Singer-songwriter, actor, and now online game voice actor Masumi is just not new to enjoying a Japanese murderer grieving the lack of her father. She starred as a yakuza inheritor in 2021’s Yakuza Princess — her “breakout film,” as she calls it. Then, she booked a brand new problem: Naoe, the shinobi murderer protagonist in Murderer’s Creed Shadows, the most recent entry in Ubisoft’s AAA franchise, which was launched Thursday.
Masumi’s efficiency as Naoe is the heartbeat of the sport, alongside that of Tongayi Chirisa, who voices the opposite protagonist, based mostly on the historic determine Yasuke. Within the opening hours of the sport, it’s Naoe’s voice that guides you round as you get your footing in feudal Japan. gamerlifemedia chatted with Masumi over the telephone on Tuesday, only a few hours after evaluations of the sport have been printed right here and elsewhere on-line. We talked about Naoe’s story, voice performing, and the challenges of mocap.
[Ed. note: This interview has been edited for concision and clarity.]

Picture: Ubisoft Quebec/Ubisoft
gamerlifemedia: Do you join with the character of Naoe, or did it’s important to enter a unique house for this character?
Masumi: Yeah, actually, all the things about Naoe actually drew me in instantly after I received the audition. She’s such a robust and layered character. She’s fierce and decided, and I imply, she’s carrying the load of the world and the previous that she has, and she or he’s additionally combating for her future. So after I first received the story and realized about her journey, I felt fairly related to her. And he or she’s not only a warrior, however she’s somebody who has to navigate this actually complicated world of loyalty, revenge, after which additionally discovering herself — like, private progress. So there was a whole lot of factors for me to actually resonate along with her.
One thing I’m actually having fun with about her is that she’s so small, which feels like such a pure alternative for an murderer character, however truly is just not essentially the case for Murderer’s Creed protagonists prior to now. What’s it wish to play an murderer?
This isn’t the primary time I received to play a feminine murderer character. I received to play [one in] Yakuza Princess, and she or he’s additionally an murderer, and that was form of my breakout film. So I really feel like from the start, I’ve all the time [gotten] to play these actually sturdy feminine characters which can be complicated, they usually all undergo this actually emotional journey. So after I received Murderer’s Creed Shadows, and Naoe was much more of an pleasure, as a result of she’s not simply anyone who’s complicated and powerful, however she will get to undergo it in Japan on this most tumultuous time. So I really feel actually empowered that I received to play her, and I hope gamers additionally come away feeling empowered going via Naoe’s journey.
I do know that is your first online game. How was that have completely different out of your different performing experiences?
The movement seize was a totally new expertise, and it’s such a novel problem since you’re performing in an enormous empty house with no units, no costumes. So you actually need to faucet into your creativeness and form of belief your physique to carry the character to life. And likewise trusting your companions, too, to all the time be current with you, as a result of we’ve all of those kind of limitations. And in order that was an fascinating problem to have.

Picture: Ubisoft Quebec/Ubisoft by way of gamerlifemedia
I additionally keep in mind we’ve little Jiro, in our world, and he was a tremendous little one actor, and for him it was actually tough to get used to the headsets […] as a result of it form of compresses your head a bit of bit. And so he was getting a bit of bit nauseous, and so we needed to navigate that. I might get nauseous, too, at first, and I needed to get used to that. And so we must take breaks for him to have the ability to relax with the nausea, after which return into it. You don’t know these challenges till you truly do it.
The voice-over was additionally a complete completely different problem, as a result of with mocap, at the very least you’ll be able to categorical along with your complete physique, however in VO, it’s simply your voice. So it’s important to convey all the things along with your tone and breath and power. And I didn’t notice that I must do, like, 100 completely different breaths, and I by no means had to concentrate a lot on what respiration patterns they’re. In order that was actually fascinating. However actually, all of the challenges was actually rewarding. I received to study a lot.
That is form of odd to inform you, however within the model I’m enjoying, the breaths come via the controller, so it’s actually immersive as a result of it’s proper there, nearer to your ears than the remainder of the soundtrack. So, relaxation assured these are being put to good use.
Do you may have a lot expertise with video games?
I’ve by no means actually performed video video games, however my husband performs. So yeah, throughout COVID particularly, we have been doing couple-y video games. I don’t know if you understand the online game Don’t Starve Collectively.
OK, thanks. [laughing] I’m glad you understand this. That was the sport that I used to be enjoying loads, since you don’t really want expertise in that sport. However anyway, my husband purchased a PlayStation as quickly as he came upon that I received this job, so I’ve to play it. I imply, it doesn’t matter if I’ve expertise or not. I’m desirous to see the world. I hear it’s actually stunning.

Picture: Ubisoft Quebec/Ubisoft
You completely ought to. It gained’t be too laborious, don’t fear. Although it’s in all probability a wierd expertise listening to your personal voice. Do you sometimes watch your personal performances?
Sure, as a result of I began as a singer-songwriter. So I went to music faculty in LA, after which, earlier than performing, I used to be doing music for an enormous chunk of my life. So in music, you form of need to hearken to your voice. That’s the one means you develop. So I’m used to listening to my singing voice, however this isn’t singing. That is actually speaking and yelling. And generally I’m outraged. Numerous instances I’m outraged — let’s be sincere. So I’ve by no means listened to my voice in that means.
Do you may have a particular scene or plot level that you simply actually resonated with whenever you have been performing it?
It’s completely different between cinematic and VO, and I might say there was extra VO periods than cinematic. However in cinematics, it was all the time in regards to the depth of the scene. There was a whole lot of intense scenes. And so I can instantly take into consideration just a few. […] One in every of them would be the second when Yasuke and I come via this — ’trigger we begin as out as enemies, after which there’s a factor that occurs that’s so heartbreaking, and we’ve to resolve whether or not we need to come collectively or half as enemies. And that story, that was one of many hardest tales I’ve ever needed to immerse myself in, to actually perceive the emotion of what Naoe was going via. And in case you see that scene, then I feel it’s simply tough for anyone to emotionally think about themselves in [it].
After which within the VO sales space, the tougher ones was — [gasps] I used to be about to spoil, honey! I used to be so about to spoil. [laughs] […] Nicely, there was a scene with my member of the family, and people have been actually powerful as a result of I’ve to steadiness: How a lot emotion would I give it as Masumi, or how a lot emotion do I want to present it as Naoe, who has already grow to be an murderer and has seen so many sufferings via her journey already? In order that balancing was actually powerful. There’s some moments that I actually would love to speak about it, however I can’t. However yeah, it’s round my household. That’s how I would go away it.