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GreedFall 2: The Dying World’s First Main Replace is Now Out there

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GreedFall 2: The Dying World’s long-awaited replace 0.2 is reside, bringing in depth new content material to the early entry RPG. Essentially the most pertinent is the brand new area, Olima, with gamers able to wandering its streets and houses whereas discovering new quests and occasions. Take a look at the trailer under.

There’s additionally a brand new companion, Safia of the Bridge Alliance. Out there after progressing by way of the story, she’s a ranged attacker who supplies help. Gamers also can enterprise to their ship (aka the Hub), work together with companions, customise their tools, and way more. It’s additionally useful for revisiting previous areas.

If that wasn’t sufficient, the fight system has seen a number of enhancements to its animations, enemy AI, tactical choices, and person interface. You even have entry to new weapons and ability timber, with the extent cap now set to 30. And in case you don’t like the present playstyle, a consumable to respec your character can also be out there.

Take a look at the patch notes under for extra particulars. GreedFall 2: The Dying World is offered for PC, however it’s additionally coming to Xbox Collection X/S and PS5.

Replace 0.2 Notes

  • The Disguise system – Make the most of your new cowl to infiltrate the enemy strains.
  • New regional quests and occasions – Be taught extra concerning the world and uncover extra secrets and techniques.
  • Starting of the companion quests – Get to know your companions and assist them obtain their targets.
  • New degree cap – Your max degree is now 30.
  • Respec consumable – Feeling like making an attempt a brand new playstyle? It’s now doable with this new consumable.
  • Improved interface – See the sport in a brand new mild with new icons and higher UI.
  • Bugs fixing – No extra miners lacking their pickaxes!
  • Mounted varied points with the companion’s behaviors in fight.
  • Mounted problem with Nilan being inactive in fight in sure situations when the Autonomous Get together is on.
  • Mounted problem with the talents or attributes not being correctly retained by the companions.
  • Mounted varied points with the Monkeys within the timber in fight.
  • Mounted problem with the compromising doc which might be discovered earlier than going to the Inkmistress and triggered the improper dialogue.
  • Mounted problem within the Treasure Island quest with the Final letter which wasn’t added correctly to the Notes part.
  • Mounted problem with some dialogues not triggering as supposed after opening the chests throughout the treasure hunt.
  • Mounted problem throughout the trial the place the Shipyard Grasp and Emissary Zahide’s strains overlapped with one another when presenting the proof.
  • Mounted problem with Admiral Cabral’s head throughout the cutscene when arriving in Uxantis.
  • Mounted problem with one in all Telmo’s strains lacking audio throughout Like Father, like son quest.
  • Mounted problem with the grenade’s impression following the participant’s character throughout battle.
  • Mounted problem with the weird spawn of a hostile naut group close to the Inn in Uxantis at night time.
  • Mounted problem after discovering Diogo the place there was an infinite loop when speaking to the Naut Guard.
  • Mounted problem the place it was doable to purchase a shovel from the Service provider or Blacksmith earlier than discovering it within the fortune camp.
  • Mounted LOD problem on Uxantis degree.
  • Mounted problem with Safia’s head throughout the cutscene whenever you first meet her.
  • Mounted problem within the Journal entry the place the time left earlier than the ship is able to depart Uxantis wasn’t correctly displayed.
  • Mounted problem in Discover the gold scales quest which prevented it from progressing if the statue was crafted after acquiring the hunt from Armal.
  • Mounted problem with The lacking scales quest which couldn’t be accomplished when creating the statue for Armal whereas having golden scales and miners loot within the stock.
  • Mounted problem with the principle character behaving unusually throughout the dialogue with the Fort Captain when asking assist with interrogating the Woodcutters.
  • Mounted LOD problem on Teer Fradee degree.
  • Mounted problem in tutorial popup which displayed the improper keybinds after leaving Minan’s home.
  • Mounted problem with the tutorial popup for the Journal missing a immediate button when utilizing a gamepad controller.
  • Mounted problem with floating picket rafts colliding with rocks within the native village.
  • Mounted problem with the NPC’s animations within the Bridge Alliance’s Fort.
  • Mounted problem with the lacking keyhole on the mine’s doorways.
  • Mounted problem with Armal’s tooth when speaking to him.
  • Mounted problem with sure hairstyles floating unusually.
  • Mounted problem throughout the Ritual Enviornment fight tutorial which prompted the popup home windows to vanish when getting into the Pause Menu.
  • Mounted problem throughout the Ritual Enviornment tutorial the place activating the Autonomous Get together possibility throughout the struggle will halt it.
  • Mounted problem with the harassed miner who doesn’t do something if the occasion assaults the offenders.
  • Mounted problem throughout A brand new evil quest which displayed uncommon behaviors from one of many miners earlier than triggering the cutscene.
  • Mounted varied localization points.
  • Mounted varied descriptions and UI points.
  • Mounted varied points with animations and collisions.
  • Mounted different varied points.


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