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The Outer Worlds 2 Received’t Have Enemy Degree Scaling, Obsidian Confirms

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Obsidian Leisure’s The Outer Worlds 2 goals to be even greater and higher than its predecessor, diversifying builds with an overhaul to Expertise and providing optimistic and destructive Traits. One of many different main adjustments is the shortage of degree scaling for enemies. This implies enemies will stay on the similar energy degree when encountered all through the story.

Nevertheless, as senior fight designer Rob Donovan revealed to IGN First, this has led to different notable adjustments. “Not doing degree scaling looks as if a easy change, however it has huge ripple results over how we create the sport.” Enemies now have completely different tiers with separate stats, harm values, well being, and harm discount via armor.

“These are static all through the sport,” mentioned Donovan, “So early on, a few of our larger tier enemies can be harder simply from a math perspective. They’re going to hit you tougher. They’re going to take much less harm, and once they take harm, they could have a better well being pool.”

The good thing about remaining static is you can re-challenge them after rising stronger. “Hopefully by this level, you might have levelled up, bought sufficient gear, cool armor, devices, abilities, perks, and perhaps Flaws to have the ability to come again and actually romp on these enemies that perhaps had been supplying you with problem earlier than.” On high of encouraging gamers to revisit places, these enemies may drop loot or objects which may be extra helpful within the mid to late recreation.

The Outer Worlds 2 is out later this yr for Xbox Sequence X/S, PS5, and PC. Obsidian will host a Direct after the Xbox Video games Showcase on June eighth to dive deeper into the sport and perhaps even reveal a launch date. Keep tuned for extra particulars till then.


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