Capcom’s Monster Hunter Wilds is lower than two weeks away, and followers eagerly await every part it gives, particularly within the end-game. Nonetheless, for these anticipating a Siege-style raid quest like Monster Hunter World’s Safi’jiiva or Kulve Taroth off the bat, there are at the moment no plans for a similar.
Chatting with MP1st, producer Ryozo Tsujimoto and director Yuya Tokuda stated, “At present, for Monster Hunters Wilds, the final gameplay is deliberate for four-player multiplayer. Like we had for Monster Hunter World, which was the Kulve Taroth, which was a 16-player raid, we don’t have one thing like that deliberate for the end-game of Monster Hunter Wilds proper now.”
As for whether or not this was on account of a technical purpose, they replied, “So much like Monster Hunter World, the raid quest wasn’t obtainable within the recreation, it was added as an replace after the sport launched. Just like Monster Hunter World, we wish customers in Monster Hunter Wilds to usually get used to the gameplay first and luxuriate in it, then transfer on to the more difficult half, extra pleasant content material after they end.
“So within the recreation itself, after we launch it, we don’t have plans for raid quests. It’s much like how we ran Monster Hunter World. It’s an intention that we didn’t add it, and it’s not a technical one.”
This doesn’t essentially imply that the event staff received’t ever add one thing comparable – solely that it’s absent at launch and never at the moment deliberate. Plans might all the time change, although.
Monster Hunter Wilds launches on February twenty eighth for Xbox Collection X/S, PS5, and PC. Submit-launch, followers can look ahead to Mizutsune as the primary free post-launch monster, arriving in Title Replace 1 alongside occasion quests and different updates. One other monster will be a part of the roster this Summer season with much more occasion quests, so keep tuned for extra particulars.