Okay, so at this level it is fairly clear that Monster Hunter Wilds is not significantly exhausting. The story mode is a reasonably linear cakewalk that introduces you to quite a lot of huge hungry monsters after which enables you to free to physique them inside 10 minutes. When you get to Excessive Rank, yeah issues get slightly more durable, however not exceptionally so. Except you are opting to not contact multiplayer in any respect, Monster Hunter Wilds is a breeze.
The issue is, this kind-of creates elementary issues with the end-game portion of the title. I am presently sitting at Hunter Rank 77, I’ve received a full set of Tier 8 Arkveld armour, although I’ve additionally received a max-upgraded Tier 7 Dahaad armour set (which I like because of the Weak spot Exploit and Agitator abilities constructed into it). On high of that, I’ve received a number of Tier 8 heavy bowguns, which I’ve had a number of enjoyable slotting decorations into. That is all nice! It has been darn enjoyable to construct up an aresenal like this. However I am left pondering, “okay, so, what do I take advantage of these things on?”
Positive, Tempered Arkveld is kinda exhausting, however not particularly difficult. You simply gotta dodge the chains! Gore Magala, for me a minimum of, is trickier, however not a lot in order that I’ve discovered myself having to swap out gear, construct sure resistances, or whatnot. Now that I am safely within the endgame of Monster Hunter Wilds, I am constructing this gear up for… nothing. Except there’s an actual deal with ready for me at Hunter Rank 100, I may deliver any getup to the get together and are available away with monster elements in form.
However hey, fortunately the sport is enjoyable sufficient to the purpose that simply looking monsters is its personal reward. I am having a very good time testing stuff out, and I’ve nonetheless received varied awards to unlock. However I actually with there was one thing right here – one thing substantial – that basically compelled gamers to have interaction with all points of the sport’s mechanics. No SOS beacons, critical harm modifiers, good causes to craft up a particular gear set to deal with more durable battles or varied Blights. That kind-of factor. As of proper now, I suppose I may make an fireproof anti-wyvern loadout to kill a billion Yian Kut-ku’s within the present occasion quest… however that might be overkill.
I used to be tempted to jot down this after messing round with the Artisan weapon system (which is wonderful, by the way in which). I feel it is actually cool to assemble weapon elements from Excessive Rank hunts, scrap collectively the proper items and make a customized, tremendous sick weapon. The thought of getting three hearth ingredient elements, all with affinity infusions, and getting a cool Heavy Bowgun is dope. Add on high of that the prospect that I can then improve this weapon and pray for the god roll reinforcements, stacking aditional elemental harm and affinity, is moorish.
However, for instance I get this heavy bowgun, with 350+ hearth harm and a pleasant affinity ranking, what can I do with it aside from taking pictures a Blangonga to items in entrance of all his children? A Blangonga who already is getting curb-stomped by anybody with un-upgraded Tier Six gear and trashy vogue? Crafting this tremendous busted stuff has no actual goal, other than making quantity go up, and whereas I really like making the quantity go up in different video games – Path of Exile 2, World of Warcraft, and so forth – I do additionally fairly like having the ability to obtain new feats with my huge numbers.
Now, in some earlier Monster Hunter video games there have been G-rank hunts; tremendous powerful monsters with excessive HP, harm, and new assaults. This might do exactly the trick in Wilds, as a result of as of proper now, gamers are constructing missiles of their yard and don’t have anything to shoot them at. Which, I dunno, appears slightly unhappy. I suppose we simply have to attend for the inevitable Iceborne-like DLC in a number of years time, hey?