Marathon, Bungie’s upcoming extraction shooter, has been formally rerevealed by way of a Saturday stream out of the developer’s foremost workplaces in Bellevue, Washington.
As a part of a preview occasion for press and creators, Bungie flew me out to Washington to spend about six hours with the sport, see the reveal occasion early, and communicate to a few of the creatives who’re working to place every thing collectively forward of the sport’s Sept. 23 launch date.
I spent about 20 minutes talking to Joe Ziegler, Marathon’s sport director, and Andrew Witts, the gameplay director. We talked about how they outline a Bungie sport, who the studio is concentrating on with such an bold PvP title, and what they realized from Future 2’s successes and failures within the dwell service house.
[Ed. note: This interview has been edited for clarity and concision.]

Picture: Bungie
gamerlifemedia: Bungie is greatest identified for taking common PC-only genres and bringing them to the console lots. With Marathon, you’re making an attempt to introduce folks to this janky, bizarre, beloved extraction shooter style by injecting the expertise from a large studio and a ton of cash. With this being the latest style you all have ever tried to deliver to new gamers, what are the challenges that include that leap to console and a complete new pool of shoppers? It appears like an thrilling uphill battle to develop.
Joe Ziegler: Yeah, I imply, undoubtedly. There’s someone who I used to work with at one other firm who stated, “Not possible is my favourite form of doable,” and actually it’s not about being unattainable, nevertheless it’s about — I believe doing exhausting issues is kind of what makes the job actually thrilling. And in terms of this explicit problem, I believe that the way in which we approached it once we had been actually speaking about it — as me and Andrew joined the venture about two years in the past — an enormous factor was actually specializing in what sort of expertise are we actually making an attempt to make right here?
For us, it wasn’t like we’re making an attempt to make an extraction shooter as an idea. It was like, what’s the manner that we are able to create a session-based survival expertise the place, if you’re searching for the fun of getting on the market, making an attempt to outlive an expertise that’s actually, actually harmful and hard, however eking out alive and having a terrific story to inform about it, how will we create that form of sport? A number of the extraction conventions that we make the most of had been actually, actually helpful for serving to to make it occur, however sometimes, for us, it was simply actually about driving a slender definition of what it’s that we’re making an attempt to construct round greater than the rest. So yeah, we’ve actually targeted on the kind of team-based survival expertise greater than the rest.
Andrew Witts: And there’s lots of items to it that we closely talked about. For a Bungie sport, there’s expectation of what the motion sport is, proper? We talked about it for a bit. It’s an enormous a part of the DNA. After which you may have a survival motion sport or FPS motion sport and what does that imply? What’s the Bungie model of that? […] And for this sport, once we discuss in regards to the survival a part of it, there’s two components that often get folks to lean ahead and really feel that. The primary one is: How does the gameplay expertise present pressure? As a result of folks, after they’re tense, they typically discuss, after which it being a teamplay sport, naturally persons are speaking, and that’s factor.
The opposite a part of it’s: How do you make folks “scared” a little bit bit? […] After which the superior second if you extract, and that feeling like a Bungie action-game second.
So we had lots of conversations of, What’s the Bungie model and the way does this scale and meet expectations? And I believe we had a “very terrifying hill to climb,” or no matter? I believe it’s an apt phrase I believe that we’d in all probability agree with.
Ziegler: However I believe a few of it’s also kind of determining, how will we lengthen the definition of what Bungie does, and transcend that concept of, Oh, for 10 years we’ve been targeted on big-grade experiences and issues of that kind, proper, to, Hey, we really additionally wish to try this and in addition see how we are able to create tense, kind of sandbox PvP experiences as properly. And the wedding of that’s simply an extension of the thought of what we might accomplish.

Picture: Bungie
I believe it’s been attention-grabbing watching gaming develop into extra segmented through the years. Because it will get greater, there are extra pockets that individuals can fill into. Everybody performed Halo. Future is a fierce however small pocket of the web, however continues to be fairly profitable. Marathon is clearly pushing extra in that niche-but-passionate course, and that looks as if a robust street for brand new gamers. I deliberately didn’t play an extraction shooter earlier than seeing Marathon as a result of I wished to expertise your onboarding into the style. I used to be capable of be taught fairly shortly as a result of I had Kevin Yanes [lead of the Runner team on Marathon and former Destiny developer] for the second half of the day as considered one of my squadmates. However for individuals who don’t benefit from Kevin—
Ziegler: [To Witts] Possibly we should always ship with Kevin?
Witts: We had that dialog. [laughs]
A Kevin in each field can be very useful! However how do you concentrate on introducing one thing that’s going to be fairly unfamiliar for lots of people who aren’t the Tarkov sickos? What’s the means of bringing the Bungie viewers into Marathon whereas additionally attracting a brand new group of gamers?
Ziegler: I believe it simply actually relies on how we kind of even lower up the Bungie viewers once we give it some thought, proper? As a result of, in lots of methods, we’re seeking to — once we take into consideration the expertise we’re creating, it’s a really PvE- and PvP-focused sport. And the issue is, in some video games, these issues are opt-in or opt-out. In our sport, you may’t decide out of the PvP expertise. And so if you’re a participant who enjoys Bungie video games however doesn’t take pleasure in PvP, it’s in all probability not a sport for you, to be truthful. However if you’re a Bungie participant who additionally enjoys PvP video games, particularly sandbox survival video games and even sandbox PvP video games, you’ll in all probability actually take pleasure in this sport. You’ll discover a great way in.
And a few of it’s also simply understanding that we’re not seeking to take Marathon and simply say, “That is now Future 3” after which shift that over. We actually want to the way forward for Future 2 and making an attempt to determine and work with gamers on how that’s going to evolve and alter. And so we’re form of carving one thing to dwell in addition to it for an additional set of gamers which is de facto targeted on PvP, actually targeted on PvP sandbox survival experiences.

Picture: Bungie
So are you principally searching for the PvP lords right here? Or the place do you see them overlap with one thing just like the Future viewers? I’ll say, personally, that I don’t spend a lot time within the Crucible [Destiny PvP] as of late. However, again after they had been providing superior PvE rewards by way of the Crucible — Mountaintop, Recluse, and so on. — I put the time in to get good. I’m discovering Marathon is scratching that itch, and the loot side is making me wish to have interaction with PvP, and wish to enhance my expertise. And after I take a look at the metagame, with the contracts and secrets and techniques, there’s quite a bit right here for somebody like me who tends to keep away from lots of the large PvP video games that come out yearly.
However, with out having simply performed it for hours, I’m unsure I’d’ve anticipated that Marathon would activate that a part of my mind once more. How do you all take into consideration reaching gamers which will very properly love Marathon, however are scared by how intense and sweaty it appears on its face?
Ziegler: Yeah, no, and to be truthful, I don’t know if our sport is just for the sweats. I really completely agree with you on that entrance. I believe once we take into consideration PvP versus PvE, it’s extra about saying that, if you’re utterly in opposition to ever having a PvP interplay, it’s in all probability not your sport. In the event you’re OK with PvP, however you additionally take pleasure in different parts of it, we’re actually driving that as properly. And I believe that a few of it’s, we do have that contract system that exists inside the sport. […] I believe for these gamers, we’re focusing a little bit bit extra on: How will we simply generate the proper of recent person expertise? We’ve the [solo tutorial] within the entrance that you just would possibly’ve skilled right this moment. That really kind of helps you be taught a few of the fundamentals, however we even have the brand new person contracts that we’re persevering with to iterate on that really aid you form of stepladder into understanding easy methods to accomplish objectives within the sport. […] We wish to be approachable to these varieties of gamers who’re sitting on the fence as properly.
Witts: Bungie’s actually good about delivering on fantasies and a number of features from the gameplay facet of issues. Exploration, all that stuff continues to be part of this sport. It’s simply that it’s a really brutal atmosphere the place you must be in your toes and you must play tactically, and it’s a really tense expertise the place every thing in there may be hostile to you, and so you must play it to be in your toes. However these items are there for these peaks that you just’re speaking about.
Ziegler: I believe one of many issues that we’ve seen that’s been a extremely good set off for studying for lots of gamers is I believe lots of people who strategy an extraction shooter assume that your objective is to take each struggle that you just see, having to attempt to survive. However the actuality is a part of the survival sport is definitely realizing which fights you wish to take or avoiding the fights you don’t wish to take or making an attempt to get away from threats that exist on the earth. Generally you’re the school scholar working from the serial killer, typically you’re the hunter.

Picture: Bungie
Seasonal resets have been controversial in different extraction shooter video games, though I can actually see the argument of their favor. After years of working a dwell service sequence with Future and Future 2, what has Bungie realized by way of managing the dwell content material mannequin? Once you delete everybody’s cool stuff on the finish of the season, what have you ever realized that may aid you excite these gamers sufficient to return again for the following season?
Ziegler: Clearly there’s two totally different video games when you concentrate on Future and Marathon, proper?
Ziegler: And Future actually is about this concept that I’m at all times rising increasingly highly effective by a quantity transferring ahead, getting higher gear, getting higher weaponry and issues of that kind. And that’s the enchantment of that have, is simply to maintain driving that manner. Whereas I believe for us, what we’re aspiring for Marathon to essentially obtain is to have a kind of steady survival engine that modifications its kind on a regular basis. So, season to season, it ought to be not simply experiencing the very same factor a brand new time, however experiencing a distinct method to stage, for instance, a distinct method to expertise new content material in that journey as you go alongside.
For us, it’s leaning into what it means to be a kind of seasonal reset sport and making every season really feel like its personal expertise in order that we are able to drive ahead in that manner. Having stated that, although, we wish to be sure you’re commemorating these seasons. So we wish to just be sure you earn issues which you could maintain at an account stage that is perhaps extra cosmetic-oriented, or title-oriented, that allow you to carry these into new seasons and be like, I used to be there. I achieved this factor. And so it’s extra about creating these resets.
[Disclosure: This article is based on a Marathon preview event held at Bungie’s headquarters in Bellevue, Washington, from April 2-4. Bungie provided gamerlifemedia’s travel and accommodations for the event. You can find additional information about gamerlifemedia’s ethics policy here.]
