Whereas The Blood of Dawnwalker – an upcoming RPG from builders that labored on The Witcher 3: Wild Hunt – will probably be an open world title, artistic director Mateusz Tomaszkiewicz has revealed that the sport’s world will probably be smaller than the trade norm. In an interview with GamesRadar, Tomaszkiewicz mentioned that this determination was made as a result of the studio needs gamers to get to know the world.
Within the interview, Tomaszkiewicz spoke about how his favorite open world video games typically featured smaller worlds quite than expansive ones. This enables gamers to discover the world at their very own, extra relaxed tempo quite than making them assume they need to rush by the world to search out the fascinating bits.
“It was an open world, but it surely was a lot smaller, and it type of made me expertise it in a different way in comparison with these behemoths the place it’s simply not possible to actually know each nook and cranny as a result of it’s so large, so that you type of rush by it,” Tomaszkiewicz mentioned. “However when the world is a bit smaller and also you discover it extra calmly and extra relaxed, you type of get to memorize these locations, and it feels extra such as you truly know the place. It makes you’re feeling such as you’re extra inhabited.”
The relaxed tempo that Tomaszkiewicz spoke about is fascinating, since director Konrad Tomaszkiewicz has beforehand revealed that The Blood of Dawnwalker can even characteristic a time restrict of 30 in-game days for its story. Because the sport’s plot will revolve round protagonist Coen attempting to rescue his household from doom.
Talking about whether or not The Blood of Dawnwalker would characteristic optionally available mini-games like Gwent from The Witcher 3, Tomaszkiewicz mentioned that gamers must work out easy methods to cope with facet content material whereas nonetheless not ignoring the principle quest due to a way of urgency led to by the point restrict.
“That is crucial factor for me,” mentioned Tomaszkiewicz. “As a result of if you put it collectively, it makes one thing actually distinctive – this sense of urgency within the video games may be upgraded. For instance, if you’re taking part in The Witcher 3, and you understand that Ciri wants assist, however you determine to play Gwent […], you’re feeling that it’s a sport, and it’s a very good sport. But it surely’s a sport.”
Studio Insurgent Wolves has leaned in on the thought of presenting a story sandbox for gamers fairly laborious. Which means that, together with having loads of selections to make within the story itself, gamers can even have freedom in gameplay. This freedom even extends so far as permitting gamers to kill off necessary NPCs. Mateusz spoke about this in an interview earlier this month, emphasising the narrative sandbox facet of The Blood of Dawnwalker.
“It’s a sandbox, which means we’re attempting to maximise the choices of your alternative within the sport,” Mateus mentioned “But it surely isn’t purely targeted on gameplay. We have been attempting to play to our strengths, as a result of our previous initiatives have been very targeted on narrative, on good storytelling, fascinating characters and quite a lot of lore to search out.”
The Blood of Dawnwalker is being developed for PC, PS5 and Xbox Sequence X/S. The open world RPG doesn’t but have a launch date. For extra particulars, nonetheless, try the way it received’t have flashy magic.