions. Can we anticipate new Illuminate items to hit the battlefield within the coming months?
I’m going to be a little bit bit cryptic. One factor that I’ve struggled with, personally, is that we will’t do a roadmap in a standard manner for our recreation. We don’t need to spoil something, however we all know what the Illuminates’ high-level objective and targets are. With the introduction along side The Recreation Awards, what we needed to deal with greater than something was an alien invasion type of fantasy.
It’s no shock that we’re tremendous impressed by motion pictures, and it’s identified that the principle inspiration for bugs is Starship Troopers and bots are the Terminator motion pictures. We would like you to really feel such as you’re a part of these motion pictures; we contemplate our recreation to be one thing like a systemic, emergent motion film simulator, or one thing like that. So once we began the Illuminate, the query was: What kind of film can we need to emulate? We landed on attending to reside by way of an alien invasion fantasy after which a zombie horde expertise, and we mixed these two.
The Illuminate are extra superior than they could appear, they usually have an extended historical past within the Helldivers universe. There’ll be much more coming with the Illuminate, and their intentions will grow to be progressively extra clear because the story progresses.
The Illuminates arrived alongside city maps, and it’s an ideal change of tempo to combat by way of metropolis streets versus wilderness or rocky maps. Are there plans to convey city maps to Automaton and Terminid maps as nicely?
Probably the most essential issues when heading into the live-service atmosphere was to make the universe extra plausible. So Helldivers have ventured out into area, they’re colonizing planets, they’ve these expansionist ambitions. However the query you’d ask your self taking part in at launch is, The place is all people? There have been a couple of outposts, small buildings, SEAF troopers. But it surely didn’t really feel just like the planet was inhabited, and that was by no means the intention. The Helldivers are increasing in all instructions, into bug and Automaton territories. It makes complete sense there ought to be settlements there. So, all I can say is: Preserve taking part in and also you’ll discover out.