Baldurs Gate 3 has 12 courses so that you can select from once you create your character. The Barbarian is a melee class that emphasizes intuition, physicality, and rage.
Barbarians are all about hitting issues. Onerous. A Barbarian’s major stat is, unsurprisingly, their Energy. Barbarians are typically a frontline melee character.
There’s no single greatest class in Baldur’s Gate 3, and the sport provides you as many alternatives for artistic drawback fixing because it does for punching. Discovering the very best class actually simply boils all the way down to the way you wish to play. Even when enjoying solo, you’ll nonetheless handle the remainder of your get together, so that you’ll get to experiment with a number of courses without delay.
Learn on to search out out the whole lot you could know in regards to the Barbarian class in Baldur’s Gate 3, and be taught all about the very best Barbarian subclass, feats, and construct.
Replace (April 15): Added particulars of the brand new subclass launched in Patch 8, which additionally provides cross-play help and a photograph mode.
Is Barbarian the very best class for you in BG3?

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Barbarians are like Fighters in that they’re (virtually) totally melee-focused, in order that they’re a terrific selection once you’re first beginning out. They’re the definition of tank — you don’t should handle spells and even plan forward, actually. You simply should hit issues. Onerous. And repeatedly. Through the Rage motion, you’ll even get to disregard some harm when you’re doing it.
- Hit Cube — 1d12 per Barbarian stage
- Hit Factors at 1st Degree — 12 + your Structure modifier
- Hit Factors at increased ranges — 7 + your Structure modifer per Barbarian stage after 1st
Barbarians have the Rage motion that will increase their Energy, harm, and resistance to wreck and in addition grants Benefit on Energy Checks and Saving Throws. They begin with 1 cost of Rage per Lengthy Relaxation.
Barbarians acquire Unarmored Protection that provides your Structure modifier to your AC when not sporting armor.
- Weapons — Easy Weapons, Martial Weapons, Battleaxes, Handaxes, Gentle Hammers, Warhammers
- Armor — Gentle Armor, Medium Armor, Shields
- Expertise — Athletics, Perception, Notion, Faith
- Saving Throws — Energy, Structure
Barbarians have 4 subclasses out there.
Wildheart Barbarians attune to nature and beasts. (That is the Path of the Totem Warrior in pen-and-paper D&D.) When you choose your subclass at stage 3, they acquire the Converse with Animals spell and select a Bestial Coronary heart that impacts your Rage:
- Bear Coronary heart — acquire Unrelenting Ferocity (1d8+2 therapeutic), resistance to all harm besides Psychic
- Eagle Coronary heart — acquire Diving Strike (knock foes susceptible), foes have drawback on alternative assaults, and use Sprint as a bonus motion
- Elk Coronary heart — acquire Primal Stampede (cost ahead 30 toes attacking any enemies in the best way), motion pace will increase by 15 toes
- Tiger Coronary heart — acquire Tiger’s Bloodlust (assault 3 enemies without delay), leap distance will increase by 15 toes
- Wolf Coronary heart — acquire Inciting Howl (allies acquire 10 toes of motion on subsequent flip), allies have Benefit on melee assault rolls inside 7 toes of you
Berserker Barbarians are all in regards to the glory of fight. Once you select the Berserker subclass, your Rage turns into a Frenzy as an alternative. You get Frenzied Strike (make a second melee assault as a bonus motion as soon as per flip) and Enraged Throw (throw an merchandise or creature for harm and to knock it susceptible).
Wild Magic Barbarians are infused with arcane energy. Going right into a Rage causes a random magical impact. You additionally acquire Magical Consciousness that permits anybody inside 10 toes of you so as to add their Proficiency Bonus to Saving Throws towards spells.
Including in April 2025’s Patch 8, this subclass goes all in with added power. The headline is the Large’s Rage passive, which will increase power and dimension to offer Throw assaults a harm enhance. There’s additionally one other helpful profit out there within the type of elevated carry capability.
Greatest Barbarian subclass and construct in BG3

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Baldur’s Gate 3 races don’t actually have any direct affect in your class, however sure races and subraces include options that play effectively with sure courses like additional motion or proficiency with sure weapons. For Barbarians, it’s greatest to concentrate on attending to enemies shortly and getting access to the hardest-hitting weapons:
- Wooden Elves and Wooden Half-Elves have an additional 5 ft of motion
- Githyanki get proficiency with longswords and greatswords from Martial Prodigy
- Gold Dwarves’ Dwarven Toughness will get you an additional hit level every stage
- Half-Orcs get Relentless Endurance that provides you one free hit level once you’re downed (one time per lengthy relaxation), and their Savage Assaults means you roll an additional harm die once you land a essential hit.
Once you’re creating and leveling up your Barbarian, Energy (for hitting issues) is your most necessary stat adopted carefully by Structure (for getting hit by issues). Make Energy your highest stat and Structure your second highest. Structure provides you with additional HP at every stage, however, extra importantly, Barbarians’ Unarmored Protection function means your Structure will increase translate into a rise to your AC as effectively.
At stage 3, you’ll select your Barbarian subclass. In the event you’re simply beginning out, Berserker is the very best subclass for you. It’s probably the most simple and performs right into a Barbarian’s strengths of, effectively, Energy.
Greatest Barbarian Feats in BG3
Each 4 ranges, you’ll get the choice to both improve your stats or select a Feat. Feats are particular skills that add options to your character. In the event you’re joyful together with your stats and begin taking Feats, Barbarians can profit from:
- Athlete. Your Energy or Dexterity will increase by 1, to a most of 20. When you’re Inclined, standing up makes use of considerably much less motion. Your Leap distance additionally will increase by 50%.
- Charger. You acquire Charger: Weapon Assault and Charger: Shove.
- Sturdy. Your Structure will increase by 1, to a most of 20. You regain full hit factors every time you are taking a Brief Relaxation.
- Nice Weapon Grasp. Once you land a Vital Hit or kill a goal with a melee weapon assault, you may make one other melee weapon assault as a bonus motion that flip. Assaults with Heavy melee weapons you might be Proficient with, can deal an extra 10 harm at the price of a -5 Assault Roll Penalty. (You may toggle this on and off.)
- Cell. Your motion pace will increase, and tough terrain doesn’t gradual you down once you Sprint. In the event you transfer after making a melee assault, you don’t provoke Alternative Assaults out of your goal.
- Savage Attacker. When making weapon assaults, you roll your harm cube twice and use the best consequence.
- Powerful. Your hit level most will increase by 2 for each stage you could have gained.
For extra info on the courses in Baldur’s Gate 3, seek the advice of our overviews on the Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and Wizard courses. In the event you’re stumped by the selection, seek the advice of our information on what class to start out with.

Why it issuesBaldur’s Gate 3 is nearly singlehandedly liable for reviving the pc RPG style. Set on the planet of Dungeons and Dragons, it’s additionally helped bridge the hole between video avid gamers and tabletop avid gamers.
— Ryan Gilliam, Service Author